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I thought this was a FIRE battle. Baffling difficulty spike, yes. But a high point of the game for me.
It was hard, but more than frustrating. getting one-hi-kill on a sponge with very little cue before those attack was no fun, and quite different from the main gameplay.
I felt I was not skill checked on something I had to learn in the rest of the game, just had to die until i learn the time window by heart between his attack.
But, man. That just a ♥♥♥♥ spongy boss that you need to cheese by spam rolls and abusing its animation.
I found using the rifle to hit his weakpoint did huge chunks of damage.
Also when you die after cut scene, you restart the whole fight again...
So, the Dive+Slow Mo combo button is a complete gimmick and honestly get's you killed 90% of the time after the first few missions. But for me the reason that this bossfight was really ♥♥♥♥♥♥♥ hard was BECAUSE the bullet time and the dive are so universally useful against all other enemies prior to this and in a lot of cases the roll just isn't, it doesn't move you far enough away and you can't shoot the guy you where dodging in the head as you're recovering like you can with a dive.
I will say it *feels* very scuffed if you're not doing it in the right way, diving works just enough of the time to make you feel like it's the viable way to dodge and you're bad at the game for getting it wrong. He doesn't turn on a dime to hit you after a dive EVERY time but he will do it enough to kill you before you kill him. It also looks like buggy as he glides across the floor to find you. I can certainly see where people's frustrations come from, thankfully I'm fighting this boss after not having played the game in awhile so I was checking the controls to remember what moves.