Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is true that things are a little slower at the beginning, but that doesn't mean you need to do 20 dungeons for 2000 gold. I would say early dungeons give you ~500 gold if you loot everything and sell it. Besides quests give more gold than before, so doing those will be a great help in building wealth early on. You also want to explore and loot the city for an early gold boost.
I am sure things aren't perfectly balanced yet, because the changes made where massive and only time can help smooth things out, but its really not that bad.
PS: You might want to try the high loot setting if you are having trouble getting gold.
So far I've probably made 40-50k in gold, if not more. I'm lvl 16 or 17, sword/board with a bow to reach out and touch enemies. Haven't died yet, came close afew times. I've not crafted ANYTHING yet; I immediately made rooms for trade post and builder fellow, then tavern and crew quarters and bedroom(probably a mistake, since there's a limit on the rooms we can build. . .); and I'm absolutely swimming in health potions(over 100), lockpicks(over 80) and all kinds of other elixirs and so on; including learning books and the various passive skill bonus books(I end up selling them in a pinch for a good gold infusion when I need to).
I've never bought a potion yet; the game has been quit fair in me basically running the dungeons and acquiring everything I need in excess. The only thing I find holding me back is building materials; but I just tend to order those from the builder if I'm afew short(5x one resource for 500g).
And for the life of me, I've only found an NPC for the trade post ONCE; and I didn't have the money to hire him, so I travelled back to my outpost to acquire all my learning books/etc to sell them to have the extra 2k I needed; except when I went back to town he wasn't there, replaced by a priest and someone else.(People I don't have rooms built for yet).
So now for me, the REAL slog is:
Run dungeon
Sell loot
Stay above 8k gold.
Look for NPC I need for specific room(Trade Post)
NPC not in town
~Repeat ad-nauseum~
I do not think this is the best way to extend playtime to the content.
Don't be like me; I unlocked Trade Post, Builder, Bedroom, Tavern and Crew Quarters; haven't added any of the crafting stuff yet. =X
- price indicator seems wrong, maybe not calculating game difficulty settings? asked me "do you want to spend 3000 to expand the outpost" and then takes 4000 from my inventory (according to the notification). This is reproducible. Next expansion asked for 4k and took 5k.
- building material cost isn't deducted right sometimes.. i just ordered the guild thing for the tunnels, and it cleaned out *all* metal, wood and stone I had in storage. unfortunately can't reproduce due to lack of older savegames.