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for example, the enemy who's a sniper, is so easy to kill him. I will give the devs a free advice: let say that there were some objects on the map that if the player goes near them it make the sniper aware of your presence, obviously the player can see them or find a way to find them without activate them.
I'm liking the game and specially the characters, it would be nice that it was a bit more complex, at least the beginning. Maybe when I reach the end of the game I would imagine becoming more difficult.
Game starts out on the easier side, with all the options you have. Once I've reached island 7, then the map layouts, guard variety and overlapping lines of sight do make things more challenging. From that experience, I expect the endgame map difficulties to be fairly similar to their previous games.
I do more than needed on the maps, at least on the first mission on them where I hunt down the named NPCs and try to take out most high-rank NPCs that I've found are linked to badges. And I refused to let alarms go through, instead reloading and trying another way.
I have never got stuck anywhere there is always unique solution to your puzzle which i like.
Generally, it's easier than D3 as it's much easier to bypass the guards and get critical positions.
There're many scenarioes requiring multiple disposal at the end of act 2. But not so many time intense actions as D3 - most of the characters didn't have the capability of double killing, though I've used multiple shadow modes sometimes to coordinate distracts and attacks.
Sometimes, with not very good team composition, I'd even intentionally trigger the alarm by force killing some guards at nasty positions and then dash or teleport to safety.
Much fewer s/l than D3 for sure, as I've constantly fought under alarm. It's fun.
I don't know, maybe the characters are too overpowered or I'm already used to highest difficulty on ST and D3.
I wanted to play on Cursed difficulty at first but there's warning that it's not recommended for first run. So I go for Legend.