Six Days in Fallujah

Six Days in Fallujah

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Stryker Jun 23, 2023 @ 5:12am
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Real Marine Vet thoughts...
As a real Marine who has been to both Iraq and Afghanistan, some players need to understand a few pointers.

War is hell and you are fighting the enemy on THEIR backyard. So yes, they will come out of the woodwork and creep on you. You need to stick together as a team and move as a team. Room clearing procedures and rear security. NO SOLO MAN CLEARING. No sane Marine in real life would do this; just asking for a purple heart or a 6ft casket, if not for yourself the buddy next to you. You have to rely and coordinate with your teammates and move methodically and together. Everyone needs to know what they're covering and where they are; stick together !

Be mindful of your ammunition, you only carry so much and will need to rearm eventually at the AAVP. Watch your aiming and don't frag a buddy; if you see an enemy target, position yourself to not TK a friendly or if you have to shoot over a buddy and or pinned, LET THEM KNOW. Weapon safety rules...

Also... ***this is a period piece game***; you don't get to customize your character or weapon. Do you think **'I'** had the option when I went over to Iraq & Afghanistan???? NO... you wear the service branch uniform, your combat vest and gear, M16A4 with either a ACOG or irons, and a M249 SAW, a under-barrel grenade launcher if you are a fire team leader, NVG's (Night vision goggles) if it is a night op.

If a teammate is injured, setup security quickly, assess and bandage yourself or your teammate and voice to everyone if the team is ready to move forward. Don't leave anyone behind.

Remember your ROE's or "Rules of Engagement". They'll be important especially when the devs include "civilians" into the game - check the road map - you will need to remember these three things (1) Hostile Intent, (2) Hostile Act, (3) Positive Identification...

Don't get caught out in the open and don't get stuck in the "fatal funnel" when opening a door. Again, room clearing tactics as a TEAM.

AAVP's and other armor is your friend; but watch out for VBIEDs (Vehicle Borne Improvised Explosive Device)... these are people ready to martyr themselves at a whim and won't stop until they kill you and your friends. If you hear a callout regarding a VBIED, everyone needs to get ready to stop the threat before they crater everyone.

If you are playing the game and you have a real vet in your team, they may want to pass along some knowledge. Be open to it and accept it for they have lived it. Think of them as 'Cain' from Diablo, the wise-man who imparts knowledge to the traveler adventurer.

This game is meant to be punishing and difficult. What you expect the AI to go easy on you like in real life? In real life you have a real inherit fear of losing your life and people will certainly act differently if you place them from a game world to a real world, even if the environment looks exactly the same. Trust me, you won't be "solo clearing" as you probably would in game like in real life. The fear of death is not apparent in a video game from behind a computer screen. The fear these veterans face are the kind mentioned in the quotes this game display in front of you; for some, we have lived it in real and can vouch for what is being told here.

While I am proud to have served and to serve during an important time in history as well, I caution others who may joke about "getting PTSD" from a video game as I have read in some of the game reviews, so, please, please, please *do not joke* about the psychological effects of war; some of us actually have the real deal and while the war maybe over in real time, some veterans relive their experiences more so long after the conflict has ended.

I could keep going I suppose, however, as I put in my game review, reading the quotes, watching the intro video and the whole overall experience of this game makes me think about all the brothers and sisters I've served with in both theaters of war and most especially the ones who never made it back home...
Last edited by Stryker; Jun 27, 2023 @ 12:55pm
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Showing 1-15 of 67 comments
demon Jun 23, 2023 @ 5:14am 
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It's a game
Ceejay Jun 23, 2023 @ 5:23am 
demon, listen to him !
Tazor Jun 23, 2023 @ 5:25am 
I'm curious about your room clearing technique in real life. Did you guys peek through the door from multiple angles to get as much information as possible before going in (pie slicing I think it's called) or did you break it open and go in fast to surprise the enemy?

Were you allowed to use fragmentation grenades indoors? Did you have any non lethal grenades on hand like flashbangs, stingers or tear gas?
Khanjima Jun 23, 2023 @ 5:49am 
I'm so quoting that third point to every needy bastard that demands customization
joseph66hole Jun 23, 2023 @ 9:33am 
Dev's hide behind the words tactical and realism because they lack the ability to program features.
This isn't combat.
Cryptic Jun 23, 2023 @ 9:36am 
Thank you for the post and your service @Stryker. Ignore the idiots here. They can't help themselves.

