Six Days in Fallujah

Six Days in Fallujah

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Ibuprofen Jun 21, 2023 @ 11:06am
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This makes my brain hurt.
I don’t want to criticize this game because I love the genre and idea behind it. But I have to. Because it makes my brain hurt looking at gameplay footage.
The soldiers in the videos often use an M16 with an ACOG which is obviously not the best choice for what they had to go through, but its accurate since that was what they actually had.

Soldiers shouldering the gun, holding it in an upwards angle to see above the Acog (to use it in very close proximity) is a real technique. What is not is the fact that the point of impact is exactly at the top of the iron sight (while the gun is ANYTHING but not held straight when aiming OVER an Acog). This game is supposed to have a certain level of realism, but this actually hurts my brain and breaks the laws of physics.

My brain says, rifle aiming high, barrel pointing high, but impact straight does not match logic…

I am honestly surprised that no one in the dev team noticed or fixed that. It kinda ruins that authentic gameplay for me. Since not being ideally equipped for room clearings (with a long rifle) and a scope for medium distances was often part of their reality. Imagine soldiers just being able to point the rifle barrel at the sky in the distance, while pointing the tip of their iron’s sights on the enemy to hit them would have fixed things for them. The same people who believe that works probably eat crayons.
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Showing 1-15 of 44 comments
Slymac Jun 21, 2023 @ 2:02pm 
L
Ibuprofen Jun 21, 2023 @ 2:03pm 
Woot?
Castor Jun 21, 2023 @ 3:09pm 
This post made my brain kinda hurt...
[ACPL] Jon Jun 21, 2023 @ 3:57pm 
I've heard Ibuprofen helps when it comes to headaches. I mean, it's no Paracetamol, but...
Last edited by [ACPL] Jon; Jun 21, 2023 @ 3:57pm
TheDankKnight Jun 21, 2023 @ 4:34pm 
i aint readin allat
Shai`tan Jun 21, 2023 @ 4:42pm 
Boggles the mind to see the front of barrel sight inside the ACOG Scope view. Doubt I`d ever get used to that. And that`s just 1 of the questionables easilly noticed. There are others. imho the Devs are going for a realistic EXPERIENCE of CQB in Fallujah. itself. but realism in some areas are prolly being sacrificed for gameplay. But guess peeps will see soon. ;p
Last edited by Shai`tan; Jun 21, 2023 @ 4:43pm
Jackel2072 Jun 21, 2023 @ 5:08pm 
i think they are going for more realism. in the real army you dont really get to pick what you want you want. i was reading something about this where in the real conflict that was a challenge. room clearing with a big long barrel M16
WooliesSelect Jun 22, 2023 @ 12:45am 
ok
:steamsalty:
Saint Pablo Jun 22, 2023 @ 1:23am 
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The Battle of Fallujah happened in 2004. The Marine Corps had only recently began widely issuing ACOG's to the entire force, which still primarily used 20 inch barrel M16A4's. Despite the clear limitations of the rifle due to it's size, 5.56 coming out of a 20 inch barrel does immense damage to people. Marines had to make do with what they had The event itself would later reinvent the organization's entire outlook on CQB.
Obviously alot of things are going to look silly now in hindsight. You're not going to see the canted sights or titled shouldering you'll see in games like Ready or Not. In a close quarters setting, height over bore and other such factors will not matter due to the close proximity of you and the enemy. Nowadays, the Marine Corps still issues the M16A4 to those in support roles, while others get M4's and the infantry/combat engineers get M27's. Applying modern day techniques to the old rifle does help mitigate the length a bit, but CQB with a 4x rifle is going to be difficult regardless. I haven't noticed any of the wonky physics you've mentioned in the gameplay footage so far.

Originally posted by Ibuprofen:
The same people who believe that works probably eat crayons.

That is a 100% factual assumption. Source: I'm a former crayon eater who really liked the history lectures we got now and then from the oldheads.
Last edited by Saint Pablo; Jun 22, 2023 @ 1:23am
Ahroovi Jun 22, 2023 @ 4:42am 
What they also could have done is simulate occluded eye shooting/having both eyes open. If you practice at it you can superimpose the ACOG's reticle onto the eye that ISN'T looking through the ACOG, basically turning it into a red dot.

