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Сообщить о проблеме с переводом
If the drowners later get a similar upgrade item, the same applies to them. With gears the question is a lot more complicated because you get so few of them and you have to choose between multiple resources to upgrade so I don't know the answer.
Already addressed the second question too, but I think the more accurate answer is "only if you're close to getting an unit to be useful or if the next fire sphere/skull after getting an useful unit takes a long time". That's ONLY IF these conditions are true. Otherwise follow steps 3 and 4. This applies both to units you can't buy yet and units you can buy but aren't strong enough to be useful.
else just save em i guess
But what isnt calculated in that is that there are benchmarks that double the Minion output, Meaning that having twice the number of units is better than making more money per unit.
The third problem that affects the most efficient use is, that the buffs stack additively, while spreading the buffs leads them to being stacked multiplicatively.
My Guess of the Most efficient use of the Buffs is, most number of buffs on the highest tier unit while still trying to spread them as much as possible.
for example with 5 Buffs in Demon Faction I would give:
2xBelphegor, 1xLolmisho, 1xAbaddon, 1xHaagenti, 1xDantalion, 0xAgriel
Additive Stacking:
1 Gear increases the base production of a unit by 100%
Base Production = 100
+1 Gear = +100
Total Production = 200
+1 Gear = +100 (Base Production is 100 not 200 - this is the production after the increase through gears)
Total Production = 300
This is the way a Single Multiplier is increase a single units Production (Gears, Skulls, Fire etc)
And then there is Multiplicative Stacking which is much more powerful.
We have 2 Units:
Unit A produces 100 Gems
Unit B produces 100 Unit A
We add 1 Gear to each of them which would result in:
Unit A produces 200 Gems
Unit B produces 200 Unit A
With the same 2 Gears as in Additive Stacking we are already producing 400 things in total instead of 300. > We already produce 25% more things. And this keeps piling up quite fast:
Lets just say we have 4 Gears:
Additive Stacking: 100 Base x 400% (4 Gears) > Total Production 500
Multiplicative Stacking: 4x100 Base and 100% per Base > Total Production (4x200) 800
Yes, I know we have not even facored in that the higher level units would increase the amount of lower units which would result in even more production of this lower unit for the next lower unit (check out the math at the bottom for it) which will increase the production even further.
tl;dr always stack the same multiplier across your all your units e.g. on demons make sure each demon has at least one Fire Sphere.
In terms of different Multipliers like Gear and Fire Sphere. You can stack them on the same unit as they multiply each other but then again do not stack multiple gears on the same unit unless its a boiler or all your units already have gear on them.
As for the people that want to have a little bit more math involved:
Additive Calculation:
Base Production x (1+(Amount of Multiplier x Multiplier Factor))
e.g. 5 Fire Spheres, 100% increase per Sphere, 100 Base Production
100 x (1+(5*100%))
100 x (1+5)
100 x 6
600
To compare it the the Multiplicative Calculation we have to be fair enough to add another 4 units tho, in order to simulate the production between them. Each units has a base production of 100 and no Spheres:
600 x 100 x 100 x 100 x 100
60.000.000.000
Multiplicative Calculation:
(Base Production of Unit X x (1+(Amount of Multiplier x Multiplier Factor))) x (Base Production of Unit Y x (1+(Amount of Multiplier x Multiplier Factor)))...
e.g. 5 Fire Spheres, 5 Units, 100% increase per Sphere, 100 Base Production each
(100 x (1+(1x100%))) x (100 x (1+(1x100%))) x (100 x (1+(1x100%))) x (100 x (1+(1x100%))) x (100 x (1+(1x100%)))
(100 x (1+1))) x (100 x (1+1))) x (100 x (1+1))) x (100 x (1+1))) x (100 x (1+1)))
(100 x 2) x (100 x 2) x (100 x 2) x (100 x 2) x (100 x 2)
200 x 200 x 200 x 200 x 200
320.000.000.000
Additive Production = 60.000.000.000
Multiplicative Production = 320.000.000.000
Difference = 320/60
= 533%