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Secondly the defacto Insane "meta" is to skip procedural scripted Prowler patrol spawns by rushing the next objective between forced holds while holding the last open portal between zones open, which drastically speed up the game in between holds as it is.
Dark Souls meta has ♥♥♥♥♥♥♥♥♥ to do with this game considering the game has four(five) titles and sold 20 million you're not really making a case for otherwise.
If the game was interesting enough people would still be playing it, simple as. Valheim is simple as ♥♥♥♥ and is the current oh neato thing, and the reason it is is because player choice trumps any meta or forced paradigm.
Running between ammo boxes on the same four tiles isn't terrible engaging and no amount of theorycraft is going to alter that.
You nicely misunderstood my point there... but lets try again
Imagine there is no difficult levels and the only level of difficulty is same as extreme level. Everybody have to play that level from the start to end, if they wanna finish this game, they would have to become good enough, just like in darksouls.
Would that be any more rewarding?? And none of players would be here to complaining about "Sponge enemies" like you did.
Don't get me wrong again, I'm not here comparing this game to darksouls by any means...
99% would stop playing this game in the first minutes if it would start on extreme.
Look at World War Z, nothing spectacular, but there's enough of a following and still does a good job with sales.
I didn't misunderstand anything and your contextual grasp is wrong as ♥♥♥♥.
The game is padded by design and by build, the end. No amount of your opinion trying and failing to be factual against the back drop of FORTY YEARS of player engagement. This game HAS an easy mode and still only sold 250K and that is being generous.
DS is the literal definition of fetish niche, and this doesn't fit the context you're trying to force it into, nevermind the last two difficulties and mechanic changes thereof are literally arbitrary as ♥♥♥♥.
You literally think players are too stupid to see padding when it's this blatant?
It also has nothing to do with "good enough", because the doc class and two other kit perks allow you to literally move fast enough so that getting hit by an Alien is entirely on you, and that pretty much throws your entire argument out the window, period.
You absolutely are comparing it to Darksouls.
And this is a nonsensical point. It’s more likely that people just wouldn’t play.
Chill out.
Higher difficulties could have an increase in special and/or boss health, but the mob's health should stay about the same. There should just be more of them, especially in a horde based Aliens game. Could be more specials and maybe bosses too.
I've been hosting swarm mods with randoms, and people seem to be enjoying it. People actually stick around in my lobby for another game instead of leaving.
Insane tho, that is another level of headache. Premades only required with communication, strict classes, perks, consumables and tactics for each encounter.
I think we dont need casual difficulty. But standart should stay for the most casual players. Accessibility is good.
If you got your wish, I can just imagine how this forum would look with every single topic posted be about how these bads are forced into your lobbies, ruining everything for you with their badness. I 100% guarantee it.