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Something changing in a direction that doesn't suit your personal taste doesn't mean anything past that. You aren't obligated to like everything. And everything isn't obligated to conform to your personal taste.
I'm sorry you didn't enjoy the game. I do.
Have you played Commandos, or robin hood or CoH?
I can't say I even noticed or cared about that. So that would be a You issue.
and
Maybe the answer to these problems would have been to experiment with different groups of characters in the missions. The game even has a nice Random button on the team select screen for that.
Balance
Honestly, it is not just Suleidy (vine lady), most characters are very strong. If anything it is Afia who is below the curve. And the game in general feels a bit too easy due to that.
Matter of opinion, I liked it.
Different mission objectives. Admittedly these memory reading crystals were a bit underused in comparison to listening in. On the other hand, listening tended to be one of two alternative progression options in the missions it appeared in.
Tutorials are skippable. So, you don't need to do them. For players who want or need them it's good they are there.
Many characters and player choices brings with it limitations on what the main story can tell. Story can never guarantee a certain character is there to tell their story outside of dedicated sections that make sure they are there. And Mirror missions are main story.
Are you talking about the story segments in the Marleys deeper holds? Simply hiding that they keep repeating the same patterns of map structure. Considering these are one time visits with hours of playtime between this is an extremely minor gripe.
I got nothing here. I agree upgrades feel weird. But did you know you can turn them off again?
Another thing that never bothered me. In fact I found the save and load animations quite charming. And I enjoyed the mechanic's story integration
Another matter of opinion. They wanted to try a more open game. If developers kept remaking the same games things would be very stale (waves Call Of Duty from the distance)
As someone who was just replaying the first Commandos when Shadow Gambit came out I was shocked on replay how clunky that game was. Let alone that Commandos did not even try to tell a connected story of any kind beyond "it's WW2, you are elite soldiers".
Overall, I liked Shadow Gambit. Yes, it was not the same thing again. And it was a little too easy. But I had (and still have) a lot of fun and I would not put it below its peers.
The only real gripe I have is some badges are a bit too overly specific on what you have to do to get them, while not explaining their goals exact enough to be acquirable without some guide or a lot of trial and error.(Looking at you Deadly Ascent)
SG is indeed a bit too easy, far easier than ST, but that's more of a balancing issue than a core game design problem. I feel that more dangerous enemies with additional abilities would have helped a lot. A sequel would likely have addressed this, but that now seems to not be fortwithcoming.
I applaud the devs for trying out new stuff in a fresh new setting. It is not an unmitigated success in every aspect, but as the final game of this very underrated studio, it is an excellent title that offers comfortably familiar gameplay with enough new ideas to make it stand on its own.
And I didn't even know I wanted LeChuck Tactics before playing this.
It's weird you couldn't notice that the enemies are missing blood. What is this? A game for kids?
what exactly do you mean by experiment? Start a level with random characters? Then do the missison again with other random characters? or break between the levels and try different characters?
First game where the main characters is the slowest and weakest.
You don't like natural flow of conversations? What's there to like about having a 2 second pause between each dialogue?
Seems like even the developers were not clear what to use: Crystals or eavesdropping.
Yes you can skip them, But why MiMiMi never bothered for tutorials in ST or D3? Why so much hand holding in this game? It's like they are mocking the users. "hey, look at this superpower, it can be used like this, but wait dumb brain, it can also be used like this and this"
Mirror missiosn are main missions? What? How? So main missiosn appear after half the game is done? Dumb way to prove your point. THe mirror missiosn are nothing but an outlook on the past of the crews,
Yup. TO me it's not minor as it happens too much and too often.
You can even choose to ignore them. But upgrades makes sense when you have a really hard game and upgrading makes thigns easier. Looked like half-baked ideas.
I enjoyed the integration in the beginning. But you need to understand the concept of "quick" save. It should take a second or two to save and load.
I Think CoD mainly suffers from too many micro trtansactions and complex menu system with unstructured levels. CoD isn't ruined because they are same game with a guy shooting enemies and becoming a hero, it's simpyl because the studios choose profit over everything else. Look at FIFA, hardly any changes except squad and it comes every years and sells a good amount too. However, I really don't understand the idea behind this "let's try more open game" because game of this genre hardly ever ycomes out. The other game I recall is Parrtisans, and before that, D3 3 years back. Before that? ST. This is not a genre where things will go stale anytime. And now with MiMiMi gone, we probably not going to see anymore RTT games anytime soon. BEsdies, majority of COD want it to go back to its roots.