I think the devs have done a grand job so far. This, Arma, Squad... Some of the most realistic shooters I can think of.
Last edited by Cryptic; Jun 23, 2023 @ 9:37am
an-addiction Jun 23, 2023 @ 9:48am 
Originally posted by joseph66hole:
Dev's hide behind the words tactical and realism because they lack the ability to program features.
This isn't combat.
How so?
Hexagoros Jun 23, 2023 @ 9:50am 
Originally posted by demon:
It's a game

A game that advertises itself as a Simulation.
joseph66hole Jun 23, 2023 @ 10:13am 
Originally posted by NiAlCaNikk:
Originally posted by joseph66hole:
Dev's hide behind the words tactical and realism because they lack the ability to program features.
This isn't combat.
How so?

Basic progression feature or even scoring are important. The ability to pick a certain mission is missing. FOV slider option is missing, which is a very basic mechanic.

Things like AI reappearing in cleared building is an issue but people then comment that this is a sim but the truth is that it is just poor programming and not a feature.

Some people will argue that those features are just "dopamine" hits but the truth is that they are what make a game, a game.
ItIsntJack Jun 23, 2023 @ 10:16am 
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Originally posted by joseph66hole:
Originally posted by NiAlCaNikk:
How so?

Basic progression feature or even scoring are important. The ability to pick a certain mission is missing. FOV slider option is missing, which is a very basic mechanic.

Things like AI reappearing in cleared building is an issue but people then comment that this is a sim but the truth is that it is just poor programming and not a feature.

Some people will argue that those features are just "dopamine" hits but the truth is that they are what make a game, a game.

FOV slider was added in the last patch. Progression and score is not needed in every game either, this isn't COD
Zuleica Jun 23, 2023 @ 10:21am 
Originally posted by joseph66hole:
Dev's hide behind the words tactical and realism because they lack the ability to program features.
This isn't combat.
That's total BS. They decided to make a game that as closely resembled what they went through as possible. They chose to make it that way, not because they couldn't do otherwise...at least not that YOU know of. Don't expect anyone to believe YOU know the reasons behind developers choices, you don't.
MugHug Jun 23, 2023 @ 10:24am 
OP, TY for your post.
joseph66hole Jun 23, 2023 @ 10:27am 
Originally posted by The Sober Soldier:
Originally posted by joseph66hole:

Basic progression feature or even scoring are important. The ability to pick a certain mission is missing. FOV slider option is missing, which is a very basic mechanic.

Things like AI reappearing in cleared building is an issue but people then comment that this is a sim but the truth is that it is just poor programming and not a feature.

Some people will argue that those features are just "dopamine" hits but the truth is that they are what make a game, a game.

FOV slider was added in the last patch. Progression and score is not needed in every game either, this isn't COD


No, but it is a game and a game is more than just shooting nameless bots.
joseph66hole Jun 23, 2023 @ 10:33am 
Originally posted by Zuleica:
Originally posted by joseph66hole:
Dev's hide behind the words tactical and realism because they lack the ability to program features.
This isn't combat.
That's total BS. They decided to make a game that as closely resembled what they went through as possible. They chose to make it that way, not because they couldn't do otherwise...at least not that YOU know of. Don't expect anyone to believe YOU know the reasons behind developers choices, you don't.

You're telling me that I don't know the reason behind their choices while implying that you do. i didn't realize I was talking to a psychic.

There are thousands of examples of EA games that a missing extremely basic features and the community likes to play it off as intended.

Hopefully, we get to see some Single player gameplay but it was probably already cancelled.
MugHug Jun 23, 2023 @ 10:42am 
For me, the whole purpose of buying this over other games is the hope for decent 'simulation' of being there and not some 'dime a dozen' shoot-em-up game.

If a quest for reality (as much as possible in a computer product) does not bring all the bells and whistles that many seem to expect, I really hope the developers do not bow to the FPS groupies. Please stick to the original visions, warts and all.

There is enough FPS kiddie games out there so it would be nice if this one, being far from perfect is left uncontaminated by pressure from the CoD and Battlefield FPS crowd. :)
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Date Posted: Jun 23, 2023 @ 5:12am
Posts: 67