Six Days in Fallujah

Six Days in Fallujah

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Team Kill Jul 20, 2023 @ 7:26pm
Larger maps?
I like the sizes of the maps. They seem straightforward, but I'd love to have a large map or even an "open world" type of map with randomly generated locations, missions, enemy spawn points, etc. Honestly, a large map with different tasks to do would make this game 10x more bang for your buck. Randomly generated maps, house, objects, etc would make an open world type of map feel brand new every time you play. You could even have different squads as a way of "respawning". Each squad could carry new weapons or supplies and have different locations of where they are starting, so if your squad fails you don't just restart your progress. Clearing each building would really matter at that point due to different tasks/missions being in different areas and enemies can come from any location or building at any time. Dead squads could become "injured" and a new task would pop up for you to go find and extract any survivors, so if some squad members from your previous squad did not die from a headshot or explosive, they could potentially survive if you reach them in time.
In my opinion, one large map with a lot of different tasks (you could make a hundred if you really wanted to) would put this game far above any other game imo. I'd also love to see some sort of driving mechanic because a "final" task or even the first task in a large map could be leading a convoy and, if you have friends, you could have 2 drivers and 2 on mounted machine guns. You could even have someone as "air support" and them being shot down could trigger a task to go save them, and they would have to defend themselves or play as you hurry to their location. The large map could also have other squads controlled by other players if you really wanted to have like 16 to 20 total players.

I'd love to see this game become a game talked about and be the bar for what a really really well done game should be. It has everything it needs to be this way, and no matter what the devs choose, it will still do very well. I just think this idea of 1 large map full of enemies, tasks, and obstacles would make it the king of co-op or large-scale games (at least for me it would be).
This would make the game a larger file size, it would increase load times for that mode, and it could lead to performance issues for some people, but it is still a good idea and something they should keep in mind. Replay-ability is a big selling point, and expanding their map sizes or just one large map would add so many more combinations. Since they plan to add night and weather, that could play a factor in it as well. Could even make it a mode that may last 30 minutes or, if the player wants to do everything, it could last an hour or a few hours.
Thoughts?
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Showing 1-12 of 12 comments
Count Warheit Jul 20, 2023 @ 8:46pm 
The maps are really small. However it is nice that most of the buildings have multiple rooms and floors to clear.
I think once the game is "done", they should consider giving us the ability to free-roam the whole map and just explore the major landmarks of each district, maybe with some commentary here and there from people who were there.
Gruntelici0us Jul 21, 2023 @ 7:21am 
We talked about that in an earlier thread, and the devs took note of it.

For myself I thought about something like a "Patrol"-Mode, with a larger map (4 Blocks instead of 1?), no time, random missions within the area, slighty raising difficulty the longer longer you stay, and the option to go back to the AAV to End the Patrol (Positive Ending with Debrief) or Change the Area of Patrol (Generating a new area, resetting the raised difficulty, maybe dropping you here and then into one of the Full Standard Missions between the Patrol areas...).
Last edited by Gruntelici0us; Jul 21, 2023 @ 7:22am
Team Kill Jul 21, 2023 @ 5:13pm 
Originally posted by Gruntelici0us:
We talked about that in an earlier thread, and the devs took note of it.

For myself I thought about something like a "Patrol"-Mode, with a larger map (4 Blocks instead of 1?), no time, random missions within the area, slighty raising difficulty the longer longer you stay, and the option to go back to the AAV to End the Patrol (Positive Ending with Debrief) or Change the Area of Patrol (Generating a new area, resetting the raised difficulty, maybe dropping you here and then into one of the Full Standard Missions between the Patrol areas...).
Good to know they are taking notes of ideas. I like that idea as well. I still think that having the map as close to the size of Fallujah irl would be a bit nicer. I've played some games like Medal of Honor or Insurgency that are set in the middle east, but none of them are this well made. One extremely large randomly generated map with a variety of different tasks or mission as well as subtasks would be more close to a game like Arma, but Arma is more of a rp game which has always pushed me away from it. I don't know what they want so I doubt they would put a almost 1 to 1 map in size, especially since having different combinations of things means thousands or hundreds of thousands of combinations, maybe millions if they go down to every house having randomly generated furniture, rooms, etc. That would put this game far ahead of any game we currently have, but it would also make the file size so large that it would have to be a "dlc" so players can have the option of downloading it or uninstalling it.
The one thing you said that is kinda 50/50 is the "difficulty". Currently, there is no difficulty. I don't think having a difficulty in general is the way to go. Maybe the longer you stay, the more the enemy may sneak up on you or try to flush you out of where you are, or maybe there is just more enemies. The ai should learn based off of the player. The ai should know if you do not always check corners and then have more enemies holding corners or maybe you don't check under things, so more of them will hide under things and, if you don't check for traps, the enemy may set more traps. A larger map would require some sort of ai that learns and tries to find your faults to make attempts at taking your squad out. I think more ai should push you at some points when the ai find it the most opportune time or when you have a squad mate downed or dead.
A larger randomly generated map with ai that learn from you to try and make you fail would force players to get better at playing the game with more tactic than just run and gun.
I am not counting your idea out btw. I think they should have a dropdown menu that would say how many blocks you can do. It should be like 1,2,4,6, etc (if they wanted to go past 6). Then make the larger map dlc. I also think we should be allowed to have a squad higher than 4 for those larger maps. Imagine having like 8 of your friends moving and clearing houses next to each other or pushing an alleyway with one or 2 holding the rear.
Gruntelici0us Jul 22, 2023 @ 2:10am 
Originally posted by Team Kill:
Originally posted by Gruntelici0us:
We talked about that in an earlier thread, and the devs took note of it.

