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Ready or not is in a really good place right now and will offer you a lot of replay-ability and bang for your buck. I deeply regret buying Six Days in Fallujah. Save you money.
6dif also has snap shooting, semi unrealistic, goofy ai, but not nearly as bad
But, there are definite positives; it has superb sound design, great animations, good immersive notes, the shooting feels great, it CAN be a lot of fun when the AI decides to not fill its drawers or become HK-47, and how it handles DLC with only the host needing it for people to play coop on maps is honestly great. Also, those new maps are definitely on the good end of things.
In reality, RoN's greatest shortcoming (beside the pigheaded and unprofessional dev team) is that it does not evolve the sub genre at all. Sure, that's not always required for a good game, but when we're talking standards set literally 20 years ago by SWAT 4? We needed something more. We didn't get that.
6DOF isn't at that point, just yet. It isn't released or finished, so I wouldn't compare the two just yet. RoN, despite its glaring flaws, has more going for it by that mark alone. The new teammate AI is pretty great, though I wish AI would be more aggressive about using cover instead of offering their heads for easy headshots as they lean against a chest high wall. I also wish the devs here would consider just making the enemy AI a little more aggressive as opposed to volume of enemies. It's not a problem in most missions, save for Phase Line Henry. I get what they're going for, but a more aggressive AI force as opposed to just a flood invalids would be a lot better. It'd be the difference between a hellacious firefight and a shooting gallery.
That said, AI will flank, will run, hide etc. It's good, but it can improve, basically. Which is what I'd describe 6DoF with, over all.
I like both games but they are definitely each going for different things.
Well, of course, 6DIF is stll in early access, so the point of buying it is to support its development right now. Ready or Not is already feature complete and has had post-launch updates.
I wouldn't call 6DIF "terrible" though.
Do not listen to this guy, he is wrong about numerous things. The only thing he is right about is that RoN is in a better place than 6D and that is something nobody that plays 6D would deny.
The controls are the same as any FPS game and, of course, you can customize them to your liking extremely easily.. like any other FPS game.
The AI just came out, and tons and tons of people played the game (including me) before the AI and thoroughly enjoyed and are enjoying it.
The game uses Unreal Engine, so I really don't know what he's talking about when it comes to "game mechanics feel like a junior dev" and he's probably talking out of his ass. The mechanics are perfectly fine and become fluid the more you play the game.. like any other FPS game, LOL.
I have never heard of anyone having FPS stuttering issues unless they have a ♥♥♥♥♥♥ PC, so if that's you, you might have them or you might not. Of course, there are plenty of graphics options that you can customize and lower so that the game plays better for your liking.
RoN allows you to customize your team's load out (as well as your own), has a Commander mode where you manage a roster of officers who have different perks but also suffer from the wear and tear of stressful missions, and generally feels more polished (keep in mind RoN hit its 1.0 release a while ago now whereas Six Days is still very much E.A.). Six Days has the larger, procedural generated maps I mentioned earlier that change with every replay and these maps are far more open-ended. Also, whereas RoN is almost completely indoor CQB, Six Days offers a mixture of both outdoor and indoor fighting at all ranges, so the combat is more dynamic.
Enemies in RoN are meant to behave like suspects during a SWAT action, so you can usually get them to surrender without resorting to lethal force. The enemies in Six Days are meant to be hardened insurgents, meaning there's no getting them to surrender through non-lethal means. In my experience, enemies in BOTH games seem pretty good at actively roaming the map trying the get the drop on you and your team. Both games also will have the enemies frantically chattering and yelling at each other during combat which can clue you into their whereabouts. Enemies in both games will also try and play possum sometimes, luring you and your team in as they lie in wait to ambush. Which one feels more "realistic," however, is unfortunately, hard to say; I've never been in anything resembling either of these games' scenarios so I won't bother trying to guess at that.