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It's a developper's decision.
In my personal opinion, boss fights in co-op games don't work. And yes, that includes Destiny. They best these games can do is what amounts to a World of Warcraft raid boss - some large scripted sequence of events which players need to react to. That works in single-player, not so well in multiplayer. If you require multiple people to perform simultaneous actions you screw over small teams and solo players. If you don't, you end up with one player fighting the boss and other people sitting on their hands.
I'm being overly broad, of course, but that's as specific as I can be with no information provided. "Boss fights" are not necessary for every game, because not every game needs to be a clone of what came before. If anything, this game suffers from what bits of L4D it does copy.
1. Because it is mega cool to finish level on the high, fighting ultimate opponent, working with your friends and targetting weak spots, learning attack pattern. It is magical, some would say special.
2. When you are playing through the level, you are more and more engaged in action, your body and mind is immersed more, expecting more, expecitng gran finale, yet what you get is well.....nothinh. it is very anti climactic.
3. No, no, no boss does not need to be big to intimidate. You could do cool boss fight with faster alien with limited weapons, lets say your team falls inot the pit or something, lets say on the planet and there is fast alien, attacking from the shadows, randomly and stuff. This is some cool stuff here.
4.even queen does not dp anything. Queen was ultimate killing machine, it was smart, strong and Ripley fighting it at the end of Aliens was sick AF. Wr dont even get to fight queen ? Bro they already have enemy with animations and what not, why not to fight it, leave a loader or weaponized mech for one team member , fight with it while the other two keep it distracted. That would be some WOW stuff.
Figthing boss is canon. We had it in Alien, Aliens, Alien 3, Alien 4, Prometheus.
We end levels in final horde pushes that most people don't survive as it is.
Dunno about you, but I am engaged in the action, I normally get shot by my teammates though.
Praetorian is considered a boss on 4-1, crusher is considered a boss on 3-1, etc, they become elites later, but the first encounter is always the scariest and they come at the end of a horde.
The queen didn't die to a loader, you want us to have a air lock magically appear as well?
Just as a standpoint in the code layer her starting health (in standard) is 150000 with 1 level 1 player, and with a full team of max levels its 592500 her armour is the exact same as her health in all situations as well.
I agree.
What I'd like to see are climactic encounters with more aliens, in terrain that plays to their strengths, rather than in wide-open spaces on raised platforms, where we have obvious sentry gun placement and can see the swarm coming from a mile out.
Variant AI needs to be better, too. Crushers and praetorians ought to rush and be tough, that's fine, but I think if prowlers, drones, and warriors played to their strengths more instead of just presenting big easy targets, folks wouldn't miss bosses.