Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Very true there can be involuntary twitches. Ive also seen Marines give up a corner after being shot at with one round. Not much suppression there. And Ive also seen people completely miss the fact that rounds are landing nearby too.(Heavy tunnel vision.) I also have been supressed in real life. What doesn't happen is dropping my rifle un-leaning and taking cover involuntarily. That is my decision. This game mechanic is overthinking realism and taking agency away from the player. It really is an anti-player mechanic that kills immersion instead of enhance it.
Thanks for considering the feedback. I appreciate all the push for realism and I think it's great that it's not getting removed. It just needs work.