Six Days in Fallujah

Six Days in Fallujah

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Character's movements feel sluggish
A friend and I were playing earlier, and we both felt the character was a bit sluggish in their motion. Like, they feel slow when moving, slow when aiming...just slow in general. It feels less like a soldier in an active warzone, and more like you're just casually walking around. There's no hustle or urgency.
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Showing 1-14 of 14 comments
yoavarden Jun 27, 2023 @ 10:50pm 
It does, it's weird....
Roach Jun 28, 2023 @ 2:32am 
increase fov in settings
Mr. Pink Jun 28, 2023 @ 3:02am 
Your character moves slowly because he has to carry heavy luggage and heavy equipment, in outside temperatures over 40 degrees, under stressful conditions, poor visibility, etc.

btw the character is able to run ... you need to double-click the "run" button. From my point of view this speed seems to be realistic.
Akameka Jun 28, 2023 @ 3:07am 
Well you're moving with lots of heavy gear so...

I mean, everyone has a heavy ballistic vest, one has a shotgun and a rifle, and another a freaking machinegun. and everyone is holding 5 mags for every weapon ( two for machinegunner) and a few grenades. That's probably over 25-30kg each of gear. I doubt anyone can go for a sprint with that much on himself.
Last edited by Akameka; Jun 28, 2023 @ 3:08am
=TAC= Stuermer Jun 28, 2023 @ 4:18am 
I agree - games like this feel they have to artificially slow down movement, to prevent players from hopping around (and I agree to the necessity), but they should allow it and balance it with stamina (sway, loud breathing etc.) instead.

The "sluggish" feeling mostly comes from situations where even a fully loaded SAW gunner would be fast as lightning (e.g. grenade drops in front of him or an enemy flanks and he needs to sprint/duck in cover or suddenly he has enemy in front of him and he needs to point and shoot) but in the game he can't.

GB has this nice system of muscle-fatigue (the longer you have your weapon ready, the harder the sway), really hope this game gets smth similar. Fast movements, specially fast gunplay, but depleted stamina over time. Would fit perfectly.
Originally posted by Brother Coduss:
A friend and I were playing earlier, and we both felt the character was a bit sluggish in their motion. Like, they feel slow when moving, slow when aiming...just slow in general. It feels less like a soldier in an active warzone, and more like you're just casually walking around. There's no hustle or urgency.

Compared to Ranibow 6 Siege, COD, Insurgency Sandstorm and Tarkov, then yes they are slow. Compared to a real life/realism setting I think its fine.

Having a 20 inch barrel on your rifle will reduce the speed one can slew a rifle. Having an armour carrier, with plate on your chest, over a thick combat harness and other load bearing material will impinge on upper body movement as well. So based on that and the more gritty historical setting of this game, then I think the aiming and movement speed is appropriate.

Considering the setting of Marines in Fallujah and not Seal Team 6 operators, i think aiming speed is again, appropriate.

As to ground movement speed, have a look at the ground you are walking over, especially outside and ask yourself "how fast could i realistically run, over rubble and debris, without rolling both ankles" or falling over. So I think the ground speed is appropriate.

Is the sluggish speed of the characters more understandable given this context? (I think thats what the devs were intentionally going for).
Shibbyland Jun 28, 2023 @ 6:07am 
I think it could benefit from being just a touch faster, not much faster because then you’d be zipping round the map and that’d kill the gameplay, just a little bit so you’re not meandering across a street.

Movement in buildings is fine it’s just the open spaces yea it feels a bit slow.
TheDankKnight Jun 28, 2023 @ 6:10am 
Movement seems fine to me
Cryptic Jun 28, 2023 @ 6:12am 
i think the movement could be slightly increased but i do think your character should be able to become tired from excessive sprinting and jogging and i feel it should make aiming be slightly more wobbly.
Ho Lee ♥♥♥ Jun 28, 2023 @ 6:24am 
movement speed is fine. Double tap the default shift key to run in open spaces
Fun Fact Jun 28, 2023 @ 6:46am 
Yeah, what others have said. Just holding shift feels like a notch above a jog, but the shift double tap feels like a legitimate sprint to me under the circumstances.
Shai`tan Jun 28, 2023 @ 7:18am 
Agree with the OP. The A.I. reactions are much quicker than our reactions movements ingame will alow us. I suspect its a bad gameplay balance thing the Devs did to force players either going solo to play in a squad , or a squad of 4 to stay together. Bad mentality imo. Hurts player immersion. They should ihave ncluded a Difficulty setting like MOST other MilTac games have for years now. Recruit, Soldier, Veteran etc.... for the A.I. skill levels. And allow the players to move as naturally effectively as the A.I..
Ho Lee ♥♥♥ Jun 28, 2023 @ 8:06am 
Originally posted by Shai`tan:
Agree with the OP. The A.I. reactions are much quicker than our reactions movements ingame will alow us. I suspect its a bad gameplay balance thing the Devs did to force players either going solo to play in a squad , or a squad of 4 to stay together. Bad mentality imo. Hurts player immersion. They should ihave ncluded a Difficulty setting like MOST other MilTac games have for years now. Recruit, Soldier, Veteran etc.... for the A.I. skill levels. And allow the players to move as naturally effectively as the A.I..
The enemy is also hopped up on liquid adrenaline, and other drugs, going from cache to cache with tennis shoes (foreign fighter give away) and no gear. If you are 180lbs You weigh nearly 250 lbs with full kit and its also 120 degrees. Trust me, you aint sprinting around the city
AmperCamper  [developer] Jun 28, 2023 @ 8:36am 
Originally posted by Fun Fact:
Yeah, what others have said. Just holding shift feels like a notch above a jog, but the shift double tap feels like a legitimate sprint to me under the circumstances.
Don't forget the added speed when being shot at for a few moments. Overall, movement is meant to be slower and more methodical than other titles.
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Date Posted: Jun 27, 2023 @ 9:57pm
Posts: 14