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回報翻譯問題
The game was never advertised as a full blown flight simulator and never intended to be one, which given the positive feedback from the player base, was the right decision.
If I want to experience something more serious flight simulator, there are titles out there that let me do it. But for this game for this price and for this size (300 Mb?), I am perfectly fine with my simple joystick in one hand and a VR controller in my left hand.
Other thing is that the demands never end. Next thing we know, few people will demand clickable cockpit interface. There has to be a line drawn somewhere.
Forgive my ignorance about coding, but if the control of the aircraft is tied to the virtual stick you 'grab' by clicking the vr controller button -couldnt that be linked to a joystick axis as well?
I guess theres nothing stopping me from rigging a flexible pipe to the floor in front of me (like a plunger for example) and connecting the VR wand to the top of that to create the feel of a physical stick.
Spoken like a true knob-head.
HOTAS support isn't really essential to this particular title. You'll find it'll actually likely just get in the way. You need to be able to reach for things like the Flare Gun and the Bombs along with reloading of the guns so swapping between motion controllers and HOTAS would be super clunky. Not to mention the way the throttles behave, if you notice they return to neutral on some and a Throttle on a HOTAS obviously wouldn't be able to do this,
Really great job devs, thanks very much.