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This is what I've heard from some guild mates anyway, I don't personally use TF.
Either that or it's a bug, since you say equipping it does actually increase the Poison DoT stats on the stat sheet. Weird, didn't know that.
A lot of the nodes in the Zodiac Tree don't do what they are supposed to do and others straight out don't do nothing. Haven't you noticed that some "HP" nodes as soon as you get them increase the DPS of your skills and give no HP to your char?
Now when it comes to Toxic Flame the Element of the skill is POISON but the skill just applies a poison DoT and the only way to properly scale it is by adding elemental damage and DoT related stats. Stuff like Poison DMG added, etc; will be of little effect for the skill.
Even tho these are minimal increments we still add them because well, there's nothing else we can add to the skill right now. TF is so good that even with a 4L you can do pretty much end game, that is if you max out those 4 link rune up to 30 and by making them legendary.
TL;DR is:
TF poison damage is calculated as a DoT with poison property and not as an actual poison damage spell. TF DoT works different than a regular poison stack.
Even tho Toxic Flame is a poison element, what actually increment the damage of the skill now is the DoT modifiers more than the actual poison nodes.
True but the poison nodes are working just fine when there are no more Dot nodes available. My char is doing the story again in season mode, level 65 and just wrecking everything