Six Days in Fallujah

Six Days in Fallujah

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Paradox_47 Jun 8, 2023 @ 10:55am
18 years in development and still EArly access?
After so many years, judging by the gameplay videos, the game looks like a cheap indie shooter with a completely broken AI. And this is a cooperative PvE game where good AI is the #1 priority. How will it be better than Ground Branch, Insurgency Sandstorm, Ready or Not? How many more years are you going to bring it to a playable state? Maybe some roadmap for us?
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Showing 1-15 of 20 comments
BobTank63 Jun 8, 2023 @ 11:00am 
Roadmap comes with launch, full release in 2024.

I will add that the modern SDIF is much different from the one in 2009. Back then it was a bog standard FPS with Battlefield-esque destruction. Now it’s a tactical FPS with procedural generation.
Last edited by BobTank63; Jun 8, 2023 @ 11:03am
Paradox_47 Jun 8, 2023 @ 11:18am 
Thanks, good to know. Still don't see the point in having procedurally generated levels in PvE shooter with brain dead AI. Hope devs gonna fix AI ASAP.
BobTank63 Jun 8, 2023 @ 12:24pm 
Originally posted by Paradox_47:
Thanks, good to know. Still don't see the point in having procedurally generated levels in PvE shooter with brain dead AI. Hope devs gonna fix AI ASAP.
I think the AI is great tbh.
Paradox_47 Jun 8, 2023 @ 12:32pm 
:D
AI shooting at player through walls and closed doors from another room. But when player starts aiming at bots they become star wars trooper. No way it's great AI. Not even good.

https://www.youtube.com/watch?v=UaXJNUmNT4U&t=1298s
BobTank63 Jun 8, 2023 @ 12:44pm 
Originally posted by Paradox_47:
:D
AI shooting at player through walls and closed doors from another room. But when player starts aiming at bots they become star wars trooper. No way it's great AI. Not even good.

https://www.youtube.com/watch?v=UaXJNUmNT4U&t=1298s
He has his flashlight on. That's why the enemies saw him. Check the comments.

Also, enemies will suppress corners they think players are hiding behind.
Last edited by BobTank63; Jun 8, 2023 @ 12:48pm
Paradox_47 Jun 8, 2023 @ 1:14pm 
You definitely should rewatch whole video. Especially from 7:30 you can see where from that bot was shooting at player at first. From another room, THROUGH closed door. How he could see flashlight through closed door? That ♥♥♥♥♥♥♥♥ happening all the video. AI starts shooting at player through walls.
sbobo3113 Jun 8, 2023 @ 1:37pm 
Originally posted by Paradox_47:
You definitely should rewatch whole video. Especially from 7:30 you can see where from that bot was shooting at player at first. From another room, THROUGH closed door. How he could see flashlight through closed door? That ♥♥♥♥♥♥♥♥ happening all the video. AI starts shooting at player through walls.

Actually the AI in this game actually use supression alot. Witch i have never seen another tactical fps execute in this way. In Arma 3 i use an AI mod that enables advanced supression for the ai. Aswell as allowing them to search homes etc, However the implementation in Six Days from all the footage i've seen on Youtube so far is superior to that.

It's not perfect. and AI is always going to be AI in video games. However it seems a lot more competent than most i've seen/experienced in the past. In some instances they even pop off a few shots and retreat back to cover and whatnot. it's a bit different and i'm curious to experience it for myself.
Paradox_47 Jun 8, 2023 @ 1:45pm 
In order to use suppressive fire, you must first see the enemy. Looks like these AI don't need direct contact to open fire :D Most insane prefires i've ever seen from bots. Reminds me AI in earlier versions of Ready or Not when bots shots through multiple walls from another rooms.
YourboyRivers Jun 8, 2023 @ 2:12pm 
Originally posted by Paradox_47:
In order to use suppressive fire, you must first see the enemy. Looks like these AI don't need direct contact to open fire :D Most insane prefires i've ever seen from bots. Reminds me AI in earlier versions of Ready or Not when bots shots through multiple walls from another rooms.
I mean the player did just open fire in the building right next to where the AI was at (6:08), so the AI does have a general indication of where he is. Then in the alley the player does a quick sprint (you can see the weapon go into the sprint animation twice) which would make noise and let the AI (which is like 10ft away) know again roughly where he is. It would make sense for the AI to then suppress the area since he can confirm now there is an enemy still there after the shots a minute ago. Its not like the player got wall banged, the enemy missed by a good couple feet and actually fired near the room the player killed an AI in. You don't need to see an enemy to suppress them, just need a general area where they are so you can put rounds that way. The goal of suppression is not always to kill but instead just panic the person being shot at, which by the players reaction, worked since he then fled the area for a bit as he was being suppressed from a unknown location and saw he was possibly being flanked (another reason why a unit would use suppression, as a base of fire for a flank).
BobTank63 Jun 8, 2023 @ 3:16pm 
Originally posted by sbobo3113:
Originally posted by Paradox_47:
You definitely should rewatch whole video. Especially from 7:30 you can see where from that bot was shooting at player at first. From another room, THROUGH closed door. How he could see flashlight through closed door? That ♥♥♥♥♥♥♥♥ happening all the video. AI starts shooting at player through walls.

Actually the AI in this game actually use supression alot. Witch i have never seen another tactical fps execute in this way. In Arma 3 i use an AI mod that enables advanced supression for the ai. Aswell as allowing them to search homes etc, However the implementation in Six Days from all the footage i've seen on Youtube so far is superior to that.

