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1:Crafting skill trees to be COOLER
2:Crafting skill trees to OPTIONAL(as in not needing those 3 points to craft basic stuff)
Shuffle the crafting skills into the Learning tree as it were; and they won't use our character skill points; but we can still grind/play the game to find the books and the learning points.
This could then expand that tree out further for each room/NPC type. Like we have a skill that lets us 'tank' more damage from certain NPCs, and another skill that lets us do more damage to that same type of NPC.
Blacksmith skill: With each point; use 5% less resources when crafting new gear.
Blacksmith skill: With each point, spend 5% less resources when upgrading gear.
Blacksmith skill: With each point, 2% chance when creating gear that it comes out with higher base stats(or that it comes out as a "Pristine" item, which gives it a 25% higher sell value(etc)
It's always good to have a carrot to chase in these kinds of games; and upgrading your Outpost NPCs via skillbooks/learning points would be quite nice.