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Thank you that was a comprehensive way to summarize it up.
I'll wait for a couple of updates before buying, especially at the current 40$ price tag.
but they are the same mission archetypes, it doesn't matter that the levels are procedurally generated you will still be doing the same things on those emissions, just with different layouts and enemy placement.
which other similar games do the latter already by changing where enemies will spawn or set up ambushes and traps.
that doesn't justify a $40 price tag.
Sounds like this game should have been $20-25 dollars. I'll keep an eye on it.
Great write up to answer the question but I'll address 2 points about the game. Movement will be slow, the interceptor vest with plates and a full loadout weighs a ridiculous amount. Not to mention the fact that they haven't added packs with all the extra stuff that a regular fireteam will be carrying. You're not going to be sprinting around at mach Jesus speeds (I get you aren't talking that fast, just an example). Also, there was no real changing your kit on the line in the early 2000s. What you were issued is what you carried and used.
THE GOOD: great environment and sound.