Six Days in Fallujah

Six Days in Fallujah

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Sombra Jun 23, 2023 @ 11:13pm
Looks like what Ready Or Not wishes it could be
This looks so much better, cant wait to buy it
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Showing 1-15 of 49 comments
Cryptic Jun 23, 2023 @ 11:14pm 
Yup.
Corporal-Sheppard Jun 23, 2023 @ 11:17pm 
The procedural building layouts in missions makes replaying fun. a system i wished ready or not would take into account for some of its missions. Also the fact that this game released with a career/rank system. Another thing the Ready or not and squad community are so against that i hate.
PieceKeeper Jun 23, 2023 @ 11:42pm 
The RoN community isn't too fond of unlockables but I've never seen any complaints about ranking based on stat tracking.

The RON community is also pretty annoying and 6D will have the same problem judging by the threads on here.

You can already tell it's full of edgy incel morons comparing two completely different games they obviously haven't played. Interestingly enough, no one is talking about Ground Branch which is much closer in style, because their actual knowledge of tac shooters is entirely surface level, resumed by whatever game triggered Kotaku the most, and they have zero idea what they're actually looking at in terms of scope, real life referencing and the intention behind the game itself.

Milsims attracts vermin and this game won't be any different.
Last edited by PieceKeeper; Jun 24, 2023 @ 8:20am
GunSlingerAUS Jun 24, 2023 @ 1:15am 
Wow. It's pretty obvious from your post that you haven't played Ready or Not or this game. There's no comparison, RoN is exponentially better. More polish, better visuals, more variety, more everything - except bugs. Unfortunately 6 days is in an extremely poor state right now - hopefully it improves massively over time.
ArmedGhost- Jun 24, 2023 @ 1:53am 
Originally posted by Sombra:
This looks so much better, cant wait to buy it

Ready or Not feels more like a horror SWAT game than an actual SWAT game.

Plus Ready or Not missions take way too long considering the missions are for a SWAT response team.

I think overall 6 days feels more grounded to to the kind of shooter it's suppose to be over Ready or Not in it's current state. IDK. I haven't played Ready or Not in about 6 months tho.
Poet Jun 24, 2023 @ 2:02am 
Originally posted by LethalDiabetic-:
Originally posted by Sombra:
This looks so much better, cant wait to buy it

Ready or Not feels more like a horror SWAT game than an actual SWAT game.

Plus Ready or Not missions take way too long considering the missions are for a SWAT response team.

I think overall 6 days feels more grounded to to the kind of shooter it's suppose to be over Ready or Not in it's current state. IDK. I haven't played Ready or Not in about 6 months tho.

Don't worry, they're still just teasing maps
Corporal-Sheppard Jun 24, 2023 @ 4:51am 
Originally posted by GunSlingerAUS:
Wow. It's pretty obvious from your post that you haven't played Ready or Not or this game. There's no comparison, RoN is exponentially better. More polish, better visuals, more variety, more everything - except bugs. Unfortunately 6 days is in an extremely poor state right now - hopefully it improves massively over time.
I've played both RoN is a great game. This game is def not in a poor state. It is rouge around the edges for sure. Many of peoples major issues day 1 have been patched with two hotfixes already. Showing that the devs are listening to feedback in here. RoN devs have also been very toxic lately. and very slow on updates in past year. Of course this game could be slow on actual updates too, that remains to be seen lol. a better alternative to this game that would be similar is probably Ground branch. Yet that game also receives slow updates.
Pindie Jun 24, 2023 @ 6:38am 
I think SWAT3 had better mission design than RoN. RoN missions just go on forever.
The AI enemies in 6dif are already in pretty good place, took RoN several patches and a lot of screaming on forums before the devs capitulated and reduced a few variables to make the AI reactions more in line with regular humans.
Although I noticed there is a bit of aimbotting in 6dif anyway, where the enemy goes from hip level not looking at you to headshot.
Last edited by Pindie; Jun 24, 2023 @ 6:39am
Metal Zero One Jun 24, 2023 @ 9:01am 
I have both installed and I consider them different situations. If you want a more civil engagement: RON. Military: SDIF.
TheDankKnight Jun 24, 2023 @ 9:03am 
Idk they’re both rly good.

I think it’s unfair to criticize Ready or Not based on Fallujah being another tactical shooter.
Sombra Jun 24, 2023 @ 11:02am 
Originally posted by LethalDiabetic-:
Originally posted by Sombra:
This looks so much better, cant wait to buy it

Ready or Not feels more like a horror SWAT game than an actual SWAT game.

Plus Ready or Not missions take way too long considering the missions are for a SWAT response team.

