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my main complaint of the game is that it is significantly worse than the other 2, and I can't really shake that feeling while playing the game. I still gave it a positive review, but I considered giving it a bad review because a lot of the things that make it worse should have been caught early in the design process and since it is a spiritual succesor to those other games, it deserves, at least partly, to be judged in relation to them. Still a really good game, but more of a 7-8/10 to the 10/10 games that came before.
Now, if there is nothing to compare with, how can you evaluate a game? You can't. Then we are left with it's own mechanics... Well they just work properly, nothing to say much.
My oppinion - it's just nothing special. Sure we have ability to choose crew, but overall game does not provides anything unique. Skeletons AGAIN. Beaches, caves, inquisitors purging with fire AGAIN. Asian characters talking broken english AGAIN. Save scumming AGAIN. I mean, dude, we seen that so many times in gaming, how about something fresh? Super generic game with veeeeeeery long pauses between character's voice lines, stertching story so much that you want to pluk out your hair.
There are some medals to aim for, but they are locked until you beat something later, forcing to replay levels extra time. BUT, game also forces to replay same level over and over story-wise without much difference in geometry or tactics.
It's like Shadow Gambit wants you to have an average gaming day in your life. But we play games to get something exciting, no??? There is no blood or real fatalities to please our eyes, no fanservice, no epic battles, no big destructions. Just stick your sword into noname dudes and call it a day... Meh. Some customisation (of ship / crew) or secrets could entertain us for a while, but there is no such things as far as i know.
This game is like eating very normal bowl of rice without any bread, salt or meat, no souce, no tea and no frined to share it with.
I am not a big fan of pirates but What they have done in this game like Pirate ship talking to you , All small tales of crew members these small things makes it fun to play.
Now coming to level design i have played with random crew and No where i got stuck i always take random members and all level seems possible. It's incredible and fun
Regarding the GPU usage you can simply turn on V-Sync to limit the amount of frames that are being rendered :)
For example, we have a "spectrum of score" from 1 to 5. One means terrible while five means excellent. So three means normal or abstain.
When people choose 4 or 5, then it basically means other players should buy it. When people choose 1 or 2, then it basically means other players should black list the game. But when we choose 3, what does it really mean? Does it mean "you don't care" or "it's still worth it to buy it" ?
On the other hand, when 5 people vote for 4, because it's considered to be good game and others should buy it, and 5 people vote for 1, because they just hate the developer or it's not the right game genre for them or they got banned for cheating, they would yield an average value of 2.5 which means other people should black list it.
So in this case the 5 haters will win the vote and will be successful in bringing down the game or developer. While if we think of it the other way, by using a binary scoring system, 5 vs 5 should yield a draw. Hence it will give a fair chance for everyone to decide for themselves on whether to buy it or black list it.
I'm pretty sure the creator of Steam have this kind of mindset. He want everyone to have equal power in giving a score for a game. Because in the end, it's about 50%-50% chance to buy or not to buy.
Either you are a very old person who has too much gaming in life or someone who can never enjoy life at all. LOL.
It's 2023. PC games have existed since DOS era. The industry have existed for more than 4 decades by now. What more originality can you expect from a software which acquire input from keyboard & mouse?
There's nothing original in the game industry from several years ago and there will be nothing original for decades to come, if the input is only keyboard & mouse. You'll always complain about the same "nothing original" statement or "boring" statement to thousands of games in Steam until we have colonized Mars.
If you want to experience something original or new, then go to full VR games or games that require bodily movement. Lots of sexual games are now available in Steam with full VR support. In fact try to find a body-sensor device and a game to play with it, just like in "Ready Player One" movie. That will be "original enough" for you to enjoy. But will you still be alive when human invented those products?
So wake up and smell the roses dude. Just enjoy life and stop being negative about anything.
Secondly, stealth strategy is "niche" in grand scale.
ALSO this month has been packed full of amazing games and other releases. From BG3 to Armored Core 6 in ~2 days. With tons of indie titles like Bomb Rush Cyberfunk (similiar to jet set radio) in between. So people who wanted this game NOW, based on demo or love to genre, will have gotten the game now. The people who randomly buy 40$ games without playing demo will possibly come later
Yes, i am old, yes there are unique games or atleast ones that try to bring something fresh. Besides, there are hundreds of unique old games which noone ever attempted to copy, like Isle Of Four Winds, Tone Rebellion or Viva Pinata.
