Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What content is included in Early Access?
At launch, Six Days in Fallujah includes four co-operative four-player missions based on events during the first two days in the northern part of the city. These missions are set in urban maps that are generated procedurally every time the game is played to recreate the uncertainty of combat along with unlimited replayability.
As Early Access develops, we will add AI-controlled teammates, more co-op missions, special operator missions, more troop nationalities, and a single-player campaign.
You'll also see us inject many new variables into each of these mission simulations, such as nighttime missions, weather effects, new buildings, more enemy types, civilians, and much more.
Why isn't the Campaign launching with Early Access?
We do plan to release Campaign missions during Early Access. But, we had to build our co-op simulation sandbox first, because it's the foundation of all our technology. Now that this is done, we need to polish up our teammate AI (it's actually pretty far along) and build our first campaign mission, which we'll release in Early Access once it's ready.
Can I play the fireteam cooperative mode solo with AI teammates?
Not quite yet. Although we could easily stick some friendly bots in the game right now, we have very ambitious plans for our single-player experience, starting with much better ways for players to direct this team during combat. Since it's really important that we get this right, we decided not to release any AI teammate capabilities until it's ready.
In the meantime, you can play the game solo. It's just very challenging.
This is our plan right now. Our single-player narrative campaign will launch with friendly AI when it's ready.