I think overall 6 days feels more grounded to to the kind of shooter it's suppose to be over Ready or Not in it's current state. IDK. I haven't played Ready or Not in about 6 months tho.
My gripes with it are the NPC's move like molasses, hell I can make a better ready or not scenario on Gmod:physgun: Love the concept but I really dont like the gameplay
mw00 Jun 24, 2023 @ 11:08am 
It's a lot more polished than RoN. Feels like a game made by actual professionals
mw00 Jun 24, 2023 @ 11:11am 
Originally posted by Pindie:
I think SWAT3 had better mission design than RoN. RoN missions just go on forever.
The AI enemies in 6dif are already in pretty good place, took RoN several patches and a lot of screaming on forums before the devs capitulated and reduced a few variables to make the AI reactions more in line with regular humans.
Although I noticed there is a bit of aimbotting in 6dif anyway, where the enemy goes from hip level not looking at you to headshot.
that's because RoN is being made by some amateurs whose idea for their game is "make SWAT 4 but make everything BIGGER". And as we know bigger isn't always better. their game design sucks and this can be easily proven by going into a random RoN lobby and seeing how people play their game -- majority of lobbies will have CoD kids moving around and mowing down everything in their path with their uber tacticool niche ARs.
mw00 Jun 24, 2023 @ 11:24am 
Originally posted by PieceKeeper:
The RoN community isn't too fond of unlockables but I've never seen any complaints about ranking based on stat tracking.

The RON community is also pretty annoying and 6D will have the same problem judging by the threads on here.

You can already tell it's full of edgy incel morons comparing two completely different games they obviously haven't played. Interestingly enough, no one is talking about Ground Branch which is much closer in style, because their actual knowledge of tac shooters is entirely surface level, resumed by whatever game triggered Kotaku the most, and they have zero idea what they're actually looking at in terms of scope, real life referencing and the intention behind the game itself.

Milsims attracts vermin and this game won't be any different.
both games belong to the tactical genre. They aren't that different and can be compared.
"intention behind the game"
Void's intention behind the game is to go HITMAN reboot route and do SWAT 4 "but more epic more edgy and with MASSIVE levels". They barely improved SWAT 4 gameplay, they didn't add any randomization to make SWAT 4 formula more replayable, they didn't borrow anything from SWAT 3, they didn't innovate like SWAT 3 did, they don't have original storytelling like SWAT 4 (they just copied how SWAT 4 approached world building and story and made it 10 times edgier and removed subtelty). It's just SWAT 4, but it has epic tactical animations, edgy piles of bodies on every level with their brain splattered everywhere AND A SCHOOL SHOOTING LEVEL (♥♥♥♥♥♥♥♥♥ the edge!). Their entire schtick is making edgy levels that have ZERO flow and zero thought put into the layout, and lots of edgy clutter that makes it hard to move around (piles of bodies on nightclub map). Firefax Residence level from SWAT 4 with a creepy tunnel downstairs? How about a giant pedophile mansion with a massive underground torture chamber and spooky images! And tens of little kids' bodies being buried under it in barrel drums! Like, these levels are so big that you could play them with 16 players/AI teammates and it wouldn't feel wrong, but the game forces you to clear those huge open maps with 4 (!) AI teammates.
I will never forgive myself for buying RoN when it first dropped. Void shortly after they dropped the game into early access suddenly released a "supporter edition", and started time locking updates for non-"supporters" for weeks. It was literally bait and switch. They lied in their Steam description ("6 final quality levels" or something like that), they failed to meet their full released deadline by over one year at this point, and they go silent for months at the time and only give updates and communicate with people who paid for the expensive "supporter" edition (as if buying a janky, and 80% unfinished early access game with stock Unreal Engine store assets isn't being a supporter -- you are quite literally paying to become an unpaid tester).
Last edited by mw00; Jun 24, 2023 @ 11:33am
Fastkill Jun 24, 2023 @ 11:33am 
Originally posted by Corporal-Sheppard:
Originally posted by GunSlingerAUS:
Wow. It's pretty obvious from your post that you haven't played Ready or Not or this game. There's no comparison, RoN is exponentially better. More polish, better visuals, more variety, more everything - except bugs. Unfortunately 6 days is in an extremely poor state right now - hopefully it improves massively over time.
I've played both RoN is a great game. This game is def not in a poor state. It is rouge around the edges for sure. Many of peoples major issues day 1 have been patched with two hotfixes already. Showing that the devs are listening to feedback in here. RoN devs have also been very toxic lately. and very slow on updates in past year. Of course this game could be slow on actual updates too, that remains to be seen lol. a better alternative to this game that would be similar is probably Ground branch. Yet that game also receives slow updates.
Another alternative with procedural enemies and furniture placement (which change the maps configuration) is Zero Hour. And the friendly AI is coming in the next update (next week). The enemy AI is solid, if the friendly AI is well implemented, it will be a really good option.
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Date Posted: Jun 23, 2023 @ 11:13pm
Posts: 49