The Fermi Paradox

The Fermi Paradox

Sima Yeet Jul 1, 2021 @ 5:25pm
Alien Interactions?
So I played the demo 2 times and that had some decent interactions. I've only done one full playthrough (which felt very easy) but I was curious if the lack of interaction I experienced in my first full game was just bad luck or if there really isn't much interaction between different planets (even of the same species) especially in the solar and FTL stage where you would think exploration, travel and intergalactic communication would be more likely. I also feel like the Solar and FTL stages should be the longest stages. Most of my societies hit singularity annoyingly fast.
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UrdnotMark Jul 1, 2021 @ 5:58pm 
I agree. I think colonies should text back the homeplanet just to confirm everything is okay or there should be some kind of communication between same specie's planets. Maybe we both had bad luck.
I also felt singularity age easy to reach once the civ arrived to FTL.
LaChouette Jul 1, 2021 @ 6:09pm 
The amount of interaction currently in the game is, as far as I'm aware, the same as in the demo:
- sending signals
- receiving signals
- one-time interactions if a ship lands on an occupied planet
Arcanestomper Jul 1, 2021 @ 6:57pm 
It's not just a lack of interaction. As far as the game is concerned a colony is it's own separate species. I had a second colony ship reach a world that my first fleet had colonized and there was zero indication that they even recognized each other.
SBA77 Jul 2, 2021 @ 1:06am 
They definitely need to work on factions remembering each other once they have met. In one of my games in the demo; I had the Prun meet with, successfully observe and mutually enlighten the humans. Later when the humans sent out their own colony ship to the Prun's colony, the whole contact event chain started again as if these two species had never met before.
Originally posted by SBA77:
They definitely need to work on factions remembering each other once they have met. In one of my games in the demo; I had the Prun meet with, successfully observe and mutually enlighten the humans. Later when the humans sent out their own colony ship to the Prun's colony, the whole contact event chain started again as if these two species had never met before.
Yeah, I had a ship of dinosaurs interact with a previously established dinosaur colony as if they had no idea who they were. This ship had originally been on course to Gliese, where they met with the Kaar and retreated from a first contact war. Having met the dinosaur colony, the dinosaur ship redirected back to Gliese, and started the first contact event chain over again. I'm not sure if the ship would have gone back to the dinosaur colony in an awkward series of ping pong or not, because I gave up and had the dinosaurs wipe out the Kaar and colonise Gliese.

I think that to avoid this scenario in future updates, a colony ship encountering a planet occupied by the same species should not only recognise them as such, but have the option to join with the established colony instead of continuing on their journey.
elizebell Jul 2, 2021 @ 5:51am 
Another thing that annoys me is if a first contact war happens there is a chance for the home civ to lose even if they have the advantage in every way. You are telling me that a Nuclear age Invaders can beat an Lightspeed one? Come on.
I can sort of get a more technologically inferior civ winning against technologically superior invaders, aside from that being the plot of every alien invasion film ever, there’s plenty of real world examples of countries driving away more powerful invaders, but the other way around is just stupid.
Sima Yeet Jul 2, 2021 @ 11:27am 
Originally posted by elizebell:
Another thing that annoys me is if a first contact war happens there is a chance for the home civ to lose even if they have the advantage in every way. You are telling me that a Nuclear age Invaders can beat an Lightspeed one? Come on.
I can sort of get a more technologically inferior civ winning against technologically superior invaders, aside from that being the plot of every alien invasion film ever, there’s plenty of real world examples of countries driving away more powerful invaders, but the other way around is just stupid.

I've actually had the opposite issue where no matter what the defending Civ will win even if they are a few tech ages below the invader.
elizebell Jul 2, 2021 @ 11:36am 
Again, the reverse doesn’t bother me so much because there’s plenty of examples of the technology inferior nation winning against a technologically superior on their home turf due to tactics like guerilla warfare, attrition and taking advantage of the invaders not having that many resources. It’s happened of times both in fiction and real life.
Having a technologically inferior invader win against a superior civ though is just moronic.
UrdnotMark Jul 2, 2021 @ 12:58pm 
It happened to me today again, lol. A colony ship from the Esh was sent to the dinosaur homeworld, they left to other world that had already an Esh colony and then the ship was dancing between the Esh colony and the dinosaur homeplanet. And each time they arrived to each planet it was like a brand new meeting (that helped me reach singularity era faster). They went from nuclear to singularity era living in the spaceship hahaha I felt they were like quarians from ME. At the end I was like "Can't you just join the Esh colony or move to another freaking star?"
elizebell Jul 2, 2021 @ 1:11pm 
If that happens unless the nomad ship counts towards your singularity I just let the ship blow up in the next extinction event it stumbles across.
Arcanestomper Jul 2, 2021 @ 3:43pm 
I've had ark fleets with hundreds of millions or even billions of colonists. Whereas a civilization on a planet might recently have suffered a set back that put them in the low millions or even thousands. So in that case I could see a technologically inferior invasion succeeding by dint of mass quantity.
SBA77 Jul 2, 2021 @ 5:05pm 
Originally posted by elizebell:
Another thing that annoys me is if a first contact war happens there is a chance for the home civ to lose even if they have the advantage in every way. You are telling me that a Nuclear age Invaders can beat an Lightspeed one? Come on.
I can sort of get a more technologically inferior civ winning against technologically superior invaders, aside from that being the plot of every alien invasion film ever, there’s plenty of real world examples of countries driving away more powerful invaders, but the other way around is just stupid.

That's another thing they need to do to improve combat, factor in the technology of the combatants
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