Warplanes: WW1 Fighters

Warplanes: WW1 Fighters

runtyrex 2021 年 5 月 6 日 上午 10:09
Amazing potential! But HOTAS controller support is ESSENTIAL!!
Like all VR flight games, robust HOTAS / joystick support is crucial! Please devs, allow us to custom bind axes etc for throttles and joysticks. When you do, instant buy. The demo is great - easy to access and exactly what VR needs right now.
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目前顯示第 1-15 則留言,共 18
Hunter451 2021 年 5 月 6 日 上午 10:28 
HOTAS is NOT essential it is a VR game play it like one. If you are good enough.
runtyrex 2021 年 5 月 6 日 上午 10:29 
Why not give the player the option? Best of both systems.
GABE 2021 年 5 月 6 日 上午 10:38 
The game is aimed for VR and VR controllers gameplay. Adding full HOTAS controller support would add a substantial complexity to coding and never ending bug chasing, hotas support. Given the small development team, I am not entirely sure that they would be able to handle the extra load on top of the ongoing projects that they have going on.

The game was never advertised as a full blown flight simulator and never intended to be one, which given the positive feedback from the player base, was the right decision.

If I want to experience something more serious flight simulator, there are titles out there that let me do it. But for this game for this price and for this size (300 Mb?), I am perfectly fine with my simple joystick in one hand and a VR controller in my left hand.

Other thing is that the demands never end. Next thing we know, few people will demand clickable cockpit interface. There has to be a line drawn somewhere.
runtyrex 2021 年 5 月 6 日 下午 10:31 
I appreciate you explaining the difficulties, thanks.

Forgive my ignorance about coding, but if the control of the aircraft is tied to the virtual stick you 'grab' by clicking the vr controller button -couldnt that be linked to a joystick axis as well?

I guess theres nothing stopping me from rigging a flexible pipe to the floor in front of me (like a plunger for example) and connecting the VR wand to the top of that to create the feel of a physical stick.
algizteiwaz 2021 年 5 月 8 日 上午 9:09 
引用自 runtyrex
Like all VR flight games, robust HOTAS / joystick support is crucial! Please devs, allow us to custom bind axes etc for throttles and joysticks. When you do, instant buy. The demo is great - easy to access and exactly what VR needs right now.
you can customize the HOTAS controls in the purchased version of the game.
vond9 2021 年 5 月 8 日 下午 3:39 
引用自 Hunter451
HOTAS is NOT essential it is a VR game play it like one. If you are good enough.
Spoken like a true Dough-Head!!!ROFLMFAO@WannabevrExperts
Ixixly 2021 年 5 月 11 日 下午 11:10 
引用自 vond9
引用自 Hunter451
HOTAS is NOT essential it is a VR game play it like one. If you are good enough.
Spoken like a true Dough-Head!!!ROFLMFAO@WannabevrExperts

Spoken like a true knob-head.

HOTAS support isn't really essential to this particular title. You'll find it'll actually likely just get in the way. You need to be able to reach for things like the Flare Gun and the Bombs along with reloading of the guns so swapping between motion controllers and HOTAS would be super clunky. Not to mention the way the throttles behave, if you notice they return to neutral on some and a Throttle on a HOTAS obviously wouldn't be able to do this,
heathenlamb 2021 年 5 月 22 日 下午 11:45 
引用自 GABE
The game is aimed for VR and VR controllers gameplay. Adding full HOTAS controller support would add a substantial complexity to coding and never ending bug chasing, hotas support. Given the small development team, I am not entirely sure that they would be able to handle the extra load on top of the ongoing projects that they have going on.

The game was never advertised as a full blown flight simulator and never intended to be one, which given the positive feedback from the player base, was the right decision.

If I want to experience something more serious flight simulator, there are titles out there that let me do it. But for this game for this price and for this size (300 Mb?), I am perfectly fine with my simple joystick in one hand and a VR controller in my left hand.

Other thing is that the demands never end. Next thing we know, few people will demand clickable cockpit interface. There has to be a line drawn somewhere.
That is utter rubbish.
dan0812 2021 年 6 月 7 日 上午 1:32 
If you use a HOTAS how does it work for things like the flare gun?
algizteiwaz 2021 年 6 月 8 日 上午 5:48 
I have a button assigned to pick up the flare gun and a button to pick up bombs. then you have to look to aim and pull the trigger. for bombs that means leaning out of the cockpit.
vond9 2021 年 6 月 21 日 下午 7:38 
引用自 Ixixly
引用自 vond9
Spoken like a true Dough-Head!!!ROFLMFAO@WannabevrExperts

Spoken like a true knob-head.

HOTAS support isn't really essential to this particular title. You'll find it'll actually likely just get in the way. You need to be able to reach for things like the Flare Gun and the Bombs along with reloading of the guns so swapping between motion controllers and HOTAS would be super clunky. Not to mention the way the throttles behave, if you notice they return to neutral on some and a Throttle on a HOTAS obviously wouldn't be able to do this,
Right zipper-head,,,,RW Pilot here,I have rotary knobs and mini joysticks to control flaregun and such ,your rebuttal is full of VR-fanboy BS,Real pilots don't use a floaty VR stick ,now get off ur Mum's machine so she can pay the bills!!!
最後修改者:vond9; 2021 年 6 月 21 日 下午 7:50
Gardenho 2021 年 7 月 28 日 上午 8:34 
引用自 algizteiwaz
I have a button assigned to pick up the flare gun and a button to pick up bombs. then you have to look to aim and pull the trigger. for bombs that means leaning out of the cockpit.
Thanks for answering all my questions! Glad HOTUS works, I bought it regardless but I couldn't imagine not using it. I hate the way VR does VR joysticks.
rwsthedemonking 2021 年 7 月 29 日 上午 10:43 
This game was much better before they added in very stupid and NOT-NEEDED pointless hotes support. I am just glad it don't work right and anyone using it will be at a loss compared to people just playing the game like it was made to be played.
c4ptainscarl3t 2021 年 8 月 2 日 上午 4:27 
If anyone is still wondering I can confirm the devs did an amazing job implementing HOTAS support in this game. I have an X52 Pro and after changing a couple of key binds and calibrating the throttle (all using in the in-game settings menu) it works really well.

Really great job devs, thanks very much.
heathenlamb 2021 年 8 月 3 日 下午 8:21 
HOTAS support in any flying VR sim is essential. Great work.
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