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Chances are, this one will be hotfixed quite soon if I had to take a guess. Even if they reverted behaviour back to how it was two patches ago.
Yeah I have noticed the mortar, sniper and RPG tracking is kind of insane right now. The update really messed with the AI behaviour in a bad way. Got to second this minus the attitude. I find it difficult to believe these complaints come from 'hundreds' of hours of experience seeing as how they are all relatively recent problems.
Wargames Missions then go to Wargame Options. You can select some preferences.
Just played another round of War games lobby with a couple friends. We had a bot cornered and surrounded on 3 sides on the Amusement park mission. He was surrounded on 3 sides as we were suppressing and moving in closer. Even after being hit 3 times he fired 3 shots and killed of all as fast as any aim-bot I've ever seen. We were practicing moving and suppression on the last remaining Bot and he owned use. After a VERY BIG laugh we called BS. It's just simply not possible for that to happen especially while the Bot is suppressed. And yes I know the bots don't suffer through suppression like players do. It's just another example of how terribly bad the Bots are coded. There's just to much God mode in these bots. Also while playing the Phase Line Henry mission, 2 bot VBIEDs survived direct hits from the M203 and redirected back toward the AAV's and destroyed them. Go figure, but I've almost had my fill of this nonsense. :)
Is this supposed to be some sort of "intelligent" comment on a post? Because it really isn't. I've BEEN all of those things even while being injured and hungry. Coding AI bots is easy when compared.
I just want the AI BOTS to have normal human abilities AND limitations. No more, no less, but just the same. I don't want to play a "GAME" where the AI bots make it seem as though you're playing against of group of aim-bot and wall-hack users. Since it is a "GAME" there should be some sense of "fair-play".
How did you concluded it ?
I haven't noticed one single word from devs. of that intention ?
Based on their reply (lack of reply) so far - we can only dream both the hotfix or easier (playable) AI behaviour in Settings options.
Guess the "just" is the problem. Coding AI isn't smth you just do. You have to test it thoroughly (if you don't have the money for machinelearning etc.), because it has to work with your maps, player perception, gameloop, storytelling etc.
In 6 days, it's even worse, because the environment changes. No simple cheating possible.
Where I totally agree with you is the goal. I'd like to see such an AI, too.
But I doubt it's simple and easily done. It will take time, ressources and patience.
As long as devs are dedicated to reach that goal, I'm happy to wait - look at all the other utterly disappointing tactical shooters with AI ... fast development will never bring anybody close to that goal.
I'll pass this entire thread to our team so we can take a look and hopefully reproduce the AI behavior. As Stuermer mentioned, AI is anything but simple. There may be a few bugs here for us to address.
One of the players from Discord was having issues, they took some videos and passed them along to the team..
Amper has replied now so, you are aware that he is aware that we are aware of a problem.
- "Whistle" wave rush of insurgents crowd
- "Banzai" RPG onslaught
( ...or at least introduce an option in Settings for a non-superman players )
Thanks to your dev. team, in a good hope...