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Also for PvP we already have too many games, the devs should focus 100% on a great cooperative experience rather a competitive one, that's what is lacking in the market.
And PvP Games get casual fairly quickly.
A dev needs to understand their audience. They need to have a good grip on who, exactly, they're selling to. A great example is the recent retro-shooter revivals. Very few of them have multiplayer in any form. Simply put, if you want that? You're already playing OG Quake on modern source port or Quake Live.
Six Days finds itself in the same situation. If you wanted competitive tactical shooting, you're already playing ArmA or Squad. By the very nature of singleplayer and co-op experiences, they're a "smaller footprint" on the player base by virtue of needing little or no other players to enjoy. The emphasis on the singleplayer and cooperative experience is probably the most logical choice of action from the POV of the developers, here.
We always hear this line that a game NEEDS PVP. It neeeeeds it or else it'll fail.
Well, then Six Days, a game in rough shape because it's in early access, has to compete with the likes of Squad which has a fairly well developed framework, devoted fanbase, and multiple theatres. It has to compete with ArmA which has unprecedented creative freedom in terms of what can be done in the mission editor for scenario creation.
It seems to me, at least, that PVP in Six Days is a recipe for failure to begin with.
Trying to pull fans of those games away for your own smaller scale PVP experience is a tall order. But, what Six Days does offer is an already tight CQB experience that can be played in a procedurally generated battlespace. Squad offers nothing like that at all that can be played with so few people and while ArmA's coop is fantastic, the AI fills its shorts when presented with the idea of navigating around buildings and rubble.
Tactical shooters need their coop, it's that simple. And, it needs to be the emphasis. Competitive play is nice, but it should be simple in that you're given a map, you're given weapons, go at it. If the developers were to consider add PVP? I'd suggest remembering America's Army from back in the day; everyone played as the US, but the other team appeared as OpFor.