For myself I thought about something like a "Patrol"-Mode, with a larger map (4 Blocks instead of 1?), no time, random missions within the area, slighty raising difficulty the longer longer you stay, and the option to go back to the AAV to End the Patrol (Positive Ending with Debrief) or Change the Area of Patrol (Generating a new area, resetting the raised difficulty, maybe dropping you here and then into one of the Full Standard Missions between the Patrol areas...).
Good to know they are taking notes of ideas. I like that idea as well. I still think that having the map as close to the size of Fallujah irl would be a bit nicer. I've played some games like Medal of Honor or Insurgency that are set in the middle east, but none of them are this well made. One extremely large randomly generated map with a variety of different tasks or mission as well as subtasks would be more close to a game like Arma, but Arma is more of a rp game which has always pushed me away from it. I don't know what they want so I doubt they would put a almost 1 to 1 map in size, especially since having different combinations of things means thousands or hundreds of thousands of combinations, maybe millions if they go down to every house having randomly generated furniture, rooms, etc. That would put this game far ahead of any game we currently have, but it would also make the file size so large that it would have to be a "dlc" so players can have the option of downloading it or uninstalling it.
The one thing you said that is kinda 50/50 is the "difficulty". Currently, there is no difficulty. I don't think having a difficulty in general is the way to go. Maybe the longer you stay, the more the enemy may sneak up on you or try to flush you out of where you are, or maybe there is just more enemies. The ai should learn based off of the player. The ai should know if you do not always check corners and then have more enemies holding corners or maybe you don't check under things, so more of them will hide under things and, if you don't check for traps, the enemy may set more traps. A larger map would require some sort of ai that learns and tries to find your faults to make attempts at taking your squad out. I think more ai should push you at some points when the ai find it the most opportune time or when you have a squad mate downed or dead.
A larger randomly generated map with ai that learn from you to try and make you fail would force players to get better at playing the game with more tactic than just run and gun.
I am not counting your idea out btw. I think they should have a dropdown menu that would say how many blocks you can do. It should be like 1,2,4,6, etc (if they wanted to go past 6). Then make the larger map dlc. I also think we should be allowed to have a squad higher than 4 for those larger maps. Imagine having like 8 of your friends moving and clearing houses next to each other or pushing an alleyway with one or 2 holding the rear.

Can't imagine a Marine walking from Start to End of Fallujah without a ride somewhere between, so I'm fine (also from technical perspective) if the map isn't a whole one for itself, but always a way larger one then the current and always random generated.

