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If you only quote one sentence, from a two and a half week old post, that didn't stand on its own before, it is not that obvious what you are talking about.
All that apart, I stand by what I said
All together, this game will have cost me roughly what a "regular" new title would cost on release. With the amount of hours I've spent with it so far, I've got a value of less than a single dollar per hour. That's better than most non-RPG games I've bought.
Like most things, you can hold off until a sale/bundle/whatever if you find it too costly.
Parsing through the thread, I'm always amazed at the mentality of 'knowing where the money goes'. Like it's any of our business, a steam user pays for the product/license to use said product, that's it. If the amount I paid goes to some dev/Mimimi former owner retirement fund, more power to 'em. The moment I paid it, it ain't mine no more --- and it's not like my ~40$ is a game changer to anyone.
Big RPG fan, but RPGs of course can be a bit notorious for a) promoting that "Dollar per hour" value. And b) padding that value with paste© content (trash combat, fetch quests, etc.). I whish this would change.... in particular since I've played quite a few RPGs that don't have the content to justify going that long. The original Fallout would have a real hard time nowadays, for all the wrong reasons.
Speaking about which, Mimimi added quite some grind for Shadow Gambit too, in particular achievements. You can finish the game with easily not having "completed" ~30% of it. But most of the rest is also pretty filler. Prior they only did pretty unique badges, the baron challenges in Desperados 3 were also real fun and unique. This is the first time they went "cheap RPG dev" tactic in padding things a bit, even though it's optional achievement stuff.
Still, trying to go to 100% in this one looks like a major pain, whereas prior it wasn't as much. Anyway, finished the main story, just bought the DLCs.
Mimimi games where always about this "filler" content. They just did more of that this time.
I don't think I will ever get to 100% badges in ST, because of the bloody time badges, wich are mostly missing this time, wich I really prefer
It's not --- really, it was pretty fun to do it. Most Island/Mission/Crew badges can be chained together without needing to run a mission *solely* for one. The ones about kill amounts come through natural gameplay unless you really avoid using certain characters.
I didn't bother with Shadow Tactics' because of the timed badges (hate those) and quit Desperadoes 3's badges for much the same reason. This one has like, 2 of them --- one that is very generous and one on a very small map. They were the only 'pain in the ass' I could define as such.
My playthrough of this game was --- Cursed difficulty for each initial mission without bothering with badges (You can't see them at that point anyway), then lower it down to Explorer when getting badges post game. I had around 73% done when I decided I'd just wait for the teased new content. Good thing I did too, Yuki, Zagan and the Treasure Hunt missions make some of the badges very easy.
Missing 1 Zagan mission and 5 Yuki mission and I'll have 100% it completely.
Because we as a community reward trash with money but get stingy with quality, we get less good stuff and see more small devs close, it's tragic.
12£ skin? ooo it looks pReTtY, but doesn't do anything outside aesthetics, oOoOoOh must have.
12£ dlc that gives you literally tons of hours of gameplay? Ah Mawh Gawd, OVERpRicEd!!
like do this from now on:
How many hours will I probably get of enjoyment, then divide the price by those hours.
That's what you are paying for, that's literally it, if you know you'll get 30 hours of fun out of it, 12 divided by 30 is 0.4 per hour.
Now think about how much you spend to go to the cinema and watch 2 hours at most of a movie?
Perspective.
As such, I can't help ignoring fanboy comments here about this being Mimimi's last offering and fans should get it; I'd definitely like to play it before I die, but I'm not dying to play it. As much as I love their games, I personally feel Desperados 3 was their best product in terms of both quality and quantity. Also, I do feel like Shadow Gambit is kind of a magic reskin rather than being very innovative (I particularly like Partisans 1941 despite its flaws because it introduced skill tree and camp mechanics to the real-time tactics genre).
Thanks to all the people providing critical info about the game after playing it. With all these arguments about overpriced DLCs, this sale I decided to get a game effectively without DLCs and years of development, Transport Fever 2, that I'm sure will surpass in playtime games like Cities Skylines and Euro Truck Simulator 2 from my library that I still don't own all DLCs for (by the way, I don't think playtime should be the sole measure of good games).
Doesn't mean I buy clearly subpar product though. Arkane's Redfall for instance: They are clearly the only triple-A Immersive Sim type developer left standing. The only major studio still championing what Ultima Underworld, System Shock, Deus Ex et all tried to achieve back then. However, buying a subpar looter shooter just for supporting Arkane? No. Speaking of which, Redfall is the least Arkane game to date, even leading to lots of staff resigning, and they've recently even announced a cinematic 3rd person action game in Blade -- which in some ways looks even further from what they are all about (will reserve judgement until gameplay is shown). By buying into these kind of products I'd send the signal that opting for change was the right thing to do.
Btw. the DLC to the first Dishonored are still my favourite DLC. In particular combined they are like oldschool add-on packs released in the 1990s for stuff like Jedi Knight et all. And Prey even went fully-on experimental with Mooncrash, turning the core experience upside down by going more rogue-like.
I think you confuse capitalism with democracy here...