Six Days in Fallujah

Six Days in Fallujah

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H4voK- Jun 30, 2023 @ 9:37am
Potential
I like the game - It has alot of potential. I understand it is meant to be hard. Mortars are still way to accurate. AI are way to accurate.

These need to be toned down quite a bit and then you need to add a difficulty slider to give people the choice of it being even easier or harder.

Doors need to be more efficient to open, specifically the inside doors that aren't locked - you should be able to open these from the side (Up against the wall taking cover) not be forced to open it centre mass with no ability to defend yourself due to animation - At the very least if it's staying like this, you should automatically switch to pistol to open doors and have ability to ADS while opening door.

I understand wanting the heavy feeling in terms of how your operator moves - but it's over board, everything needs to be slightly sped up, specifically sprinting - I would assume if you are "sprinting" through open space or toward cover, that is Double time no? Double time means you use as much of your energy needed to get there ASAP - sprinting right now feels like your running slower than speed walking. doesn't feel right.

Checking for blood - I almost feel like there are going to be times that it's blatant you were hit and you wouldn't need to check for blood before patching yourself up. Maybe merging the 2 animations together Check for blood + patch if needed and slightly speeding it up in some way would make it feel more fluid - right now, it feels like it's taking way too long to do these animations.

Timer - should still be increased. At the very minimum a slider for lower time to more time to no time at all should be available. Maybe it can be merged into the difficulty level easier = more time, harder = less time, more accuracy etc. - I think I speak for 90% of people in saying what we want most are options.


I feel like we could expand on the timer situation a bit if we break down the goal of the mission. For example the mission you need to take the flag down at their HQ building. You're tasked to B-Line for that building, clear, take control, remove flag, hold position.

Perhaps there should be more portions to this before taking over the main HQ. Clear x amount of buildings on east side, north side, west side, south side and then clear HQ.

Why is there only 1 respawn? I say this in the sense of, there was no respawn in real life - yet you've included 1 in the game. If this is the case, why not include 3 or 4, what about unlimited respawns if your vehicle is up and running? Maybe the 1 should be removed, or perhaps there should be 1 respawn for each player in the lobby up to a maximum of 4 that can be used on anyone who goes down.

The game it's extremely hard which is good and bad at the same time (playing on solo is tough) - I think some tweaks are definitely needed with the difficulty as I can't see most people getting lazered across the map before you've finished the lean animation and sticking around in game for extended periods of time.

I enjoy the challenge but also don't think a squad of 4 would of been clearing 30 buildings and a HQ that has 70 enemies attack in under 15min but I wasn't there so correct me if i'm wrong and a squad of 4 was able to do something like that. - Even if IRL they were able to clear 30 buildings and a HQ that had 70 enemies attack, the fluidity of movement we have in game currently, would never allow us to do that properly and in that time frame.

If you really want to get the point across of what it was like over there - Immersion is your best bet. Increasing timers and allowing people to go through these places slower will create a ♥♥♥♥ ton of immersion. Much less accuracy on the mortars and AQ infantry that were on drugs but apparently were better shots than american soldiers. - Tweaking these things will help alot with gameplay in general but immersion too.

One last thing - Was the not shooting at the sniper shooting at you from their historical building actually a thing? And if it was, how many people actually listened to that because I can guarantee if it were me and I had a shot i'd be taking it regardless of orders.

Keep up the good work - I look forward to seeing where this goes
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Wild Weasel Jun 30, 2023 @ 12:22pm 
Originally posted by H4voK-:
One last thing - Was the not shooting at the sniper shooting at you from their historical building actually a thing? And if it was, how many people actually listened to that because I can guarantee if it were me and I had a shot i'd be taking it regardless of orders.
And you would have been reprimanded or worse. Rules of Engagement change depending on the operation. There are guidelines that ROE's typically follow. The sniper in the "Apartments" mission is located inside a Mosque; a religious structure. Coalition troops were ordered to not fire on Mosques at all. In this case, even if there is a clear threat.

Why? Cause there could be innocent civilians taking shelter in that religious site. Which is why you can't fire on them period. It's supposed to be a safe haven both sides of a fight agree to not engage.

So yeah you could engage. But in real life, you're going to have to answer to the man as to why you disobeyed orders, broke ROE's, and essentially committed a war crime.

As per your other points, some I agree with and some I don't.

Mortars are fine as they are. They're pretty accurate in real life too which is why your first objective should be to hunt them and take them down first.

I agree that fighting a company sized element with four people or less can be a bit frustrating at times but as far as difficulty sliders, I don't agree with that. This game is meant to illustrate the Second Battle of Fallujah. AQI had all the advantages and just had to sit and wait for troops to come into buildings. I think it's fair.

I used to think the timer was too little but, after successfully playing these missions multiple times, you do have ample time to get all objectives completed.
Pan_de Jun 30, 2023 @ 12:35pm 
It´s only gonna get harder with more features like civilians. Personally I think this is childs play still compared to Ready or NOT.
Last edited by Pan_de; Jun 30, 2023 @ 12:36pm
TheFunk Jun 30, 2023 @ 3:23pm 
Hopefully they add depleted uranium rounds in one day and if they ever add any pmc skins like Blackwater group that'd be sick.
H4voK- Jun 30, 2023 @ 10:33pm 
Originally posted by Mr. Larson:
Originally posted by H4voK-:
One last thing - Was the not shooting at the sniper shooting at you from their historical building actually a thing? And if it was, how many people actually listened to that because I can guarantee if it were me and I had a shot i'd be taking it regardless of orders.
And you would have been reprimanded or worse. Rules of Engagement change depending on the operation. There are guidelines that ROE's typically follow. The sniper in the "Apartments" mission is located inside a Mosque; a religious structure. Coalition troops were ordered to not fire on Mosques at all. In this case, even if there is a clear threat.

Why? Cause there could be innocent civilians taking shelter in that religious site. Which is why you can't fire on them period. It's supposed to be a safe haven both sides of a fight agree to not engage.

If it's just you and your 3 squad mates - how would anything ever be proven that you took out some guy on top of a building? Highly doubt it would ever get proven that you or someone from your team took them out.

If it's a safe haven for both sides, yet 1 side is using it as a crutch to take shots at you, well - agreement broken and fair game imo. Personally I'd not care and if had the shot would take the shot.

Cool you don't agree, that's why the option being available is what is needed - you can continue to play with aimbotting AI if that's what you're into - others should have the option to avoid that if they choose.

This is a game after all and these options should always be one of the first things included in the settings of any game.

The thing that is frustrating is there are certain AI that have god mode accuracy and others that are trash. IT needs tweaking, smoothing, something.
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Date Posted: Jun 30, 2023 @ 9:37am
Posts: 4