Six Days in Fallujah

Six Days in Fallujah

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Seka Nov 8, 2024 @ 7:10am
how does it compare to ready or not gameplay?
apart the obvious different setting.
which one do you think is better right now and why?
whats does one have the other not?
are the enemies here like in RoN, which feel "realistic" and have lots of different approaches, apart from flanking. (losing weapon and run away to pick another, hide to push you and look for a gun, hide and ambush, etc)
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Showing 1-15 of 17 comments
Rich Nov 8, 2024 @ 7:57am 
Buy ready or not. While Six Days in Falluja appears to have some similarities on the surface it actually nothing like it. I bought this game yesterday after seeing the new update buzz on youtube. Anyone saying this game is worth your money right now is lying. Its terrible. The game feels like a pre-alpha the controls are clunky. The Ai is badly coded and walks through walls/doors and the game mechanics feel like a junior developer has coded them. The game has a non frame rate related stuttering issue and at times feels unplayable.

Ready or not is in a really good place right now and will offer you a lot of replay-ability and bang for your buck. I deeply regret buying Six Days in Fallujah. Save you money.
Cryptic Nov 8, 2024 @ 8:02am 
ready or not has snap shooting, unrealistic, goofy ai

6dif also has snap shooting, semi unrealistic, goofy ai, but not nearly as bad
2 different games. I have both and both scratch a different itch.
Charles Nov 8, 2024 @ 8:33am 
I like both; what Six Days has over Ready or Not is the procedural generation of maps which means you can't memorize locations like in Ready or Not, and the immersion (audio, feel of being there) is much better in Six Days.
BobTank63 Nov 8, 2024 @ 8:35am 
I find the game to be much better than RoN. The enemy AI in that game always felt like it aimbotted, whereas with the new update the enemies almost never aimbot. Friendly AI is much easier to control than in RoN and is competent enough to not immediately get killed. Also, visuals and audio are much better than RoN.
Delta Dagger Nov 8, 2024 @ 9:01am 
RoN's got a lot of issues. A lot of issues. I haven't touched it in a while. The developers communicate poorly, ignore valid criticism all together, have done idiotic things like remove options to preserve a 'narrative', and won't even admit when they've dumped ass in the bed. The commander mode is poorly utilized and realized, the maps range from fantastic to awful, collision detection is horrendous in places, and they're myopically committed to an over arching story that would make ♥♥♥♥ Wolf consider played out.

But, there are definite positives; it has superb sound design, great animations, good immersive notes, the shooting feels great, it CAN be a lot of fun when the AI decides to not fill its drawers or become HK-47, and how it handles DLC with only the host needing it for people to play coop on maps is honestly great. Also, those new maps are definitely on the good end of things.

In reality, RoN's greatest shortcoming (beside the pigheaded and unprofessional dev team) is that it does not evolve the sub genre at all. Sure, that's not always required for a good game, but when we're talking standards set literally 20 years ago by SWAT 4? We needed something more. We didn't get that.

6DOF isn't at that point, just yet. It isn't released or finished, so I wouldn't compare the two just yet. RoN, despite its glaring flaws, has more going for it by that mark alone. The new teammate AI is pretty great, though I wish AI would be more aggressive about using cover instead of offering their heads for easy headshots as they lean against a chest high wall. I also wish the devs here would consider just making the enemy AI a little more aggressive as opposed to volume of enemies. It's not a problem in most missions, save for Phase Line Henry. I get what they're going for, but a more aggressive AI force as opposed to just a flood invalids would be a lot better. It'd be the difference between a hellacious firefight and a shooting gallery.

That said, AI will flank, will run, hide etc. It's good, but it can improve, basically. Which is what I'd describe 6DoF with, over all.
Trash Nov 8, 2024 @ 7:41pm 
They are certainly two different types of games. RoN is more of a step by step, stack on each door, breach it and repeat. This game involves a lot more maneuvering and the tactics are more in-depth as opposed to just picking what type of grenade to throw in the door like you do RoN. For example you might set up one part of your team to suppress while you sprint across the street. Or have them cover windows as you close in on a building. RoN is mostly indoors where the gameplay is more methodical and you can take your time going from room to room. With this game sometimes I feel like I'm being chased around the map and you can't sit still for long unless you set yourself up in a good position.
I like both games but they are definitely each going for different things.
EazyE Nov 8, 2024 @ 8:40pm 
RON is a finished game. I loved it since early access but haven't really touched it in awhile. 6Days is still early access and has a lot of kinks to work out until another year when it's supposed to full release. Depends what you're looking for. They scratch different itches. Different settings different rules of engagements, different weapons. I can't compare coop because I don't do online. Reason I have both is because they offer the friendly AI unlike most tactical shooters. If it matters, 6 days has native controller support which is a plus because I play on a handheld. Just keep in mind they just added the Aai so it still has a long way to go but they make it much more immersive now.
Last edited by EazyE; Nov 8, 2024 @ 8:43pm
MANIAC's Son Nov 8, 2024 @ 9:44pm 
F it, I'm going to support these devs now. And I need that alternative to RoN. Plus the gameplay I've seen other than the glitching AI, all of it reminds me of Full Spectrum Warrior.
Drusus Nov 9, 2024 @ 5:06am 
Gunplay in ready or not is much better. Gunplay in this game is casual. Point shooting is bad in this game.
Last edited by Drusus; Nov 9, 2024 @ 5:10am
Vanta Nov 9, 2024 @ 5:39am 
They are VERY very different. Anyone who compares them or says one is better than the other is stupid. Just because they're both tactical shooters does not make them very similar
Engicop Nov 9, 2024 @ 5:43am 
Originally posted by Rich:
Buy ready or not. While Six Days in Falluja appears to have some similarities on the surface it actually nothing like it. I bought this game yesterday after seeing the new update buzz on youtube. Anyone saying this game is worth your money right now is lying. Its terrible. The game feels like a pre-alpha the controls are clunky. The Ai is badly coded and walks through walls/doors and the game mechanics feel like a junior developer has coded them. The game has a non frame rate related stuttering issue and at times feels unplayable.

