Aliens: Fireteam Elite

Aliens: Fireteam Elite

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Tsorig 3 OCT 2021 a las 14:30
Intense, extreme and insane modes
Should have been the only difficulty levels in this game

Why??

Most of the peoples play this game through on casual or standard levels and then be like "Piece of cage, only 8 hours of game play, need more content". I do agree this game needs more content, but come on... Only 4-5% of players have finished all maps on intense level. It's not really that hard after all when you get more experience, learn and try little bit harder.

How interesting would the Darksouls games be if it would have been as easy as casual difficulty of this game??
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Mostrando 1-15 de 23 comentarios
Paddng a game's runtime by making sponge enemies isn't going to keep player engagement, and the dropoff in this title has already demonstrated this factually.

Secondly the defacto Insane "meta" is to skip procedural scripted Prowler patrol spawns by rushing the next objective between forced holds while holding the last open portal between zones open, which drastically speed up the game in between holds as it is.

Dark Souls meta has ♥♥♥♥♥♥♥♥♥ to do with this game considering the game has four(five) titles and sold 20 million you're not really making a case for otherwise.

If the game was interesting enough people would still be playing it, simple as. Valheim is simple as ♥♥♥♥ and is the current oh neato thing, and the reason it is is because player choice trumps any meta or forced paradigm.

Running between ammo boxes on the same four tiles isn't terrible engaging and no amount of theorycraft is going to alter that.
Tsorig 3 OCT 2021 a las 14:50 
Publicado originalmente por Grr. SG CMD Majah Lazah:
Paddng a game's runtime by making sponge enemies isn't going to keep player engagement, and the dropoff in this title has already demonstrated this factually.

Secondly the defacto Insane "meta" is to skip procedural scripted Prowler patrol spawns by rushing the next objective between forced holds while holding the last open portal between zones open, which drastically speed up the game in between holds as it is.

Dark Souls meta has ♥♥♥♥♥♥♥♥♥ to do with this game considering the game has four(five) titles and sold 20 million you're not really making a case for otherwise.

If the game was interesting enough people would still be playing it, simple as. Valheim is simple as ♥♥♥♥ and is the current oh neato thing, and the reason it is is because player choice trumps any meta or forced paradigm.

Running between ammo boxes on the same four tiles isn't terrible engaging and no amount of theorycraft is going to alter that.

You nicely misunderstood my point there... but lets try again

Imagine there is no difficult levels and the only level of difficulty is same as extreme level. Everybody have to play that level from the start to end, if they wanna finish this game, they would have to become good enough, just like in darksouls.
Would that be any more rewarding?? And none of players would be here to complaining about "Sponge enemies" like you did.

Don't get me wrong again, I'm not here comparing this game to darksouls by any means...
mynx 3 OCT 2021 a las 14:59 
Haha. ^^
99% would stop playing this game in the first minutes if it would start on extreme.
Jargous 3 OCT 2021 a las 15:00 
You might end up with more people choosing to refund over an 'extremely' difficult game. The difficulty choices exist to cater to the masses. There's a reason why JRPGs have 'story' difficulty. While it is not an apples to apples comparison, if you're going to churn out more content or get a better following for your next game (if that is in the plans), you will need to get as many sales as possible.

Look at World War Z, nothing spectacular, but there's enough of a following and still does a good job with sales.
Publicado originalmente por Tsorig:
Publicado originalmente por Grr. SG CMD Majah Lazah:
Paddng a game's runtime by making sponge enemies isn't going to keep player engagement, and the dropoff in this title has already demonstrated this factually.

Secondly the defacto Insane "meta" is to skip procedural scripted Prowler patrol spawns by rushing the next objective between forced holds while holding the last open portal between zones open, which drastically speed up the game in between holds as it is.

Dark Souls meta has ♥♥♥♥♥♥♥♥♥ to do with this game considering the game has four(five) titles and sold 20 million you're not really making a case for otherwise.

If the game was interesting enough people would still be playing it, simple as. Valheim is simple as ♥♥♥♥ and is the current oh neato thing, and the reason it is is because player choice trumps any meta or forced paradigm.

Running between ammo boxes on the same four tiles isn't terrible engaging and no amount of theorycraft is going to alter that.

You nicely misunderstood my point there... but lets try again

Imagine there is no difficult levels and the only level of difficulty is same as extreme level. Everybody have to play that level from the start to end, if they wanna finish this game, they would have to become good enough, just like in darksouls.
Would that be any more rewarding?? And none of players would be here to complaining about "Sponge enemies" like you did.

Don't get me wrong again, I'm not here comparing this game to darksouls by any means...

I didn't misunderstand anything and your contextual grasp is wrong as ♥♥♥♥.

The game is padded by design and by build, the end. No amount of your opinion trying and failing to be factual against the back drop of FORTY YEARS of player engagement. This game HAS an easy mode and still only sold 250K and that is being generous.

DS is the literal definition of fetish niche, and this doesn't fit the context you're trying to force it into, nevermind the last two difficulties and mechanic changes thereof are literally arbitrary as ♥♥♥♥.

You literally think players are too stupid to see padding when it's this blatant?

It also has nothing to do with "good enough", because the doc class and two other kit perks allow you to literally move fast enough so that getting hit by an Alien is entirely on you, and that pretty much throws your entire argument out the window, period.
☠ Dr.Detroit ☠ 4 OCT 2021 a las 15:50 
Majah Lazay is soft. The soft shall be forgotten and no songs will be sung about them.
BILLYREDNECK 4 OCT 2021 a las 16:35 
Publicado originalmente por Tsorig:
Publicado originalmente por Grr. SG CMD Majah Lazah:
Paddng a game's runtime by making sponge enemies isn't going to keep player engagement, and the dropoff in this title has already demonstrated this factually.

