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You can get it native by changing res with EasyRes app, but it scales the mouse and suboptimal.
Right click the game in your Steam library list
Under Manage, click "Browse local files"
In the Finder window that opens, right-click the Loop_Hero app, select Get Info, and check the "Open using Rosetta" checkbox
Back in Steam, run the game
For the devs -- outside of fixing native silicon support, I think you can address this by either having Unity build the Mac version with "Intel" set as the target architecture rather than "Intel + Apple Silicon", or by updating your plist.info file to prioritize x86_64: https://developer.apple.com/documentation/bundleresources/information_property_list/lsarchitecturepriority