El Paso, Elsewhere

El Paso, Elsewhere

Statistieken weergeven:
Thank you.
Thank you Strange Scaffold for El Paso, Elsewhere.

What a beautiful story.

What a beautiful use of music and soundtrack.

Simple, but efficient.

Gameplay and story will always be the most important in a game, graphics come after, and El Paso, Elsewhere proves this.

Thank you for writing beautiful characters, and making no perfect or no bad ending.

Draculae's motive for her actions came very clear to me when there is this flashback (spoiler) where she asks James to say her real name instead of "Janet" and he ends up following up on this with "Draculae, can you pass me the butter ?"

Can you imagine ? You are a creature of the night, powerful, you can just by pressing your hand against the wall make a fist sized hole, and you're asked to pass butter.

She must have felt shame, having lost everything, and as much as she loves / loved James, she is trying to regain her pride, her strength, her power.

James' struggle to do the right thing. Fighting in the beginning against his own cowardice, hesitation, asking you to count to 10. Having to break his sobriety, and having to talk himself through killing the "monster" he loves, because of one good day, to then realise he can even more good days, and he's had already.

I felt brotherhood for James, I believed in him, I wanted him to succeed, and as the player, I was invested in him seeing his journey through, no matter what.

I want more of this, and I will be replaying the game again. The gameplay, the voice acting with the soundtrack, the story, everything fits so well.

Thank you for El Paso, Elsewhere.
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1-2 van 2 reacties weergegeven
Strange Scaffold Xalavier  [ontwikkelaar] 27 nov 2023 om 14:53 
Thank you for playing, and for seeing us.

It means the world.
Right?
I mean, the story is amazing, but soddamn, that soundtrack hit me out of nowhere.
"Break Sh!t" as the trailer theme was definitely the right choice.
When "Non Grata" started during Forced Entry, I had to crank dat sh!t up.
But what really got me was when "Eulogy" started playing in In Memoriam. That track is just so hauntingly, melancholicly beautiful and going back to it later only makes it feel even more profound.
About graphics... yeah, their faces being low-res non-animated does take away a bit from the emotional weight, but as for during gameplay, it's more than enough and IMO art direction is far more important than high fidelity graphics and oh my word did they design beautiful and crazy levels.
This game is incredibly fun.
Laatst bewerkt door gRim_Reaper II; 1 feb 2024 om 7:02
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