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报告翻译问题
Goldeneye was way more fair than this game and the extra objectives are a good thing not something to be skipped over to try and prove some point. Also beating the game on 00 Agent let you unlock 007 which let you customize the game to your liking.
Still clears pretty easily as long as your team doesn't rush ahead like chickens or shoot each other in the back constantly.
The trick, perhaps, is learning to shoot for weak points and use abilities to clear nearby enemies not guns. Abilities do no friendly fire damage and even on Extreme my Demo's shoulder missiles still killed absolutely everything short of an orange at close range. He's using all 3 ability damage perks and the missiles are up about every 15 seconds or so, depending on how many Xenos I hit with the burst.
Also, if you have even one Tech on the team using flame turret and actually making good use of slows it makes Extreme a joke. There's no reason to use ammo on most Xeno swarms, the turret is more than capable of cleaning them all up assuming you don't place it on the ground like a fool.
Technician is the #1 class in the game right now, with Demo and Gunner being the other two you should absolutely bring every time. No other class is needed, although this isn't meant to imply this is the only way to clear the game. It's just the easiest way.
This is something the old AvP games - especially Monolith's AvP2 - got very right. The human Marines had the worst sight of all three factions, along with the least mobility. However, their weapons were FAR AND AWAY the deadliest by a substantial margin. As an Alien or Predator, you kill Marines by getting the drop on them or sniping them. If they actually open up on you, you're either dead or hurting. Even Praetorians got chewed up right quick by a minigun or a rocket launcher.
Making all the aliens tanky somewhat undermines the general feel of the game. I've not bothered playing above Intense because - why would I? But I did mess around with challenge cards that swap Runners for Specials and it's definitely not as much fun.
I 100% agree with you man.
The harder difficulties are not "hard" they are just a slog.
Enemies have so much bloody health it doesn't feel like you are even shooting at xenomorophs, it feels like you are fighting a raid boss with only one attack that makes your finger sore.
I actually quit out of my first mission above intense difficulty because it was taking too long, I literally just got bored of rolling and holding M1 on things for like 5 minutes to kill them.
Honestly the rewards are not that worth it either. If you want to have a better challenge, it's more challenging and also better to just play intense but with challenge cards enabled. They make much better harder missions and are more engaging.
There are these things on enemies called 'weak points' and just holding your trigger down in their general direction is exactly why it was taking you so long.
The inflated HP pools are there because if you can shoot for weak points, Extreme isn't that extreme.
Insane, however, is actually insane.
Because the HP value is still there. Weakpoints or not.
It's pretty obvious that they have to be focused and I don't get why it gets brought up so many times.
Steel path and Arbitration directly disagree with you.