I don't know how a game controlled by mouse can get clunky as I too played COmmandos 1 2 months back and don't remember when the controls bothered me. Maybe you didn't like the fact that it didn't have shadow mode and did 0 hand holding. Besides, a game like commando don't need a full story. WW2 setting doesn't require such kind of complex story, you are a bunch of elite soldiers and you were given particular tasks. But why AFia felt she needed to join Marley and get tangled between Ignacia and her to earn "treasure"?
It's weird how you say it's on par with D3 and ST. That's like insulting D3 and ST. I am least bothered by badges when the main element of the game is weak. I enjoyed the game too but saying it's great or on par with previous games is honestly like blindly trusting a person so much that you start to ignore their bads. At this point it seems like people here defending jsut because the game comes from MIMIMI and they cannot fathom that they released an inferior product. Had the game relased by another studios, this would not have gotten a 10/10
I like the supernatural abilities very much - the cannon and the anchor are clear standouts -, I like the quirky and lighthearted atmosphere compared to the doom&gloom in Shadow Tactics and its addon. I love the training rooms and the individual characteristics of the islands, I like the clear distinction between short 15 minute missions and longer 45 minute ones. I adored the choice to bring in a captain's mirror, essentially offering you the backstory to your characters through playable missions instead of just dialogue.
All in all, a very well done game which hooked me the most a game has managed since Elden Ring came out. A clear improvement over Shadow Tactics for me personally. I put Armored Core aside for this as this was more fun. Would buy again.
I loved Shadow Tactics and Desperados (both 100% but for the speedruns) and loved Shadow Gambit.
The different approach is with the characters indeed, 8 characters that you can pick for each mission implies the story cannot unfold during the mission, not to the depth of the previous games, as they are not tailor-made for the team you have.
But what you get is more possible combinations, more synergies, more ways to engage each map.
What it loses a bit in story, it gets in fun and character design.
I agree that the game wasn't a challenge (did it in Cursed Difficulty), but I'm replaying Shadow Tactics on Hardcore and it's not that hard either - as long as I don't try speedrunning. You just get good at this, and games don't challenge you that hard I suppose.
I loved the different style of gameplay in Shadow Gambit, and I loved the deeper stories in the two others. It's just a taste thing, doesn't mean SG is worse. As said above, OP, it's a 'your tastes' thing rather than a quality issue.
And for the tone and lack of blood, come on. I'm reaching 40 and didn't even notice the lack of blood, what are you on about the 'forgetting about your older audience' haha.
But if we look at "your taste" thing, then there is really no point for having criticism or debates over any issue. I have played so many hours in S.T.A.L.K.E.R SoC and it holds a special place in my heart. But if someone comes and says it's a bad game with tons of glitches or bugs, then me denying that and saying it's "your taste" as it has a cult following for a reason then that simply makes me an ignorant.
You unlock isabelle in level 9 and you still play 8 levels with her. She's the last character you unlock. The last 2 characters I unlocked: Pinkus and canon lady, I barely used them. That's the problem with choice. NO matter what last chracter you unlock, you will only get to play 2 levels. In D3 and ST, you only had 5 characters with good story backgrounds, that's why whenever one character was missing, its lack was felt and I really cared for the characters. That's what less characters and good story background means. I play games for its story and gameplay.
Really? That's the first thing I noticed: I killed a dude and not a splatter of blood. That's what playing previous Mimimi and other RTT games did. This game was made for kids and that's a stupid decision IMO when majority of the playerbase is adults. this is what I meant. If your majority of audience is adults, cater to them, not the minority, especially when it's your LAST game.
Again, I loved Shadow Tactics and Desperados 3, but for example one could argue they have no replayability. You finish the story, complete the challenges and you're done. Each mission will always be the same.
In Shadow Gambit, you can mix and match the characters, you can decide to challenge yourself and use only one character for a mission, it's more 'sandboxy'. It lacks a bit in story, indeed. But way more replayability, the gameplay is funnier - so I felt.
But this games bridges the gap between Commandos and Dishonored. Which is pretty fine to me.
Shame that this will be the last one. With the rising prominence of systemic gameplay (see Zelda or Baldur's Gate 3) -- I think one of their next games could have been a commercial hit. In particular if they would have further branched out into coOp or more interactive environments/physics to mess around with (Streamers' delights). Larian did have a bumpy ride throughout their 25 years of mostly battle themselves, including publishers telling them that the games they wanted to make wouldn't sell and the studio even being on the brink of bankrupcty at least once. They've persisted and now they've hit it pretty big time with BG3.