There are no new types of bread. They are all just part of bakery which contain only egg, flour, and water. You can combine them with other ingredients such as sugar, chocolate, or even fruits. But they are nothing new in the culinary business. Just like your complaints above.
And what about chickens? You can find a wide variety of dishes which serve chickens in various flavor but they are all just chickens. Same goes with dishes based on beef or dishes based on pork. What about chips, cookies, and ice creams? They are all the same for many decades but only differ in flavor.
So what's fresh about dishes in the last decade? NONE!
All modern games comprise of 3D meshes. They all have textures. They all have vectors. They all have animations. They all have embedded video. They all have sound effects. They all have UI. They are all basically the same. The only thing which distinguish them is how the developers combine "each component" just like how chefs in every restaurant combine "each ingredient" in their dishes.
Shadow Gambit differ in the 3D meshes, textures, vectors, animations, embedded video, etc. Just like how chickens, beef, pork, chips, cookies, and ice creams are different from one another only in flavors. Not one of them is entirely different from many decades ago.
They only "new dishes" which you can claim to be "original" is if you eat a rhino, whale, or hippopotamus. If we make an analogy to PC gaming, then you'll have to play games which do not use keyboard + mouse as input. It's like if you dive into VR games or games which require body-sensors for movement, just like "Ready Player One" movie.
So seriously dude. You're complaining for the wrong things.
You asked for explanation about negative part. I gave you enough, yet you refuse to listen. What the... Feels like talking to wall, i am out of here.
In the thread about providing an FPS cap, one user says he has vysnc on, and is getting 100 to 900 FPS. People in the thread mention going into the nvidea control panel and setting the FPS manually for the game, but Shadow Gambit does not show up for me in the control panel.
Tbh, I just checked your profile, expecting all the latest blockbusting games to be prominently featured (all of which typically as derivative as they come). But you got me there. :D
That said, I don't think Shadow Gambit (or Desperados 3 before it, nor Shadow Tactics) was ever meant to offer all-new experiences. In fact, they're love letters to a (then) long-forgotten kind of genre and gameplay. Similar to the point&Click adventure revival from a few years back -- or the revival of isometric, tactical CRPGs (first on Kickstarter/indie level -- now genuinelly going AAA with Baldur's Gate 3).
I think that Desperados 3 in particular branched out a bit from that though already. Some of its levels where genuinelly sandboxy - like a top-down Dishonored. It is also VERY underrated in how it blends its mechanics with its (simple and cliche on purpose) Western movie revenge story -- down to the very last, well shot. Plus Mimimi haven't merely "copied" genre tropes, but made them their own and mastered them. Something that cannot be said about the bulk of point&click adventure throwbacks, ditto tactical isometric CRPG revivalists.
Still not far into Shadow Gambit so far, so cannot yet say whether is superior over Desperados 3. But the EDGE review talks about a major plot twist later on, all supposedly linked to the game's mechanics. Can't wait to see what they pulled off here. And yes, I'm genuinelly having fun again. But going into a game like Shadow Gambit and expecting it to re-invent the wheel (both setting AND mechanics)... not gonna happen. Just as its predecessors, it's not meant to offer that kind of thing. Mimimi know their inspirations -- as well as their target audience. "Sticking your sword into inquisitors puring fire" is supposed to be the name of the game. As is "save scumming" -- incorporated into the narrative beats of the game this time.
Nobody has to like any of that. But dismissing that is kind of missing the point.
Say you have a purple guy who can mind control enemies - u take control one enemy, u have 1 shot in his rifle, u take position, kill another enemy run. Repeat.
Before you know it - u killed everything with single character, and the only situations u need another one - is 2 or 3 enemies connected together.
Thats extreme most abuse mechanic in the game. But other sings are pretty abusive as well.
It could be countered with good quality game design and enemies, and its not there. Also there are barely 2 missions u have to forse play with other, not you main characters, which are shadow teleporter, green bush lady and mind control guy.
also enemies pretty much behave like dumb. U have no penalties on raising alarm. etc etc.
Game is very good, the thing is its like good Ferrari that rides 100 km\h max. Its a very good car. Its endgame sucks. And that car, as is this game - is only about endgame.