Ready or not is in a really good place right now and will offer you a lot of replay-ability and bang for your buck. I deeply regret buying Six Days in Fallujah. Save you money.

Well, of course, 6DIF is stll in early access, so the point of buying it is to support its development right now. Ready or Not is already feature complete and has had post-launch updates.

I wouldn't call 6DIF "terrible" though.
Delta Dagger Nov 9, 2024 @ 7:51am 
Originally posted by Engi:
Originally posted by Rich:
Buy ready or not. While Six Days in Falluja appears to have some similarities on the surface it actually nothing like it. I bought this game yesterday after seeing the new update buzz on youtube. Anyone saying this game is worth your money right now is lying. Its terrible. The game feels like a pre-alpha the controls are clunky. The Ai is badly coded and walks through walls/doors and the game mechanics feel like a junior developer has coded them. The game has a non frame rate related stuttering issue and at times feels unplayable.

Ready or not is in a really good place right now and will offer you a lot of replay-ability and bang for your buck. I deeply regret buying Six Days in Fallujah. Save you money.

Well, of course, 6DIF is stll in early access, so the point of buying it is to support its development right now. Ready or Not is already feature complete and has had post-launch updates.

I wouldn't call 6DIF "terrible" though.
Especially considering the state RoN is in, even though it's 'released.'
TheSolarKing Nov 9, 2024 @ 7:07pm 
Originally posted by Rich:
Buy ready or not. While Six Days in Falluja appears to have some similarities on the surface it actually nothing like it. I bought this game yesterday after seeing the new update buzz on youtube. Anyone saying this game is worth your money right now is lying. Its terrible. The game feels like a pre-alpha the controls are clunky. The Ai is badly coded and walks through walls/doors and the game mechanics feel like a junior developer has coded them. The game has a non frame rate related stuttering issue and at times feels unplayable.

Ready or not is in a really good place right now and will offer you a lot of replay-ability and bang for your buck. I deeply regret buying Six Days in Fallujah. Save you money.

Do not listen to this guy, he is wrong about numerous things. The only thing he is right about is that RoN is in a better place than 6D and that is something nobody that plays 6D would deny.

The controls are the same as any FPS game and, of course, you can customize them to your liking extremely easily.. like any other FPS game.

The AI just came out, and tons and tons of people played the game (including me) before the AI and thoroughly enjoyed and are enjoying it.

The game uses Unreal Engine, so I really don't know what he's talking about when it comes to "game mechanics feel like a junior dev" and he's probably talking out of his ass. The mechanics are perfectly fine and become fluid the more you play the game.. like any other FPS game, LOL.

I have never heard of anyone having FPS stuttering issues unless they have a ♥♥♥♥♥♥ PC, so if that's you, you might have them or you might not. Of course, there are plenty of graphics options that you can customize and lower so that the game plays better for your liking.
BluesyB Nov 9, 2024 @ 8:30pm 
Originally posted by ElSeka:
apart the obvious different setting.
which one do you think is better right now and why?
whats does one have the other not?
are the enemies here like in RoN, which feel "realistic" and have lots of different approaches, apart from flanking. (losing weapon and run away to pick another, hide to push you and look for a gun, hide and ambush, etc)
Hard to pick one or the other since they're so different in what they're accomplishing and will depend on your tastes. RoN is effectively a door-breaching/room-clearing simulator and encourages non-lethal arrests of suspects (although lethal take downs are still allowed if you prefer). Six Days is more like a slower paced Brothers in Arms and takes place in larger, sandbox style procedural generated maps emphasizing tactical military infantry combat. The two games feel nothing like each other. If you like mid-2000's Rainbow Six or SWAT games, then you'll like RoN. If you like Brothers In Arms or games like Close Combat: First to Fight, then you'll probably like Six Days.

RoN allows you to customize your team's load out (as well as your own), has a Commander mode where you manage a roster of officers who have different perks but also suffer from the wear and tear of stressful missions, and generally feels more polished (keep in mind RoN hit its 1.0 release a while ago now whereas Six Days is still very much E.A.). Six Days has the larger, procedural generated maps I mentioned earlier that change with every replay and these maps are far more open-ended. Also, whereas RoN is almost completely indoor CQB, Six Days offers a mixture of both outdoor and indoor fighting at all ranges, so the combat is more dynamic.

Enemies in RoN are meant to behave like suspects during a SWAT action, so you can usually get them to surrender without resorting to lethal force. The enemies in Six Days are meant to be hardened insurgents, meaning there's no getting them to surrender through non-lethal means. In my experience, enemies in BOTH games seem pretty good at actively roaming the map trying the get the drop on you and your team. Both games also will have the enemies frantically chattering and yelling at each other during combat which can clue you into their whereabouts. Enemies in both games will also try and play possum sometimes, luring you and your team in as they lie in wait to ambush. Which one feels more "realistic," however, is unfortunately, hard to say; I've never been in anything resembling either of these games' scenarios so I won't bother trying to guess at that.
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Date Posted: Nov 8, 2024 @ 7:10am
Posts: 17