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Thanks for your feedback! Are you sure you are having good performance in true 4k resolution or are you playing in 1080p which would make a huge difference. I have a very smooth running Ryzen 9 5950X + RTX 3090 system which runs most of my games locked at 60FPS or even 120FPS in some other Unity Engine titles (Overload). Minecraft RTX in 4k is a bit of an issue too (around 30fps) but there I can blame slow Java and low performance 3rd party mods. Lego Builder's Journey runs much worse in native 4k DLSS disabled (10-30FPS) and still has a blurry look to it and I don't mean the depth of field effect. believe me I play all kind of AAA games and own almost 700 games in Steam and I know what I'm talking about. I'm running 471.41 on the nvidia driver side which is maybe not the latest but a quite recent one and I haven't read about a game-ready driver for this game.
I played through the game by now and recorded it, see performance yourself here https://youtu.be/3n7HF0lb2tk with a small FPS counter in the top left corner.
thanks for the feedback. I just ran it again to see if there maybe was an update. Meantime I updated my nvidia drivers several times and I'm generally really happy with the performance usually hitting 60 to many hundrets of FPS in dozens of AAA games I run. I have a big collection of games so I do have a comparison, also running a 120hz 4k screen and being really sensitive to low FPS.
So I picked on of those darker maps that I remember to run especially bad and there we go, still no FPS improvement with way too little FPS for what it is. Here is a recording https://youtu.be/wYY5lrrx0Ns mind the frame counter in top left. It starts with DLSS on and then I turn it off to show the difference. DLSS off looks pretty mushy and blurred so this is not an pleasing option for me.
Please don't take it personally but until I see a video where you reach 40-50FPS in that world proofing the settings are maxed out on a 2080ti I stick to my initial statement the game perfomance sucks and should be better. Look around how other raytracing titles perform with like 1000x more polygones and surfaces, this is just ridiculous.
I agree this game is poorly optimized. My 2080 Ti can handle any current 4k game at a minimum of 60fps, but here it dips into the 40's. Not saying it's perfect, but 40-50fps is pretty playable for this type of game:
https://youtu.be/t0vOZrt1Dl4
Thanks you went through the effort in making this and it explains our difference in the experience: It's the DLSS on Auto setting which reduces quality significantly. You also picked a light/moderate map to render. For the sake of comparison I just recorded another video of the exact same map and 3 different DLSS settings on my RTX 3090 and also copied your settings: https://youtu.be/RCsyXqJ8uSo - In best possible quality it is down to below 40 fps and running the game with your settings above 60. So you should suffer from low fps too in later maps, especially the darker ones with different light sources and you don't have the game set to highest fidelity.
Try driver 511.79 and enable DSR - Factors or smoothness (you don't need to use it, just change something is enough)