Six Days in Fallujah

Six Days in Fallujah

View Stats:
HardStrike Nov 28, 2023 @ 12:58pm
We need to talk about Phase Line Henry..
In all of the missions ive been in, with a tight team or not, we never managed to complete this mission once.

RPGs are ridiculously strong due to the fact that they still kill players behind vehicles or some cover even if they hit the ground in front of it, which also kills vehicles, the convoy guns are manned by the most incompetent soldiers the US military has to offer, they barely help with shooting the enemies.

Not only that but having mortars in the mission also adds a very high degree of difficulty as they blow up the AAVs, and you need to split the team in pairs to deal with them + an infinite amount of enemies in waves which is just not happening.

Normal rifles have a very hard time blowing up incoming vehicles on their own so if the grenade launcher is lost or the 249 is lost, the game is pretty much already over.

It feels like this mission is stuck on hard and is incredibly unfair in most situations.
< >
Showing 1-8 of 8 comments
DrMorrowind Nov 28, 2023 @ 2:27pm 
Couple of things to help make this much easier, especially if you are working with a team that you can communicate with.

1. Don't hide behind the vehicles. They are the target of the RPGs, you can't see if an enemy is directly West of them, and you get taken out if they get hit.

2. If possible, make use of cover just in front of the vehicles if you don't have a scope. This is best when there are no buildings immediately West of the middle of the convoy. If you have a scope, consider anchoring on one of the ends using the rubble behind (East) of the convoy (just inside the boundary line, which you can skirt in and out of if it means getting to a good position).

3. Keep the LMG and GL on opposite sides of the convoy. Ideally this minimizes repositioning and losing both heavy weapons at the same time in one bad moment. If both are gone, spam grenades rather than relying on rifles, but in any case make sure you are away from the direction it is coming from (unless you are down to one vehicle, in which case one player can sacrifice themself to trigger an early denotation).

4. Send both Ready and Assist to Mortars if they appear. However, you can often dislocate the mortar crew with the GL, so if the mission is close to ending (Sniper team indicates they are OTM), just use the GL instead of sending an away Team.

If you are down to three members, either GL or LMG has to stay behind. If you have free choice, I typically have the LMG go (even though they don't have a flashlight on their primary) since the scope allows the GL player to engage hostiles at a distance to avoid incap.

5. When your team is split North and South, be sure to call out which side the enemies start appearing on. They will often try to run North South or vice-versa along the far West side, with many RPG pushing through the center after getting about halfway North or South.

Phase Line Henry can be incredibly easy, but it is the mission that seems to be most heavily impacted by environment RNG. If you get a large complex just West of the convoy, you might as well restart.
HardStrike Nov 28, 2023 @ 2:51pm 
Originally posted by DrMorrowind:
Couple of things to help make this much easier, especially if you are working with a team that you can communicate with.

1. Don't hide behind the vehicles. They are the target of the RPGs, you can't see if an enemy is directly West of them, and you get taken out if they get hit.

2. If possible, make use of cover just in front of the vehicles if you don't have a scope. This is best when there are no buildings immediately West of the middle of the convoy. If you have a scope, consider anchoring on one of the ends using the rubble behind (East) of the convoy (just inside the boundary line, which you can skirt in and out of if it means getting to a good position).

3. Keep the LMG and GL on opposite sides of the convoy. Ideally this minimizes repositioning and losing both heavy weapons at the same time in one bad moment. If both are gone, spam grenades rather than relying on rifles, but in any case make sure you are away from the direction it is coming from (unless you are down to one vehicle, in which case one player can sacrifice themself to trigger an early denotation).

4. Send both Ready and Assist to Mortars if they appear. However, you can often dislocate the mortar crew with the GL, so if the mission is close to ending (Sniper team indicates they are OTM), just use the GL instead of sending an away Team.

If you are down to three members, either GL or LMG has to stay behind. If you have free choice, I typically have the LMG go (even though they don't have a flashlight on their primary) since the scope allows the GL player to engage hostiles at a distance to avoid incap.

5. When your team is split North and South, be sure to call out which side the enemies start appearing on. They will often try to run North South or vice-versa along the far West side, with many RPG pushing through the center after getting about halfway North or South.

Phase Line Henry can be incredibly easy, but it is the mission that seems to be most heavily impacted by environment RNG. If you get a large complex just West of the convoy, you might as well restart.

Last game had a building generate behind the map limit and we could get on the roof to light up hostiles, RPGs still targeted the vehicles and killed 3 of them rather quickly, which surprised me, mortars were a thing but i killed all the guys on their roof with my MG, what got us killed was a car that came down a alley way too quickly with walls covering its approach so nobody could shoot it, and whoever was in front of the alley got killed by RPGs, i still think it needs tweaking as things happen too fast and the convoy vehicles are just way too weak, and like you said, RNG seem to be a big factor.

Everybody ive meet with experience with the game hate this mission and for good reason, we usually all agree to skip it.
Last edited by HardStrike; Nov 28, 2023 @ 2:52pm
DrMorrowind Nov 28, 2023 @ 6:15pm 
I wanted to voice a more thorough set of ideas in response, but I too just got demolished on PLH. I know why we lost, but it still feels like RNG & RPG were the bane of our existence for 6 minutes.
Rico11b Nov 28, 2023 @ 6:21pm 
Just know that this mission in game is about as far from realistic as one can get.

