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With three deserters enjoying ice cream and cold air at the armored vehicle.
We need single player and tactical AI teammates. I've been waiting for decades for games like og Ghost Recon, Rainbow Six, (The games from the 2000's not the newer casual trash.) and Brothers in Arms.
I really hope we get good tactical AI. Not some bodyguard AI the follows the player around. I hope the AI atleast has the basics.
The AI commands from og Ghost Recon could be a great start imo.
https://steamcommunity.com/sharedfiles/filedetails/?id=1748441677
Same , also, i am waiting for IA teamates to get back in the game. Beeing alone like that during missions is just not fun and very unrealistic.
But like you said the main issue is the gun handling.
They need to take a look at what RoN is doing about the gun handling/feeling(perfect in my opinion)
The potential is there but until they fix this i am afraid the player count will stay like this.
I was a supporter of Ready or Not before it was even on steam and the first builds were similar to the state of 6 days is now.
They managed to turn the game into the right direction, i hope the devs of 6days will do the same, but it wont be be done overnight, its a lot of work if they want to change/remake mechanics.
The potential is still here, i hope they wont waste it, it can become a very good game over time.
Can you guys be more specific about what you enjoy with RoN's weapon handling?
Hello ampercamper and thanks !
I will try with my limited english, but in my opinion the main flaw of this game is the gunplay : how it "feels" ,for exemple the point shooting in the game is counter intuitive and for a CQB game we absolutely need good point shooting since most of our engements will happens at close/medium range.
In RoN when you press the key to toggle point shooting, even without a laser dot you can land your shot approximatively where you want to i dt find the english words for it, but it feels "natural".
Also the sounds of the weapons is much more impacting and it plays a big role in the immersion in my opinion.
I believe 6days will be a great game over time and thanks for your work.
in the last update they added an crosshair, because some ppl did request it lol
You have to go play it to understand. The animations for guns are just 100x smoother. ADS, reloads, hipfiring, etc. In SDIF it just feels like a bunch of very rigid animations that don't flow together.
But they also have a huge advantage in that they focused on getting the AI out fast while SDIF has been taking an ungodly amount of time to get it out there.... and building a playerbase is all about retention in the first 90 days. That period is long past and even if you released everything people want tomorrow, its an uphill fight to bring people back and rebuild any kind of hype for people who didn't buy it before.