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If anyone else feels strongly about any of these items, please let us know.
I would rather not, as realistic as it is. The amount of enemies that will charge you requires heavy firepower, and I would absolutely hate for my gun to randomly jam.
Perhaps, we could make it based on time or weather? The longer or more we shoot consecutively, the more possible?
Neat.
Also neat, but I wonder how complex it would be to do this with how the topography is in game. There's a lot of areas where the player would be floating on small rubble and uneven ground.
Conflicted. There are so many areas where it is almost completely dark, and the compass is crucial for callouts. The animation for the compass will have to be quick.
I feel like this would make the game more clunky/sluggish. I think it would be better to make the recoil have more horizontally sway when moving while shooting the SAW.
I'm glad you mentioned it being AFTER firefights, because it would be so frustrating during one. Maybe a rare or short-duration effect. Would be nice.
Like in Ready or Not? Maybe for high-value targets like leaders or specialists? It would be a pain to have to search all 60+ bodies for extra points, but I don't mind since it would be optional.
Having only a point-based reward doesn't feel like a strong incentive. Expanding on this, maybe allow enemies to be revived by their allies (having them self-revive would be too much). This would actually force the enemy AI lessen their firepower momentarily. Downed enemies could probably emit sounds and have movements.
Gonna have to take a no for this one. A main complaint is that the game's movement is already too sluggish/rigid. Plus, soldiers are drilled constantly to run with full kit. It's already tough to maneuver the tight maps. Any slower and movement would be absolutely useless.
Similar to Arma. However, they would also have to implement mounting on cover. As for shoulder interactions, I'm not sure how that would add anything other than extra work for devs. It would only be useful for multiplayer. But, an idea is if we could maybe add prompts to commands and have those animations.
Gonna have to make them very inaccurate when doing so, or it will be very frustrating for people who think smokes will absolutely stop gunfire.
True. This could work for maybe multiplayer, but it would force everyone to be a Team role. Meanwhile, for single-player, it'd be difficult for one person to command several teams with the current system. Maybe if the devs made the other teams automatically controlled by AI leaders, add some commanding system via map and radio, or a combination of both.
This should probably be only for the campaign. For co-op, if it's randomized per mission rather than being persistent like in Ready or Not, I feel like people would just reset, reset, and reset until they get the best stats for AI. This also seems too punishing for something that can't be controlled. Maybe reinforcements from the AAV can have less experience?
Why not. Already got the eyes in the sky, could go for more.
For me, this would not help too much, but it would be a nice feature for others. I would just do this while in the game.
This is kind of already a thing? I would love to be able to choose our starting positions, though. Sometimes, the enemy AI just spawns right in front.
Uh, does this have to be a mechanic? Players can just do this already. Unless, you're talking about giving players breaks, which I would like.
New Mode Suggestions
This sounds like a limited Halloween event. As cool as this sounds, it would be immersion-breaking as a standard mode, unless they explain it via some kind of chemical attack. I guess it could work if it's not too demanding on the procedural generation?
Essentially, persistent warfare. If they decrease enemy numbers in normal missions, I can see this as an alternative with larger numbers. Enemies would technically still be moving at night, btw. Problem, though, is this would probably be extremely stressful with just one 4-player squad, and I'm not sure if people would even play this over short missions. Not to mention, if it's the same size map, it would get repetitive.
Now, they could make it a long/lengthy map with an advance/push objective down a main road, featuring several squads. Perhaps, to get as far as possible in six days. Now THAT would be interesting. The darkness would force players to hole up in buildings to avoid night combat, and maybe they can reinforce and move certain objects as cover (tables and boxes), essentially becoming a defense mission. It would be like a Squad match. However, friendly AI would have to be better.
This feels more like for campaign. I'm not sure how it would work outside.
Essentially, making the article report during the mission evaluation screen a separate thing? Like, a replay plays on one side while the article shows text of what happened? Cool, but might be complex.