Six Days in Fallujah

Six Days in Fallujah

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Frag Grenade Mechanics
Only wanted to point out that I pulled the pin on a Frag and it exploded in my hand, which should not happen. The fuse on the grenade should not ignite until the spoon is released, either by intentionally releasing the spoon to cook the grenade or by throwing it. If players want to cook their grenades, perhaps, add a key and animation to release the spoon while holding the grenade.
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Showing 1-11 of 11 comments
DonJonTX Jun 27, 2023 @ 7:13am 
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
AmperCamper  [developer] Jun 27, 2023 @ 7:18am 
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.
Last edited by AmperCamper; Jun 27, 2023 @ 7:18am
DonJonTX Jun 27, 2023 @ 8:38am 
Im all for it, cooking grenades is a real thing and prevents the enemies from running away

Also yeah the underhand throw was done with the left click though. Idk if I need to change keybindings but left click should be overhand
PieceKeeper Jun 27, 2023 @ 8:53am 
FYI overhand is left click, underhand is right click.


Originally posted by AmperCamper:
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.


A way to implement nade cooking would be to first select type of throw with either left/right button, and then hold both mouse buttons to cook.

for example I want to cook an underhand grenade :

1. Press and hold right mouse button. I'm now winding up for an underhand roll.
2. While leaving the right mouse button pressed : press and hold the left mouse button. You are now holding both mouse buttons. You can hear the spoon falling to the floor indicating you're cooking it. Your character could also yell "COOKING FRAG" or something along those lines.
3. Release both buttons to roll the grenade.

^^ Swap right and left above for overhand throw.
Last edited by PieceKeeper; Jun 27, 2023 @ 8:55am
DonJonTX Jun 27, 2023 @ 9:04am 
Originally posted by DonJonTX:
Originally posted by PieceKeeper:
FYI overhand is left click, underhand is right click.





A way to implement nade cooking would be to first select type of throw with either left/right button, and then hold both mouse buttons to cook.

for example I want to cook an underhand grenade :

1. Press and hold right mouse button. I'm now winding up for an underhand roll.
2. While leaving the right mouse button pressed : press and hold the left mouse button. You are now holding both mouse buttons. You can hear the spoon falling to the floor indicating you're cooking it. Your character could also yell "COOKING FRAG" or something along those lines.
3. Release both buttons to roll the grenade.

^^ Swap right and left above for overhand throw.


Thats what I mean though I threw 2 grenades yesterday left clicking and they were underhand

Thats what I mean though I threw 2 grenades where I left click and it was under hand. I didnt have an issue day 1 but did yesterday

For my keybindings G is grenade. Maybe in order to cook you press G again. If you dont double click have it be default where you hold grenade but dosnt cook. Only issue would be if you accidently double click, or if you key bind to cook use mouse 3-4 if you got side buttons
Last edited by DonJonTX; Jun 27, 2023 @ 9:07am
Gundam_Strike Jun 27, 2023 @ 9:24am 
Originally posted by AmperCamper:
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.
I am all for this
Last edited by Gundam_Strike; Jun 27, 2023 @ 9:25am
PieceKeeper Jun 27, 2023 @ 9:52am 
Originally posted by DonJonTX:
Originally posted by DonJonTX:


Thats what I mean though I threw 2 grenades yesterday left clicking and they were underhand

Thats what I mean though I threw 2 grenades where I left click and it was under hand. I didnt have an issue day 1 but did yesterday

For my keybindings G is grenade. Maybe in order to cook you press G again. If you dont double click have it be default where you hold grenade but dosnt cook. Only issue would be if you accidently double click, or if you key bind to cook use mouse 3-4 if you got side buttons

Yes, G is to quick select currently selected grenade type.

That means

- If you press 3 you will select frags, press 1 back to gun, press G back to frag.
- If you press 4 you will select smokes, press 1 back to gun, press G back to smokes.

Whether you selected your grenade using numbers or G key, you can throw it using the mouse.

I'm not sure about double click combinations to cook them. This seems more error prone than holding down both buttons but that might be just me.

In any case I don't think in real life grenade cooking is a common practice because fuse time can be unreliable but it's a nice to have in a game.
Shinigami Jun 27, 2023 @ 10:40am 
Originally posted by AmperCamper:
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.

Cooking the nades for me at least was taught at SOI/MCT so that the Enemy couldn't pick the grenade up and throw it back at you, so yes Cooking should be implemented
BobTank63 Jun 27, 2023 @ 10:45am 
Originally posted by AmperCamper:
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.
Yeah I think their should be an option to release the spoon and cook it. My friend didn't know the current implementation cooked the grenade and he blew us all up.
Originally posted by AmperCamper:
Originally posted by DonJonTX:
I actually have had a few times where when I throw it did an underhand that fell about 1 foot away, I think there might be a glitch
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.
I have experienced multiple hand grenades exploding with the pin pulled and have not been tossed.
Necramonium™ Jun 27, 2023 @ 5:13pm 
Originally posted by Flank-O-Saurus-Rex:
Originally posted by AmperCamper:
There's two ways to throw: overhand which lobs it much farther and underhand which is a short distance toss.

Curious to hear everyone's thoughts on OP's suggestion. Thanks for submitting this.
I have experienced multiple hand grenades exploding with the pin pulled and have not been tossed.
Me too, i was about to throw a grenade in a building, but my team told to wait, so i just stood there holding the grenade, with the pin pulled, spoon was not released as the grenade was still in my hand, and suddenly, it blew up.
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Date Posted: Jun 27, 2023 @ 6:44am
Posts: 11