I hope this will find it's way into the game.
stburr91 Jul 22, 2023 @ 10:08am 
Well, the larger the map, the more player that are needed, larger mapa, more players means more performance issues.
Team Kill Jul 22, 2023 @ 4:28pm 
Originally posted by stburr91:
Well, the larger the map, the more player that are needed, larger mapa, more players means more performance issues.
As I said, you can have it so, when a squad dies, they change to a new squad and a new mission pops up giving you a chance to save what's left.
Performance is not really an issue either. If done well, you can have things or areas despawn when not in use or lower the textures of them greatly until the player gets closer to them. Also, if everything loads in at the start and stays loaded in, you shouldn't have much performance issues in the first place. Gpus nowadays can get 200+ fps on maxed settings on games that keep things loaded in like Tarkov.
What would stop them from doing it is not performance, it would be making sure they optimize it and make sure that what they do works and does not slow down the game to the point of unplayability. 1 large map shouldn't take much longer than a few months to perfect and implement, but it may take a year to QA test it to find and remove any issues. They could even store the map fully loaded on an ssd or they could give us the option to put most of it on ram for us players with like 64 gbs of ram or 32gbs.
Team Kill Jul 22, 2023 @ 4:38pm 
Originally posted by Gruntelici0us:
Originally posted by Team Kill:
Good to know they are taking notes of ideas. I like that idea as well. I still think that having the map as close to the size of Fallujah irl would be a bit nicer. I've played some games like Medal of Honor or Insurgency that are set in the middle east, but none of them are this well made. One extremely large randomly generated map with a variety of different tasks or mission as well as subtasks would be more close to a game like Arma, but Arma is more of a rp game which has always pushed me away from it. I don't know what they want so I doubt they would put a almost 1 to 1 map in size, especially since having different combinations of things means thousands or hundreds of thousands of combinations, maybe millions if they go down to every house having randomly generated furniture, rooms, etc. That would put this game far ahead of any game we currently have, but it would also make the file size so large that it would have to be a "dlc" so players can have the option of downloading it or uninstalling it.
The one thing you said that is kinda 50/50 is the "difficulty". Currently, there is no difficulty. I don't think having a difficulty in general is the way to go. Maybe the longer you stay, the more the enemy may sneak up on you or try to flush you out of where you are, or maybe there is just more enemies. The ai should learn based off of the player. The ai should know if you do not always check corners and then have more enemies holding corners or maybe you don't check under things, so more of them will hide under things and, if you don't check for traps, the enemy may set more traps. A larger map would require some sort of ai that learns and tries to find your faults to make attempts at taking your squad out. I think more ai should push you at some points when the ai find it the most opportune time or when you have a squad mate downed or dead.
A larger randomly generated map with ai that learn from you to try and make you fail would force players to get better at playing the game with more tactic than just run and gun.
I am not counting your idea out btw. I think they should have a dropdown menu that would say how many blocks you can do. It should be like 1,2,4,6, etc (if they wanted to go past 6). Then make the larger map dlc. I also think we should be allowed to have a squad higher than 4 for those larger maps. Imagine having like 8 of your friends moving and clearing houses next to each other or pushing an alleyway with one or 2 holding the rear.

Can't imagine a Marine walking from Start to End of Fallujah without a ride somewhere between, so I'm fine (also from technical perspective) if the map isn't a whole one for itself, but always a way larger one then the current and always random generated.

I hope this will find it's way into the game.
Transportation puts a red target on you every time. They can add vehicles for a task like protecting a convoy or something or just for temporary transportation, but 99% of the time bringing one into an unkown area with hostiles is going to allow a rocket to pass through your engine, which means death. They can do a much larger map or even the entire area of Fallujah. Call of Duty already does it, pubg, Tarkov (which plans to add a huge city fyi), etc. The only thing that is complicated is how they plan to either load things in or keep things loaded in. I don't think it will be an issue for these devs because they got randomly generated maps working, which is more complex than keeping 1 large map working while you play. With the gpus we have nowadays and even previous generations of gpus, I highly doubt they could not figure it out. I know you do not like the idea, but this would put Six Days in Fallujah far ahead of everything else and it would make it more replayable than most games. Plus, it can be entirely optional to download, so you do not have to play it if you really don't want to. I know me and my friends would love this and we've talked about it a lot even when we are playing other games. It is a genuinely good idea that needs to be implemented or attempted. No one else has this, so why let someone else develop it first when they can perfect it and show developers how to make a really good game with replayability. Idk about you, but I am tired of short campaigns, BR modes, and small maps that you play over and over and over with no change in how people play them. It would be refreshing.
Dr. Phil Jul 22, 2023 @ 5:22pm 
An open world map is a TERRIBLE idea. I want an FPS milsim, not Skyrim Fallujah.

I would support larger, non-open world missions though.

More than anything, this game needs MORE missions in general, big and small
Team Kill Jul 22, 2023 @ 8:00pm 
Originally posted by Dr. Phil:
An open world map is a TERRIBLE idea. I want an FPS milsim, not Skyrim Fallujah.

I would support larger, non-open world missions though.

More than anything, this game needs MORE missions in general, big and small
Basically, you are saying "I want a linear map that forces us to go straight to the missions". That is selfish. Do you not clear buildings? Do you not try and take out as many hostiles in the area to make it safer to go straight to the objective? You wouldn't be fun to play with. Fallujah's entire city with an assortment of missions and sub-tasks that can occur after a squad is wiped out or at random would make things much more fun for the rest of us. Do you have to clear buildings and full blocks of buildings? No. You can go straight to it. You can do that in almost any open world game if you want, and I honestly do that from time to time when the game is not filled with enemies or things to accomplish. The difference is that this would always be a new map, this would always have enemies to fight, and every time you fight them it will be different tactics and the ai would learn from you.
If you don't like that, fine, just ask for a refund because right now that is what it is. The current missions are not extremelt linear and sometimes have random sub-tasks like disarming a bomb or taking out a sniper. Again, you would be selfish to say that you wouldn't like it because it is not Call of Duty type linear.
Do you know what Arma is? Squad? Do you also say that those are Skyrim? It is not like I am asking for boss fights and side quests that force you to go back and forth. What you want is an fps milsim? Then why are you complaining when a map gets larger and less linear?
Seems like you just don't get what I am saying.
That, or you never read what I stated.


