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When it comes to the theme I really like sword&board, but more often than not playing melee in hns arpgs is tedious and annoying compared to ranged options. And I almost always lay solo, so there's no aspect of tankign in a team composition.
And yeah still nothing when it comes to other weapons/offhands for mage. Furthermore- I'm in Act 3 and w./o buying anything- I've changed wands maybe 3 or 4 times so... yeah :/
The only thing I might change is ratio of attribute distribution, from to 2:1 to 3:1 INT-DEX, because I got the first toggle spell and might enable a couple more in the future, and big mana pool is a must.
I like how somebody who has the audacity to ridicule me has trouble with rats and has a bad build.
No. "Attack speed" and "cast speed" are two separate things. "Speed" means BOTH. That's the stat on every weapon. Isn't hard to test this, both literally cast spells with different weapons and looking at your dps.
One -where did I say I have any problems with rats? Point to it, please.
You know what quotes are for right? You know what jokes are, right? You clearly can see I'm writing about annoyence or rather lack of it in terms of fighting as a caster build, and not about difficulty of any sorts? You see I'm writing about mechanics of combat flow as a caster, right?
Try reading a bit more to improve your reading comprehension.
Two- where am I 'ridiculing' anyone? You were repeatedly lying despite being told again and again you were wrong, and clearly had no clue about what you were talking about in terms of the possibilities of dual-wielding wands and basic functionality of hns arpgs. A lot of conceit from you.
I wasn't making any statements, just describing the reality. And now you also have issues with pointing out you were lying? Move on, seriously.
One - If you can't figure out how to handle rats, then maybe ARPG's aren't for you. I'm playing a mage build too, Fireball is my main skill, and I figured it out.
Two - I ONLY said that wands couldn't be dual wielded TWICE, and only one of those times was after people told me otherwise. I simply thought YOU were wrong and not ME because of how rude and condescending you were from the get go. Maybe I would have listened to you if you would've been friendlier about it from the get go. Or, you know, if your screenshot actually worked. Maybe PC's aren't your thing? And neither is interacting with people.
The point of that remark was how easy combat is and how little involvement is required. Pointing out that bosses just stand there and you barely have to aim, less than with the simplest enemy type like rats, means 'I can't handle them'? Lol, what?
You keep making that stuff up because you made a fool of yourself and you need to feel better? For the second and the last time- just move on, stop replying to me and bumping this thread. Its topic is gear options for mages. I do not care about you, or how you play.
Won't waste more time on the rest of your post.
I'm really not interested what you have to say, stop spamming.
Endgame mage is among #top3
You need some HP, so (INT) 3:1 (STR) is very solid ..forget DEX
Tbh, the important Runes already force you to go 65% INT
eg: Lv.85 Rune requires ~250 INT
Around Lv.90 300+ INT is pretty standard for mages
Oof I'm level 30 with 168 INT, did I do it wrong? XD
I probably need more STR though still.
I reached Act 3 as well as Mage and currently can advice you to get Frost Shock (the aoe around mage) and link it with Lightning Chain. This works well for the small stuff, while you use another primary skill vs. bigger enemies. It's also fun for "suicide mages" by teleporting into packs and nuke stuff that way :P
Yeah Lightning Chain is my main, bought that rune even before got the first chest that included it, knew it from the start that's the thing I want. Usually, I go for electricity/ice elements in these games, they fit my playstyle.
DoT is ok with bosses (especially ones that force a lot of movement), but too slow for me in normal play mode, I prefere instant dmg so fire and poison are out.
Same with status effects- I like also some 'passive' CC so shocking/stuning/slowing down/freezeing enemies is most welcome.
And with fire (and lesser extent poison) there's more channeling, and as a mage I don't to stand in one place for too long. Might work for some physical-armor + elemental hybrid, one with a shield and investment in HP.
LC is great for destroying breakable items on maps, clearing trash and dealing with mid-enemies. Not bad for stronger ones tho, but ofc (in theory) good single target skill should outmach it.
But I'm still searching for one. Need to buy ~2-3 runes and test them out before investing into leveling up single target rune. ATM as a placeholder I'm using Frost Thorn. I might consider specializing in one element, but I'll have to play a bit more to see if it's advised or even viable for various reasons.