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Obviously alot of things are going to look silly now in hindsight. You're not going to see the canted sights or titled shouldering you'll see in games like Ready or Not. In a close quarters setting, height over bore and other such factors will not matter due to the close proximity of you and the enemy. Nowadays, the Marine Corps still issues the M16A4 to those in support roles, while others get M4's and the infantry/combat engineers get M27's. Applying modern day techniques to the old rifle does help mitigate the length a bit, but CQB with a 4x rifle is going to be difficult regardless. I haven't noticed any of the wonky physics you've mentioned in the gameplay footage so far.
That is a 100% factual assumption. Source: I'm a former crayon eater who really liked the history lectures we got now and then from the oldheads.
It is really weird seeing the flashlight being angled so high while the rounds hit where the front sight post is.
This is what he is referring to by breaking the laws of physics.
Put simply, the flashlight is mounted in-line with the barrel of the rifle, so the rounds should hit roughly where the middle of the beam is placed. However, what we are seeing in footage is that while the infantryman is peering over his optics his rounds are hitting where the front post is aiming - well below where the beam of light is shining.
Read what UlyssesVengeance wrote. He understood what I meant. You need to watch the footage closely and in high resolution (to see the impact). This is some of the latest footage: https://youtu.be/lv518kZcqOM?t=2663
Look closely when he engages the enemy. He is tiling the gun upwards, aiming with the ironsight OVER (not through) the Acog. And his hits go directly where his front sight points towards.
If that would work in real life rear sights would not even exist. People would just yeet them off their rifle, would not buy any red dots because you could just align the front sight with anything and the bullet will then fly in a crazy curve to hit whatever you NOT been aiming the barrel towards.
What should have happened is him shooting way above the target. Not directly straight infront of him on the steel bars of that window or the guy he shot.
Another example here, this is what UlyssesVengeance is refering to:
https://youtu.be/lv518kZcqOM?t=166
The flashlights display on the wall is physically correct (above the ironsight because he is tilting the gun upwards). But the impacts are directly on the tip of that ironsight below the flashlight beam.
It is kinda disappointing to see a game violate simple physics like these and pretend it’s a somehow authentic representation.
But these rifles actually do shoot higher at close range. If I wanted to aim-in with the acog and shoot close range, I would have to aim for the neck or high chest to get a headshot. (Edit: I think I got this backwards. It's been a few years lol)
Another thing we did was practice using the acog with both eyes open. With some practice we can create an effect that kinda looks like a superimposed reticle.