Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Partially this seems to be that keepers, unlike janitors, do not cleanup as they walk. Thus, the keeper decides to clean up poop on the far side of the enclosure, walks through ten piles on its way there, cleans, then decides to go clean a poop on the opposite side, walking through the same piles again on the way back.
Eventually they get them all clean, then they go wander off, play a game or two, watch the stock market, perform a science experiment, get a new masters degree, and then finally decide to check on the animals again.
(and yes, we're using subways to reduce travel times)
I have multiple pens that appear bugged because of the large amounts of poop and nobody cleaning it up even though I have plenty of workers zoned.
This could be a priority bug and if not then the game needs to ALERT the player that a zookeeper cannot path and or complete their task so the player can fix this issue. Leaving it silent is ugly and looks like a bug. A pathing issue is fine but you need to alert the player in-game with an icon or something so the enclosure can be setup properly.
It tells you in the tutorial.