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Probably because for many of the rooms, we are just traversing, there isnt any enemies to fight . At the same time, we are running through the place but in the background, it feels kinda static, there is any animals in the background.
Sure, u see clouds and stuff, but there isnt any life in there, just birds flying in the background to make the world feels more alive?
The directions + a button is a concept lifted from the Tales series, which is fine it's not a bad system, but It works there because it's a real-time RPG where you have A LOT of different special attacks to choose from so increasing the pool you can use in actual combat is a good idea and worth sacrificing a little bit of input delay. It's not really appropriate for a metroidvania where fast & accurate inputs is more a priority.
No, just haven't played it. Never had a playstation growing up and my current speakers don't work well with emulating that game, I do want to give it a go when I get new ones though. Oh, now I see what you mean.
in this game, fights feel so few and far between. i want to keep practicinf and trying out my combat stuff, but i have to run around for 5 minutes to even find another room with enemies in jt
While going through some of the levels it almost seemed to me like they were left unfinished with how many empty rooms there are and how little happens between the arena fights. If at least there were some lore titbits/extra dialogue to find in those empty rooms I would be OK with it, but a lot of the time it just feels like I'm testing a beta-build of some of the levels.
To surmise how this happened, I'm fairly certain the devs originally had enough present, but feedback during beta-testing would've been that they disrupt the flow too much, due to how spongy they are; but rather than reducing enemy HP (which would've nerfed the difficulty of lock-in encounters too much), they reduced the number of these enemies instead.
Lore wise, in some dialogs it's mentioned animals, and the ship driver even says that there is a lot of enemies around. There's few exceptions, but we don't see almost any of them until they teleport to us (some even literally, like the church guards), we don't find them, they find us and lock us in an area where previously didn't had nothing to begin with.
The cities though, feels livid and populated with uninteractable characters on background, unreachable places, stuff in motion and working like windmills... why isn't there others lifelike this in other islands? It all feels and seems like abandoned places, consumed by growing plants, where no animals could actually survive the floating lands instead of certain species of birds, domesticated animals or whatever, and it would pretty much work and fit this atmosphere if it tried to in-lore, but it doesn't.