Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I´m mostly saying it because, the rythms about the specific treasures, do give you a clue about what type of challenge you are gonna face to get that treasure. Like if the rythm says something like "no bullets were found on the corpse", it may be a clue that your pistol will be gone once you start the quest. This is kind of relevant because there are a few treasure hunts where you can lock yourself out of the treasure depending on your actions before reaching it.
Also, once you are close to the place where the clue points most times the Marley and Afia will comment on it and a new object will be higlighted.