It is really weird seeing the flashlight being angled so high while the rounds hit where the front sight post is.
UlyssesVengeance Jun 22, 2023 @ 5:12am 
Originally posted by Ahroovi:
It is really weird seeing the flashlight being angled so high while the rounds hit where the front sight post is.

This is what he is referring to by breaking the laws of physics.
Put simply, the flashlight is mounted in-line with the barrel of the rifle, so the rounds should hit roughly where the middle of the beam is placed. However, what we are seeing in footage is that while the infantryman is peering over his optics his rounds are hitting where the front post is aiming - well below where the beam of light is shining.
Last edited by UlyssesVengeance; Jun 22, 2023 @ 5:13am
Ibuprofen Jun 22, 2023 @ 6:31am 
I am glad a few people understood what I was actually talking about. Because some here just made a brainfart.

Originally posted by Saint Pablo:
I haven't noticed any of the wonky physics you've mentioned in the gameplay footage so far.

Read what UlyssesVengeance wrote. He understood what I meant. You need to watch the footage closely and in high resolution (to see the impact). This is some of the latest footage: https://youtu.be/lv518kZcqOM?t=2663
Look closely when he engages the enemy. He is tiling the gun upwards, aiming with the ironsight OVER (not through) the Acog. And his hits go directly where his front sight points towards.
If that would work in real life rear sights would not even exist. People would just yeet them off their rifle, would not buy any red dots because you could just align the front sight with anything and the bullet will then fly in a crazy curve to hit whatever you NOT been aiming the barrel towards.
What should have happened is him shooting way above the target. Not directly straight infront of him on the steel bars of that window or the guy he shot.

Another example here, this is what UlyssesVengeance is refering to:
https://youtu.be/lv518kZcqOM?t=166
The flashlights display on the wall is physically correct (above the ironsight because he is tilting the gun upwards). But the impacts are directly on the tip of that ironsight below the flashlight beam.

It is kinda disappointing to see a game violate simple physics like these and pretend it’s a somehow authentic representation.
Gonzo850 Jun 22, 2023 @ 7:02am 
:47_thumb_up: It's too perfect. I fought in Afghanistan in 2010. I was trained to shoot like this indoors and I got to use it irl. It works pretty well for indoors but it wasn't perfect aim. It felt sloppy to shoot like that inside buildings but it's the best I could do with the gear we had. I hope this game doesn't allow perfect aim with that aim stance. After 15 meters it should be hard to hit anything.

But these rifles actually do shoot higher at close range. If I wanted to aim-in with the acog and shoot close range, I would have to aim for the neck or high chest to get a headshot. (Edit: I think I got this backwards. It's been a few years lol)

Another thing we did was practice using the acog with both eyes open. With some practice we can create an effect that kinda looks like a superimposed reticle.
Last edited by Gonzo850; Jun 22, 2023 @ 12:20pm
E4GLEyE Jun 22, 2023 @ 7:16am 
Did notice this too in videos, the character holds the M16 at an upwards angle and the shots go directly where the front post looks at... Which is bollocks, at that angle you'd have to aim at someone's torso to hit their head and with longer ranges the accuracy is technically gone. I seen in videos that the flashlight seems to angle up alright, but the bullets come out at an angle that is just not seemingly okay. Dunno how it is in-game once you'd play it. Not jumping on this until we have friendly AI. Not interested in co-op.
Ahroovi Jun 22, 2023 @ 7:16am 
Originally posted by UlyssesVengeance:
Originally posted by Ahroovi:
It is really weird seeing the flashlight being angled so high while the rounds hit where the front sight post is.

This is what he is referring to by breaking the laws of physics.
Put simply, the flashlight is mounted in-line with the barrel of the rifle, so the rounds should hit roughly where the middle of the beam is placed. However, what we are seeing in footage is that while the infantryman is peering over his optics his rounds are hitting where the front post is aiming - well below where the beam of light is shining.
Oh I'm aware. I own several AR's, have an M16A2 clone, and have done point shooting with them and handguns. They are treating the front sight ingame like it's a parallax free red dot for some reason.
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Date Posted: Jun 21, 2023 @ 11:06am
Posts: 44