Six Days in Fallujah

Six Days in Fallujah

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champagene Jun 30, 2023 @ 4:54am
Bots for solo game
It would be great to have bots as squad mates when you play without friends.
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Showing 1-15 of 21 comments
Nomad Jun 30, 2023 @ 5:11am 
in the roadmap the devs annouced that AI teammates will come in October 23
Pustulous Sac Jun 30, 2023 @ 5:42am 
A.I. is a slippery slope. Especially if they are team mates. This is a coop game, first and foremost. Adding poorly implemented or barely functional friendly AI squad mates, and you could end up with a HUGE sore spot with the community. COD got away with it because it was all HIGHLY scripted. Something that I think will not work well with the randomized battlefield structures. I could be wrong but, if I were a Dev for this game, I might want to implement this last. We wouldn't want another RON on our hands.
Last edited by Pustulous Sac; Jun 30, 2023 @ 5:43am
shroomer19 Jun 30, 2023 @ 5:43am 
thats what i assumed. then i spawn in a peek a boo game i cant win solo
Gonzo850 Jun 30, 2023 @ 7:22am 
Sometimes I worry that they are going to flip flop on singleplayer and AI teammates. It happens a lot. Coop is the easiest rout to take. Thats why we have so many tactical coop games :steambored:. Lots of devs have quit and change their focus to coop. I wouldnt be suprised if they start saying this game was always about coop first to cover their ass. Fanboys will eat it up too.

I haven't had a proper milsim featuring AI teammates since the early 00's. It's always half-assed coop games now :/

I miss the strategy of commanding AI while playing a shooter. Setting up ambush points and being able to do things by the book without worrying about other players feelings and fun. Sometimes the most realistic thing to do is to tell the saw gunner to sit at a corner and look down a road or alley way. Shoot anything that crosses. That's it. Then for the next 8 mins the rest of us get some stuff done nearby. The saw gunner might get some action but probably not. He's there to keep us safe while we work. It's boring but it's the way we would do it in real life.

I can't do that in coop. The player would tell me to "go f yourself, that's boring." And I wouldn't blame them. It is. In coop, I gotta go with the flow and be cool. I cant be telling kids to do things realistic and boring. I gotta let people have fun. That's why I like AI teammates in games like this. I can play this game as a milsim fps with lite strategy elements.

I'm looking forward to the AI update in October. I hope it shows some real effort.
Last edited by Gonzo850; Jun 30, 2023 @ 7:27am
stburr91 Jun 30, 2023 @ 8:26am 
Originally posted by Gonzo850:
Sometimes I worry that they are going to flip flop on singleplayer and AI teammates. It happens a lot. Coop is the easiest rout to take. Thats why we have so many tactical coop games :steambored:. Lots of devs have quit and change their focus to coop. I wouldnt be suprised if they start saying this game was always about coop first to cover their ass. Fanboys will eat it up too.

I haven't had a proper milsim featuring AI teammates since the early 00's. It's always half-assed coop games now :/

I miss the strategy of commanding AI while playing a shooter. Setting up ambush points and being able to do things by the book without worrying about other players feelings and fun. Sometimes the most realistic thing to do is to tell the saw gunner to sit at a corner and look down a road or alley way. Shoot anything that crosses. That's it. Then for the next 8 mins the rest of us get some stuff done nearby. The saw gunner might get some action but probably not. He's there to keep us safe while we work. It's boring but it's the way we would do it in real life.

I can't do that in coop. The player would tell me to "go f yourself, that's boring." And I wouldn't blame them. It is. In coop, I gotta go with the flow and be cool. I cant be telling kids to do things realistic and boring. I gotta let people have fun. That's why I like AI teammates in games like this. I can play this game as a milsim fps with lite strategy elements.

I'm looking forward to the AI update in October. I hope it shows some real effort.


I agree, it's unfortunate that the gaming industry is abandoning proper single player content for the low hanging fruit of co-op only games.

I too wouldn't be surprised if AI teammates never gets added, but even if they do add them, they only mention a "go" command. I do wonder how many different commands you will be able to give to the AI.
Gonzo850 Jun 30, 2023 @ 9:48am 
Originally posted by stburr91:
I agree, it's unfortunate that the gaming industry is abandoning proper single player content for the low hanging fruit of co-op only games.

I too wouldn't be surprised if AI teammates never gets added, but even if they do add them, they only mention a "go" command. I do wonder how many different commands you will be able to give to the AI.

That 'go' command sounds like it's going to be a general command for anything we point at. Sounds like right off the bat the AI is going to be assuming and guessing what the player wants to do. It sounds pretty ambitious to me.

