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The RON community is also pretty annoying and 6D will have the same problem judging by the threads on here.
You can already tell it's full of edgy incel morons comparing two completely different games they obviously haven't played. Interestingly enough, no one is talking about Ground Branch which is much closer in style, because their actual knowledge of tac shooters is entirely surface level, resumed by whatever game triggered Kotaku the most, and they have zero idea what they're actually looking at in terms of scope, real life referencing and the intention behind the game itself.
Milsims attracts vermin and this game won't be any different.
Ready or Not feels more like a horror SWAT game than an actual SWAT game.
Plus Ready or Not missions take way too long considering the missions are for a SWAT response team.
I think overall 6 days feels more grounded to to the kind of shooter it's suppose to be over Ready or Not in it's current state. IDK. I haven't played Ready or Not in about 6 months tho.
Don't worry, they're still just teasing maps
The AI enemies in 6dif are already in pretty good place, took RoN several patches and a lot of screaming on forums before the devs capitulated and reduced a few variables to make the AI reactions more in line with regular humans.
Although I noticed there is a bit of aimbotting in 6dif anyway, where the enemy goes from hip level not looking at you to headshot.
I think it’s unfair to criticize Ready or Not based on Fallujah being another tactical shooter.
"intention behind the game"
Void's intention behind the game is to go HITMAN reboot route and do SWAT 4 "but more epic more edgy and with MASSIVE levels". They barely improved SWAT 4 gameplay, they didn't add any randomization to make SWAT 4 formula more replayable, they didn't borrow anything from SWAT 3, they didn't innovate like SWAT 3 did, they don't have original storytelling like SWAT 4 (they just copied how SWAT 4 approached world building and story and made it 10 times edgier and removed subtelty). It's just SWAT 4, but it has epic tactical animations, edgy piles of bodies on every level with their brain splattered everywhere AND A SCHOOL SHOOTING LEVEL (♥♥♥♥♥♥♥♥♥ the edge!). Their entire schtick is making edgy levels that have ZERO flow and zero thought put into the layout, and lots of edgy clutter that makes it hard to move around (piles of bodies on nightclub map). Firefax Residence level from SWAT 4 with a creepy tunnel downstairs? How about a giant pedophile mansion with a massive underground torture chamber and spooky images! And tens of little kids' bodies being buried under it in barrel drums! Like, these levels are so big that you could play them with 16 players/AI teammates and it wouldn't feel wrong, but the game forces you to clear those huge open maps with 4 (!) AI teammates.
I will never forgive myself for buying RoN when it first dropped. Void shortly after they dropped the game into early access suddenly released a "supporter edition", and started time locking updates for non-"supporters" for weeks. It was literally bait and switch. They lied in their Steam description ("6 final quality levels" or something like that), they failed to meet their full released deadline by over one year at this point, and they go silent for months at the time and only give updates and communicate with people who paid for the expensive "supporter" edition (as if buying a janky, and 80% unfinished early access game with stock Unreal Engine store assets isn't being a supporter -- you are quite literally paying to become an unpaid tester).