Six Days in Fallujah

Six Days in Fallujah

View Stats:
D00B3RRY Jun 6, 2024 @ 5:29pm
Bodycam filter/effect
I wonder if they plan on adding this feature because from what i am seeing it adds to the photorealism and makes it feel even more realistic. I saw this effect being tried out on games like Wildlands and other older fps games but it seems the mark has really been set high with the prospect of games like 'Bodycam' and 'Unrecorded' around the corner.
< >
Showing 1-14 of 14 comments
=TAC= Stuermer Jun 6, 2024 @ 5:33pm 
Why is looking THROUGH a bodycam enhancing realism?
Aren't looking through your eyes is realistic? xD
D00B3RRY Jun 6, 2024 @ 5:59pm 
Originally posted by =TAC= Stuermer:
Why is looking THROUGH a bodycam enhancing realism?
Aren't looking through your eyes is realistic? xD

From what i have noticed it makes it look more photo realistic imo, it's fairly new and so something different i guess.
Gr33n Jun 6, 2024 @ 6:16pm 
Fish eye lens effect, screen swaying from side to side.. I so want to try Bodycam when it releases tomorrow but those two things are going to screw with my brain.

The photo realism from Unrecord and Bodycam is the ultra high res photo realistic textures/assets being used in UE5 with its lighting.
=TAC= Stuermer Jun 7, 2024 @ 4:50am 
I mean, if you see footage, it looks super realistic because it looks like bodycam footage.

That's because we're used to see this stuff on youtube.

But to PLAY like that is weird. Doesn't make sense.

It's how marketing works. "Look how real this footage is" ... and people seem to forget it's not how it should be played. It's a trick to sell it. Good one I have to admit.

Nonsense for realistic playing though.
Last edited by =TAC= Stuermer; Jun 7, 2024 @ 4:50am
I like it but prefer standard setting
Last edited by Gordon Freeman Weed; Jun 7, 2024 @ 5:50am
AmperCamper  [developer] Jun 7, 2024 @ 6:31am 
Can you guys be more specific with the reference for a bodycam feature? Is Unrecord the most similar to what you're describing?
stburr91 Jun 7, 2024 @ 8:26am 
Originally posted by AmperCamper:
Can you guys be more specific with the reference for a bodycam feature? Is Unrecord the most similar to what you're describing?

Yes, the op is asking if you are going to add a feature that is the current fad in gaming.
Lukas Jun 7, 2024 @ 8:30am 
The only way I would approve of this would be in some sort of photo mode or demo recording feature. Maybe even when spectating teammates after death, but that's it.
Last edited by Lukas; Jun 7, 2024 @ 8:31am
D00B3RRY Jun 7, 2024 @ 8:39am 
Originally posted by AmperCamper:
Can you guys be more specific with the reference for a bodycam feature? Is Unrecord the most similar to what you're describing?

https://www.nexusmods.com/readyornot/mods/1719/

https://steamcommunity.com/sharedfiles/filedetails/?id=3151333953



I am sure there are other games that have this type of mod too. Also thanks for taking interest, it's nice to see a Dev reading these. :)
Last edited by D00B3RRY; Jun 7, 2024 @ 8:41am
Gr33n Jun 7, 2024 @ 8:54am 
Originally posted by AmperCamper:
Can you guys be more specific with the reference for a bodycam feature? Is Unrecord the most similar to what you're describing?

It's mainly a camera filter and position of the camera with extra screen sway/bobbing to give the feeling of movement..
Vignette and partial fish eye filter to the view to simulate vision being closed off around you, then the body swaying around from side to side when walking/running/leaning with the camera mounted on the chest level.

Some people describe these games as "motion sickness simulator". Some love it, others, it'll screw with their perception of what is going on causing tunnel vision and a motion sickness feeling.
It's the same with VR, some love it while others don't get on with it.

One of the modders added it to Sandstorm, Snakey's Realistic movement mod I think it was in. It looks nice and gives a different feel to Sandstorm but was not that popular with admin/server owners running it.