Secondly the defacto Insane "meta" is to skip procedural scripted Prowler patrol spawns by rushing the next objective between forced holds while holding the last open portal between zones open, which drastically speed up the game in between holds as it is.

Dark Souls meta has ♥♥♥♥♥♥♥♥♥ to do with this game considering the game has four(five) titles and sold 20 million you're not really making a case for otherwise.

If the game was interesting enough people would still be playing it, simple as. Valheim is simple as ♥♥♥♥ and is the current oh neato thing, and the reason it is is because player choice trumps any meta or forced paradigm.

Running between ammo boxes on the same four tiles isn't terrible engaging and no amount of theorycraft is going to alter that.

You nicely misunderstood my point there... but lets try again

Imagine there is no difficult levels and the only level of difficulty is same as extreme level. Everybody have to play that level from the start to end, if they wanna finish this game, they would have to become good enough, just like in darksouls.
Would that be any more rewarding?? And none of players would be here to complaining about "Sponge enemies" like you did.

Don't get me wrong again, I'm not here comparing this game to darksouls by any means...

You absolutely are comparing it to Darksouls.

And this is a nonsensical point. It’s more likely that people just wouldn’t play.
BILLYREDNECK 4 OCT 2021 a las 16:36 
Publicado originalmente por Grr. SG CMD Majah Lazah:
Publicado originalmente por Tsorig:

You nicely misunderstood my point there... but lets try again

Imagine there is no difficult levels and the only level of difficulty is same as extreme level. Everybody have to play that level from the start to end, if they wanna finish this game, they would have to become good enough, just like in darksouls.
Would that be any more rewarding?? And none of players would be here to complaining about "Sponge enemies" like you did.

Don't get me wrong again, I'm not here comparing this game to darksouls by any means...

I didn't misunderstand anything and your contextual grasp is wrong as ♥♥♥♥.

The game is padded by design and by build, the end. No amount of your opinion trying and failing to be factual against the back drop of FORTY YEARS of player engagement. This game HAS an easy mode and still only sold 250K and that is being generous.

DS is the literal definition of fetish niche, and this doesn't fit the context you're trying to force it into, nevermind the last two difficulties and mechanic changes thereof are literally arbitrary as ♥♥♥♥.

You literally think players are too stupid to see padding when it's this blatant?

It also has nothing to do with "good enough", because the doc class and two other kit perks allow you to literally move fast enough so that getting hit by an Alien is entirely on you, and that pretty much throws your entire argument out the window, period.

Chill out.
Clockwork 4 OCT 2021 a las 17:18 
Currently, Extreme and Insane modes are lazily implemented and annoying.

Higher difficulties could have an increase in special and/or boss health, but the mob's health should stay about the same. There should just be more of them, especially in a horde based Aliens game. Could be more specials and maybe bosses too.

I've been hosting swarm mods with randoms, and people seem to be enjoying it. People actually stick around in my lobby for another game instead of leaving.
Última edición por Clockwork; 4 OCT 2021 a las 17:27
ulasamosa 4 OCT 2021 a las 20:36 
Intense is simple. Extreme is def more a pain in the ass but take your time and it's all doable with a competent party. Insane. Jesus Christ monkey balls.....so stupid
Bottom of the Well 4 OCT 2021 a las 22:13 
They are fine, Intense is easy,Extreme is easy and Insane is hard. But its fun, everything still dies nice and fast besides warriors,crushers and nest guards. But they arent suppose to be easy peasy things. Weapons matter and so does your aim. That said i have like 350 hours and am really damn good. But i do understand some people arent able to do them.
Última edición por Bottom of the Well; 4 OCT 2021 a las 22:14
Go0lden_Archer 4 OCT 2021 a las 22:58 
there's a reason many don't go for extreme or insane. bullet sponges is just a piss poor mechanic. instead of a really making it difficult but thrilling they reduce your ammo and increase HP of enemies. its boring, and if it would be only difficulty player numbers would go down to 1k in a week not a month
Hostel 4 OCT 2021 a las 23:31 
I agree that extreme is quite easy (besides a few levels) if you pick the right classes with specific builds, using chokepoints (you can find one 90% of the time in any level) and being smart with your consumables. Gunner overclock, Engi flame turret and Recon PUPS with 30% slow mod are the most broken skills in the game and they drastically facilitate your extreme experience. And for the big enemies you can literally hold them in place with demo smurtgun and abilities. While on intense you can just chill, extreme demands a little bit of focus from you, thats all.

Insane tho, that is another level of headache. Premades only required with communication, strict classes, perks, consumables and tactics for each encounter.

I think we dont need casual difficulty. But standart should stay for the most casual players. Accessibility is good.
Última edición por Hostel; 4 OCT 2021 a las 23:43
BILLYREDNECK 5 OCT 2021 a las 2:30 
I don’t see anything wrong with Casual or Standard being in-game. I wish Standard had ff just to help prep people for Intense+.
Lars 5 OCT 2021 a las 3:32 
Suggesting they remove the lower difficulties is such a bad idea. Its terrible design to force story enjoyers into difficulty levels that require some modicum of skill. Sure, I get that Intense is easy for you, but theres a lot of bad players out there who just want to see the story and blast some bugs without worrying about anything.

If you got your wish, I can just imagine how this forum would look with every single topic posted be about how these bads are forced into your lobbies, ruining everything for you with their badness. I 100% guarantee it.
Última edición por Lars; 5 OCT 2021 a las 3:33
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Publicado el: 3 OCT 2021 a las 14:30
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