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For myself I thought about something like a "Patrol"-Mode, with a larger map (4 Blocks instead of 1?), no time, random missions within the area, slighty raising difficulty the longer longer you stay, and the option to go back to the AAV to End the Patrol (Positive Ending with Debrief) or Change the Area of Patrol (Generating a new area, resetting the raised difficulty, maybe dropping you here and then into one of the Full Standard Missions between the Patrol areas...).
The one thing you said that is kinda 50/50 is the "difficulty". Currently, there is no difficulty. I don't think having a difficulty in general is the way to go. Maybe the longer you stay, the more the enemy may sneak up on you or try to flush you out of where you are, or maybe there is just more enemies. The ai should learn based off of the player. The ai should know if you do not always check corners and then have more enemies holding corners or maybe you don't check under things, so more of them will hide under things and, if you don't check for traps, the enemy may set more traps. A larger map would require some sort of ai that learns and tries to find your faults to make attempts at taking your squad out. I think more ai should push you at some points when the ai find it the most opportune time or when you have a squad mate downed or dead.
A larger randomly generated map with ai that learn from you to try and make you fail would force players to get better at playing the game with more tactic than just run and gun.
I am not counting your idea out btw. I think they should have a dropdown menu that would say how many blocks you can do. It should be like 1,2,4,6, etc (if they wanted to go past 6). Then make the larger map dlc. I also think we should be allowed to have a squad higher than 4 for those larger maps. Imagine having like 8 of your friends moving and clearing houses next to each other or pushing an alleyway with one or 2 holding the rear.
Can't imagine a Marine walking from Start to End of Fallujah without a ride somewhere between, so I'm fine (also from technical perspective) if the map isn't a whole one for itself, but always a way larger one then the current and always random generated.
I hope this will find it's way into the game.
Performance is not really an issue either. If done well, you can have things or areas despawn when not in use or lower the textures of them greatly until the player gets closer to them. Also, if everything loads in at the start and stays loaded in, you shouldn't have much performance issues in the first place. Gpus nowadays can get 200+ fps on maxed settings on games that keep things loaded in like Tarkov.
What would stop them from doing it is not performance, it would be making sure they optimize it and make sure that what they do works and does not slow down the game to the point of unplayability. 1 large map shouldn't take much longer than a few months to perfect and implement, but it may take a year to QA test it to find and remove any issues. They could even store the map fully loaded on an ssd or they could give us the option to put most of it on ram for us players with like 64 gbs of ram or 32gbs.
I would support larger, non-open world missions though.
More than anything, this game needs MORE missions in general, big and small
If you don't like that, fine, just ask for a refund because right now that is what it is. The current missions are not extremelt linear and sometimes have random sub-tasks like disarming a bomb or taking out a sniper. Again, you would be selfish to say that you wouldn't like it because it is not Call of Duty type linear.
Do you know what Arma is? Squad? Do you also say that those are Skyrim? It is not like I am asking for boss fights and side quests that force you to go back and forth. What you want is an fps milsim? Then why are you complaining when a map gets larger and less linear?
Seems like you just don't get what I am saying.
That, or you never read what I stated.
Do not come to a discussion post and not read anything. That is lazy and it makes you look like a fool.
If you did read everything and that is actually what you got from this thread, I do not plan to explain the difference between what I said and Skyrim. None of what I said sounded anything like skyrim. My idea is more similar to Tarkov or Arma, but without the looting and bosses of Tarkov and without the online players and lack of real missions on Arma. You could've compared it to something more like Farcry, but Farcry's maps are pretty much dead aside from main locations. My idea is more like the upcoming game I.G.I Origins if you've ever seen that. They plan to make a somewhat open world game with missions and sub tasks, and if you say that is Skyrim, maybe you just don't like mil-sim games? That is what I.G.I, Arma, and Squad are. They are all Mil-sim games with an open world map.
Not every Open world game is Skyrim. Skyrim is full of boss fights and hours of walking or riding a horse with very little happening in between.
Again, it just sounds like you don't like mil-sim games but cannot admit to it.
I won't be responding to you anymore to avoid conflict with someone. Seems like Steam is full of people who aren't open to new ideas.
Anyways, good luck with whatever you plan on doing on these threads and hopefully you have a good day someday.
Try to be less selfish too. What I asked for would be beneficial to everyone and optional to everyone. It is more content.
What you want is less content and linear maps. They are adding maps if you'd check the timeline, but I doubt you've been waiting for this game long enough to care much about where you'd find more information. I've been waiting for this game since it originally got cancelled around like 2007-09.
Thank you.