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The game registering a hit even when you miss, essentially, with higher Aim Assist increasing the odds of it happening or how close your reticle needs to be.
I have yet to see a confirmed official answer.
My belief is that it's only working if you actually got aim assist activated.
No, you don't have to have the option under Settings for Aim Assist checked for the aim assist applied to mods and perks to work.
This is similar to weapon attachments and abilities in The Division franchise where aim assist is an intended game mechanic which improves your accuracy.
Just because The Division(2) or Destiny2 does it, doesn't mean this one does it aswell.
Well, I have yet another game SGZH: School Girl Zombie Hunter where aim assist is also an intended mechanic in the game. Higher level shotguns and rifles always have aim assist.
True, I just am basing my knowledge of how aim assist as an intended mechanic works in other games and applying it to this one. I assume it is the same since who would think to check Aim Assist to have these in-game aim assists work especially when it is disabled in Settings by default.
What happens is, if you ADS towards a target that is close enough it will sometimes 'lock' your cursor onto them for a short period of time. I honestly can't tell how close they need to be, if they even need to be close, or why it tracks for random periods of time. I can't even tell you if it's a for sure thing that you have to ADS at them.
I just know that it will sometimes 'grab' your screen and lock in onto a moving enemy, but I've only ever noticed it happening when going into ADS view while pointed on a nearby enemy.
It also seems to aim dead center to the target, rather like the smart gun only the smart gun doesn't grab your whole viewpoint it just puts a red target on them. Either way, the only way to be 'sure' it's occurred is if your screen starts tracking an enemy even if you're not moving your mouse. There is no other visual confirmation I've noticed.
Oh, and I also can't tell what any of the auto assist attachment buffs actually do. Does it make it lock longer? Does it increase the range? Improve the tracking? Who knows.
Your observations check out to what I have noticed also.
What is interesting to note is quite a few games have aim assist whether the actual setting is turned on or off. Most is subtle and can go unnoticed unless you're watching for it.
I always play shooters with the Aim Assist setting turned off, but what is trying to be discussed is the perks and attachments which offer some percentage of aim assist in their mechanic.
I just tested the smart rounds on stationary maintenance synths. It seems that if your aim is slightly off the bullets will adjust to hit. The effect is very small though.
That also checks out with what I observed.
Saints Row: The Third has aim assist even when the actual setting is disabled. It is very subtle but once aware I noticed it. Games such as The Division / The Division 2 are also subtle whereas SGZH and Crackdown 3 it's very obvious.
The Aim Assist Stat is not the same as the Aim Assist Option.
The Aim Assist Option is what you experience in most FPS while playing a controller, the game will help you compensate some precision by getting the gun to be on target while firing.
The Aim Assist Stat: Will assist you in getting bullets not on target on target within a reasonable margin. I experienced this while using the Gunner class, getting 50% aim assist while using overclock, I could essentially aim at enemies, my cross hair be off a smidge or so, and the bullets would direct themselves to be on target instead, a lot of the time this lead to more headshots for me.
This is not a statement of facts by any means, just my observations, you would have to have some sort of side by side comparison of a Weapon Spray with:
- No Aim Assist Stats
- Smart Rounds Aim Assist
- Overclock Aim Assist
- Overclock + Smart Rounds Aim Assist
If you really wanted to try and make a conclusive result.
Of course only the Gunner class can achieve 70% aim assist with both, and its on screen HUD provided by Overclock gives you a reasonable margin and helpful visual indicators to how far off your aim can be.
I believe you are correct with your observation of how aim assist applied to perks, mods, etc. works in this game.
I detest Aim Assist itself as a setting and always play shooters with it turned off as I trust my own ability to aim -- but when it's an intended mechanic in a game that's different.
I guess the aim assist on/off is what grabs the screen then, instead of the aim assist attachment which just curves the bullets, so to speak.