It's not perfect. and AI is always going to be AI in video games. However it seems a lot more competent than most i've seen/experienced in the past. In some instances they even pop off a few shots and retreat back to cover and whatnot. it's a bit different and i'm curious to experience it for myself.
Yeah the AI also reacts to noises, thanks for pointing that out.

Edit: quoted the wrong guy but the point stands.
Last edited by BobTank63; Jun 8, 2023 @ 3:21pm
Kinetic Bullet Jun 8, 2023 @ 7:07pm 
Originally posted by Paradox_47:
You definitely should rewatch whole video. Especially from 7:30 you can see where from that bot was shooting at player at first. From another room, THROUGH closed door. How he could see flashlight through closed door? That ♥♥♥♥♥♥♥♥ happening all the video. AI starts shooting at player through walls.

This is from the developer in a different thread:

"Our AI will respond to player actions in a number of ways - gunfire, movement sounds, flashlights, audible lines, etc. They will be aggressive in certain situations and sneaky in others (it all depends on how players force their hand in missions). Flanking players is very common when left unchecked."
Paradox_47 Jun 9, 2023 @ 2:01am 
Guys, why the hell are you quoting developers? Do you really think they're going to tell you that the AI in their game is buggy crap? If they do, will you buy their game? Just look with your own eyes and decide what YOU see.

17:50
Yep, "great AI". One of the best. I really can't believe people are defending this ♥♥♥♥. You are not blind. The video is pretty clear. I can point you to every absurd AI moment in this video and you'll still say it's great AI and protect the developers. Incredible. I guess today's gamers deserve all the crappy, low-quality games that have come out in recent years.

Just compare the AI shooting through walls in RoN to the AI in this game. It looks like you won't be able to shoot through walls as easily in this game as you can in RoN, but if it were possible, I'm sure you'd see how ridiculous it is.

https://www.youtube.com/watch?v=z_GxWW44CkI

https://www.youtube.com/shorts/JPk4f54knZw
Kinetic Bullet Jun 9, 2023 @ 2:53am 
Originally posted by Paradox_47:
Guys, why the hell are you quoting developers? Do you really think they're going to tell you that the AI in their game is buggy crap? If they do, will you buy their game? Just look with your own eyes and decide what YOU see.

17:50
Yep, "great AI". One of the best. I really can't believe people are defending this ♥♥♥♥. You are not blind. The video is pretty clear. I can point you to every absurd AI moment in this video and you'll still say it's great AI and protect the developers. Incredible. I guess today's gamers deserve all the crappy, low-quality games that have come out in recent years.

Just compare the AI shooting through walls in RoN to the AI in this game. It looks like you won't be able to shoot through walls as easily in this game as you can in RoN, but if it were possible, I'm sure you'd see how ridiculous it is.

https://www.youtube.com/watch?v=z_GxWW44CkI

https://www.youtube.com/shorts/JPk4f54knZw

17:50 In the video he said:
"I think he fired at me. I could hear the impact of the rounds, I could not hear the reports rifle at all".

He "thinks", that's not definitive or concrete evidence that AI is shooting through the walls, In any case, on June 22 we would know. You can always refund the game if this is in fact true.
Paradox_47 Jun 9, 2023 @ 3:15am 
Why are you all reacting to what someone said? What the developers said, what somone wrote in the comments under the video and now what Drewski said while playing. What difference does it make what they all say and how they comment on it? You do not have your own eyes and you are not able to form your own opinion based on what you saw on the video?
At 17:50, the third bot starts shooting at the unsuspecting player at point-blank range, misses ALL shots, then the AI shoots somewhere above the player model and again aims and shoots at him, never hits the player. Watch this moment again at a lower speed if you do not understand what is happening there. This is another clear example of bad AI in this game. They shoot at the player through walls when they can't physically see them and know exactly where the player is, but suddenly when the player is in front of them, most bots somehow become star wars stormtroopers and miss all their shots or even run away.
Kinetic Bullet Jun 9, 2023 @ 3:53am 
Originally posted by Paradox_47:
Why are you all reacting to what someone said? What the developers said, what somone wrote in the comments under the video and now what Drewski said while playing. What difference does it make what they all say and how they comment on it? You do not have your own eyes and you are not able to form your own opinion based on what you saw on the video?
At 17:50, the third bot starts shooting at the unsuspecting player at point-blank range, misses ALL shots, then the AI shoots somewhere above the player model and again aims and shoots at him, never hits the player. Watch this moment again at a lower speed if you do not understand what is happening there. This is another clear example of bad AI in this game. They shoot at the player through walls when they can't physically see them and know exactly where the player is, but suddenly when the player is in front of them, most bots somehow become star wars stormtroopers and miss all their shots or even run away.

Let me first tell you that I'm not defending the developer or affiliated with them.

The first bot fires two shots and misses. I can't tell how many times I have missed an opponent just like him if not worse. In fact, I'm happy to see the AI doesn't have superpower abilities and also misses just like humans. "my comment here is only for bot#1 and doesn't apply to bot#3"

The second bot comes down the stairs but looks in the opposite direction. This bot is dumb, because as he comes down, he can clearly see no threats on his 3oclock and should have focused on his 9oclock instead where the door opening is.

I agree, the third bot wins the dumbest award and it's not looking good.

In my previous comments, I was mainly commenting on shooting through walls which I did not see at 17:50.
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Date Posted: Jun 8, 2023 @ 10:55am
Posts: 20