I was expecting something more simple. Just being able to tell an AI teammate where to go and what direction to cover. As long as they can take cover properly and suppress targets, I'm happy. With that simple ability alone we can bound, set up security cordons and ambush points.
Last edited by Gonzo850; Jun 30, 2023 @ 9:50am
bardin enjoyer Jun 30, 2023 @ 9:57am 
no friends? :mhpatchie:
AmperCamper  [developer] Jun 30, 2023 @ 12:46pm 
1
Originally posted by Gonzo850:
Sometimes I worry that they are going to flip flop on singleplayer and AI teammates. It happens a lot. Coop is the easiest rout to take. Thats why we have so many tactical coop games :steambored:. Lots of devs have quit and change their focus to coop. I wouldnt be suprised if they start saying this game was always about coop first to cover their ass. Fanboys will eat it up too.
We have absolutely no plans to abandon or half-ass our Campaign mode or friendly AI teammates. We understand they're critical for solo players, and we want to take the time to get them right.
Gonzo850 Jun 30, 2023 @ 12:47pm 
Originally posted by AmperCamper:
Originally posted by Gonzo850:
Sometimes I worry that they are going to flip flop on singleplayer and AI teammates. It happens a lot. Coop is the easiest rout to take. Thats why we have so many tactical coop games :steambored:. Lots of devs have quit and change their focus to coop. I wouldnt be suprised if they start saying this game was always about coop first to cover their ass. Fanboys will eat it up too.
We have absolutely no plans to abandon or half-ass our Campaign mode or friendly AI teammates. We understand they're critical for solo players, and we want to take the time to get them right.

Godspeed. Thanks for the comment. :honor:
stburr91 Jun 30, 2023 @ 3:18pm 
Originally posted by AmperCamper:
We have absolutely no plans to abandon or half-ass our Campaign mode or friendly AI teammates. We understand they're critical for solo players, and we want to take the time to get them right.

That's what ever developer says, but then the sales slow to a trickle, and there is no longer any incentive to finish the game. The development plan then changes to adding just enough new content, a new gun, map, mission, once, or twice a year, to keep the trickle of sales going. We've all seen this happen over, and over again with early access games.

I honestly hope the best for this game, and the devs, hopefully they will succeed in finishing the game, and it sells well.

Good luck.
Gonzo850 Jun 30, 2023 @ 4:13pm 
I can understand that good AI just takes time and they are working on the foundation for everything. As long as they don't quit on it, they can take as long as they want. That's why I haven't given games like Ground Branch a bad review. They take forever with updates but they are still true to their vision.
Cryptic Jul 1, 2023 @ 3:10am 
Originally posted by AmperCamper:
Originally posted by Gonzo850:
Sometimes I worry that they are going to flip flop on singleplayer and AI teammates. It happens a lot. Coop is the easiest rout to take. Thats why we have so many tactical coop games :steambored:. Lots of devs have quit and change their focus to coop. I wouldnt be suprised if they start saying this game was always about coop first to cover their ass. Fanboys will eat it up too.
We have absolutely no plans to abandon or half-ass our Campaign mode or friendly AI teammates. We understand they're critical for solo players, and we want to take the time to get them right.
Wait a minute.... Are we going to have bots for coop as well? I sure hope so.... The sl should be able to command them
Last edited by Cryptic; Jul 1, 2023 @ 3:12am
Gonzo850 Jul 1, 2023 @ 5:35am 
Originally posted by Cryptic:
Originally posted by AmperCamper:
We have absolutely no plans to abandon or half-ass our Campaign mode or friendly AI teammates. We understand they're critical for solo players, and we want to take the time to get them right.
Wait a minute.... Are we going to have bots for coop as well? I sure hope so.... The sl should be able to command them

That's what I thought this discussion was about too. I wasn't only talking about the campaign.

We'll have to wait till after the holiday weekend for clarification.
Bad_Aim_Tommy Jul 1, 2023 @ 3:56pm 
Originally posted by Slink:
A.I. is a slippery slope. Especially if they are team mates. This is a coop game, first and foremost. Adding poorly implemented or barely functional friendly AI squad mates, and you could end up with a HUGE sore spot with the community. COD got away with it because it was all HIGHLY scripted. Something that I think will not work well with the randomized battlefield structures. I could be wrong but, if I were a Dev for this game, I might want to implement this last. We wouldn't want another RON on our hands.
this is exactly why we can't have nice things. People nowadays are way too used to multiplayer-only bullsh*t and cannot care less about players who prefer solo experiences. This is kinda annoying, as this game would 100% shine in the right SP environment. By the way, RoN AI is totally fine.
Last edited by Bad_Aim_Tommy; Jul 1, 2023 @ 3:57pm
Cryptic Jul 1, 2023 @ 9:09pm 
Originally posted by Bad_Aim_Tommy:
Originally posted by Slink:
A.I. is a slippery slope. Especially if they are team mates. This is a coop game, first and foremost. Adding poorly implemented or barely functional friendly AI squad mates, and you could end up with a HUGE sore spot with the community. COD got away with it because it was all HIGHLY scripted. Something that I think will not work well with the randomized battlefield structures. I could be wrong but, if I were a Dev for this game, I might want to implement this last. We wouldn't want another RON on our hands.
this is exactly why we can't have nice things. People nowadays are way too used to multiplayer-only bullsh*t and cannot care less about players who prefer solo experiences. This is kinda annoying, as this game would 100% shine in the right SP environment. By the way, RoN AI is totally fine.
Agreed.
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Date Posted: Jun 30, 2023 @ 4:54am
Posts: 21