Do not come to a discussion post and not read anything. That is lazy and it makes you look like a fool.
Team Kill Jul 22, 2023 @ 8:20pm 
Originally posted by Dr. Phil:
An open world map is a TERRIBLE idea. I want an FPS milsim, not Skyrim Fallujah.

I would support larger, non-open world missions though.

More than anything, this game needs MORE missions in general, big and small
I can only assume you didn't read it because 99% of the time people are saying random stuff even though the thread isn't even about that stuff. People would rather read a title and assume what they are saying than actually take the time and read all of what has been said so they aren't repeating what other people said or being completely clueless.
If you did read everything and that is actually what you got from this thread, I do not plan to explain the difference between what I said and Skyrim. None of what I said sounded anything like skyrim. My idea is more similar to Tarkov or Arma, but without the looting and bosses of Tarkov and without the online players and lack of real missions on Arma. You could've compared it to something more like Farcry, but Farcry's maps are pretty much dead aside from main locations. My idea is more like the upcoming game I.G.I Origins if you've ever seen that. They plan to make a somewhat open world game with missions and sub tasks, and if you say that is Skyrim, maybe you just don't like mil-sim games? That is what I.G.I, Arma, and Squad are. They are all Mil-sim games with an open world map.
Not every Open world game is Skyrim. Skyrim is full of boss fights and hours of walking or riding a horse with very little happening in between.
Again, it just sounds like you don't like mil-sim games but cannot admit to it.
I won't be responding to you anymore to avoid conflict with someone. Seems like Steam is full of people who aren't open to new ideas.
Anyways, good luck with whatever you plan on doing on these threads and hopefully you have a good day someday.
Try to be less selfish too. What I asked for would be beneficial to everyone and optional to everyone. It is more content.
What you want is less content and linear maps. They are adding maps if you'd check the timeline, but I doubt you've been waiting for this game long enough to care much about where you'd find more information. I've been waiting for this game since it originally got cancelled around like 2007-09.
Last edited by Team Kill; Jul 22, 2023 @ 8:23pm
Team Kill Jul 22, 2023 @ 8:40pm 
Originally posted by Team Kill:
I like the sizes of the maps. They seem straightforward, but I'd love to have a large map or even an "open world" type of map with randomly generated locations, missions, enemy spawn points, etc. Honestly, a large map with different tasks to do would make this game 10x more bang for your buck. Randomly generated maps, house, objects, etc would make an open world type of map feel brand new every time you play. You could even have different squads as a way of "respawning". Each squad could carry new weapons or supplies and have different locations of where they are starting, so if your squad fails you don't just restart your progress. Clearing each building would really matter at that point due to different tasks/missions being in different areas and enemies can come from any location or building at any time. Dead squads could become "injured" and a new task would pop up for you to go find and extract any survivors, so if some squad members from your previous squad did not die from a headshot or explosive, they could potentially survive if you reach them in time.
In my opinion, one large map with a lot of different tasks (you could make a hundred if you really wanted to) would put this game far above any other game imo. I'd also love to see some sort of driving mechanic because a "final" task or even the first task in a large map could be leading a convoy and, if you have friends, you could have 2 drivers and 2 on mounted machine guns. You could even have someone as "air support" and them being shot down could trigger a task to go save them, and they would have to defend themselves or play as you hurry to their location. The large map could also have other squads controlled by other players if you really wanted to have like 16 to 20 total players.

I'd love to see this game become a game talked about and be the bar for what a really really well done game should be. It has everything it needs to be this way, and no matter what the devs choose, it will still do very well. I just think this idea of 1 large map full of enemies, tasks, and obstacles would make it the king of co-op or large-scale games (at least for me it would be).
This would make the game a larger file size, it would increase load times for that mode, and it could lead to performance issues for some people, but it is still a good idea and something they should keep in mind. Replay-ability is a big selling point, and expanding their map sizes or just one large map would add so many more combinations. Since they plan to add night and weather, that could play a factor in it as well. Could even make it a mode that may last 30 minutes or, if the player wants to do everything, it could last an hour or a few hours.
Thoughts?
If you do not have anything productive to say or you have no questiond or suggestiond, I'd recommend not commenting. I don't want arguments in this thread nor should I have to argue with someone.
Thank you.
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Date Posted: Jul 20, 2023 @ 7:26pm
Posts: 12