Quite a few people think it's this that is ultra realistic but it's mainly the scanned high res assets and textures used in Bodycam and Unrecord. The camera effects just add to the illusion of realism. Sandstorm mod, same assets were used in game and was just applied with a camera position tweak, some bobbing/swaying around and a few lens filters applied over the top.
D00B3RRY Jun 7, 2024 @ 10:41am 
Originally posted by Gr33n:
Originally posted by AmperCamper:
Can you guys be more specific with the reference for a bodycam feature? Is Unrecord the most similar to what you're describing?

It's mainly a camera filter and position of the camera with extra screen sway/bobbing to give the feeling of movement..
Vignette and partial fish eye filter to the view to simulate vision being closed off around you, then the body swaying around from side to side when walking/running/leaning with the camera mounted on the chest level.

Some people describe these games as "motion sickness simulator". Some love it, others, it'll screw with their perception of what is going on causing tunnel vision and a motion sickness feeling.
It's the same with VR, some love it while others don't get on with it.

One of the modders added it to Sandstorm, Snakey's Realistic movement mod I think it was in. It looks nice and gives a different feel to Sandstorm but was not that popular with admin/server owners running it.


Quite a few people think it's this that is ultra realistic but it's mainly the scanned high res assets and textures used in Bodycam and Unrecord. The camera effects just add to the illusion of realism. Sandstorm mod, same assets were used in game and was just applied with a camera position tweak, some bobbing/swaying around and a few lens filters applied over the top.


Yeah totally as simple as filters and changing effects that are already present in the game and yes that megascanned assets are so freely available now too allowing so much more fidelity in game. its great that you dont really need mod content to get these effects just adjustments and layers on something already present to suite the need of scene mood etc.
Gr33n Jun 7, 2024 @ 11:06am 
Originally posted by D00B3RRY:


Yeah totally as simple as filters and changing effects that are already present in the game and yes that megascanned assets are so freely available now too allowing so much more fidelity in game. its great that you dont really need mod content to get these effects just adjustments and layers on something already present to suite the need of scene mood etc.

The problem with fitting this in is, were bodycams used in Fallujah?
Game is designed to be seen from the eyes of a marine not the bodycam of a marine, so I think this will end up being a non starter, still, i'm sure some would like to play with this effect just it's not historically accurate if bodycams were not used at the time.

One of the marines would have to answer what kit they had but i'm sure this tech was not being used or was even available back then. It's only been the last 10 years(ish) that cameras have started to get so small with such high detail. I remember the resolution of early camera phones, those things are really bad by todays standards.
D00B3RRY Jun 7, 2024 @ 2:41pm 
Originally posted by Gr33n:
Originally posted by D00B3RRY:


Yeah totally as simple as filters and changing effects that are already present in the game and yes that megascanned assets are so freely available now too allowing so much more fidelity in game. its great that you dont really need mod content to get these effects just adjustments and layers on something already present to suite the need of scene mood etc.

The problem with fitting this in is, were bodycams used in Fallujah?
Game is designed to be seen from the eyes of a marine not the bodycam of a marine, so I think this will end up being a non starter, still, i'm sure some would like to play with this effect just it's not historically accurate if bodycams were not used at the time.

One of the marines would have to answer what kit they had but i'm sure this tech was not being used or was even available back then. It's only been the last 10 years(ish) that cameras have started to get so small with such high detail. I remember the resolution of early camera phones, those things are really bad by todays standards.

You make very good valid points, thanks. :)
Gr33n Jun 7, 2024 @ 3:14pm 
I could be way off with my opinion, so please, chances are the opposite will happen on anything I say :)

Would some of these effects be possible with reshade?
I've not played about with reshade, you could simulate some of the effects with vignette and slight fish eye filters on the extreme edges. Camera position would be out of place though.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 6, 2024 @ 5:29pm
Posts: 14