No way would 4 Infantrymen be responsible for guarding and "escorting" 3 Armored vehicles and 2 hummers. The "Convoy" is missing the FULL COMPLEMENT of Infantrymen that are assigned to those armored vehicles. Basically the mission is missing 48 other players.

Not to mention that the "sniper team" that is supposed to be providing over-watch is the most WORTHLESS team I've ever seen. They aren't providing ANY fire support at all, and their SPOTREP and/or SALUTE reports are completely useless. I'm annoyed that we even have to go save their worthless asses in the Apartments mission.
If the sniper team isn't allowed (which is BS as we did engage mosques and entered many of them) to engage the shooter in the Minaret then why are they even setup on the roof within line of site of the Minaret in the first place? Why isn't the sniper team eliminating the snipers AND the mortar teams with precision fire? It's just a game, and not even close to being real. It only "looks" real.
Last edited by Rico11b; Nov 28, 2023 @ 6:42pm
BobTank63 Nov 28, 2023 @ 10:54pm 
Originally posted by DrMorrowind:
Couple of things to help make this much easier, especially if you are working with a team that you can communicate with.

1. Don't hide behind the vehicles. They are the target of the RPGs, you can't see if an enemy is directly West of them, and you get taken out if they get hit.

2. If possible, make use of cover just in front of the vehicles if you don't have a scope. This is best when there are no buildings immediately West of the middle of the convoy. If you have a scope, consider anchoring on one of the ends using the rubble behind (East) of the convoy (just inside the boundary line, which you can skirt in and out of if it means getting to a good position).

3. Keep the LMG and GL on opposite sides of the convoy. Ideally this minimizes repositioning and losing both heavy weapons at the same time in one bad moment. If both are gone, spam grenades rather than relying on rifles, but in any case make sure you are away from the direction it is coming from (unless you are down to one vehicle, in which case one player can sacrifice themself to trigger an early denotation).

4. Send both Ready and Assist to Mortars if they appear. However, you can often dislocate the mortar crew with the GL, so if the mission is close to ending (Sniper team indicates they are OTM), just use the GL instead of sending an away Team.

If you are down to three members, either GL or LMG has to stay behind. If you have free choice, I typically have the LMG go (even though they don't have a flashlight on their primary) since the scope allows the GL player to engage hostiles at a distance to avoid incap.

5. When your team is split North and South, be sure to call out which side the enemies start appearing on. They will often try to run North South or vice-versa along the far West side, with many RPG pushing through the center after getting about halfway North or South.

Phase Line Henry can be incredibly easy, but it is the mission that seems to be most heavily impacted by environment RNG. If you get a large complex just West of the convoy, you might as well restart.
This is the best advice for this mission. It's doable if you spread your squad out and stay near the convoy. Keep trying!
Last edited by BobTank63; Nov 28, 2023 @ 10:54pm
BobTank63 Nov 29, 2023 @ 12:07am 
Originally posted by rusty grid1114:
Are you referring to the FUBAR/hard mission or the regular one?

To FUBAR/Hard: Yes its difficult but doable. Just keep trying and trying.

To the regular one: Like for real..get good. Its one of the rather chill missions in this game so its kinda funny you struggling with it.

And my personal advice: Delete your anime picture. On the other hand it fits. Anime picture, crying that the game is too hard (unfair). Always the same people. :)
The anime picture has nothing to do with it.

OP. I like the pfp. Good taste in waifu.
HardStrike Nov 29, 2023 @ 12:10am 
Originally posted by BobTank63:
Originally posted by rusty grid1114:
Are you referring to the FUBAR/hard mission or the regular one?

To FUBAR/Hard: Yes its difficult but doable. Just keep trying and trying.

To the regular one: Like for real..get good. Its one of the rather chill missions in this game so its kinda funny you struggling with it.

And my personal advice: Delete your anime picture. On the other hand it fits. Anime picture, crying that the game is too hard (unfair). Always the same people. :)
The anime picture has nothing to do with it.

OP. I like the pfp. Good taste in waifu.

Its one of those ew people, just ignore him, hes just trying to get into an argument.
AmperCamper  [developer] Nov 29, 2023 @ 9:48am 
Originally posted by Rico11b:
Just know that this mission in game is about as far from realistic as one can get.

No way would 4 Infantrymen be responsible for guarding and "escorting" 3 Armored vehicles and 2 hummers. The "Convoy" is missing the FULL COMPLEMENT of Infantrymen that are assigned to those armored vehicles. Basically the mission is missing 48 other players.

Not to mention that the "sniper team" that is supposed to be providing over-watch is the most WORTHLESS team I've ever seen. They aren't providing ANY fire support at all, and their SPOTREP and/or SALUTE reports are completely useless. I'm annoyed that we even have to go save their worthless asses in the Apartments mission.
If the sniper team isn't allowed (which is BS as we did engage mosques and entered many of them) to engage the shooter in the Minaret then why are they even setup on the roof within line of site of the Minaret in the first place? Why isn't the sniper team eliminating the snipers AND the mortar teams with precision fire? It's just a game, and not even close to being real. It only "looks" real.
Yes, we've heard some feedback that there needs to be more than one fireteam on the ground. We plan to improve this, but much later in our development.

Additionally, it's worth noting that there's a balancing act when considering automated gameplay elements designed to help the player. We're very cautious about making these too strong (like we previously did with directed AAV fire), but there's always room for improvement here. Thanks.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Nov 28, 2023 @ 12:58pm
Posts: 8