Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Isn't that obvious? Higher level stuff will generally have higher stats, that's the whole point of a gear level :p
Or did you mean the *percentage* quality? The higher the percentage on the item, the more likely it is to get a higher grade substat on enchanting. Also more likely to get more substat slots.
Also, each actual enchantment only has a limited pool. For e.g. if you roll a blue 3-stat, don't burn through all your strings trying to find a perfect combo.
Also, some item TYPES are simply unable to have certain stats. For example, it seems impossible to roll a Bow-focused chest armor with HP regen - pure dex Bow armor "sets" seem to only have HP on Hit rather than HP regen, for example. I could be wrong here, but that's something I learnt to accept anyway for my Bow character (she has zero HP regen and little MP regen but stacks of HP/MP on Hit stuff).