Realms of Antiquity: The Shattered Crown

Realms of Antiquity: The Shattered Crown

Zeluvius May 4, 2021 @ 10:43am
*Spoilers* Non-Hero Solo Run
Now that I know the flow of the game, its time for the part ive been working toward.. the non hero solo run!

I figured I would label the classes below and see how viable I think they are for it. If you know any secrets in particular to a certain class feel free to list them. I do not recommend attempting a solo run other than hero until youve completed the game once.

Fighter - Viable, access to early Runic Plate and broadsword will carry you until you get to legend equipment. Once you have winged boots, essentially a demigod. No need for spellbooks makes carrying potions + light not to bad. The inability to sense anything without gems could be tedious.

Skill Point Spread - Melee 4, Crit 4, Defense, 4, Resist 4

Rogue - Possible but Not Viable - Without the action points offhand wielding is not efficient for a solo build. No access to wands or the Sidhe Longbow (Adamantyr says rogue can use it, may require testing, might of been crazy person) makes it so he requires ammo if your playing ranged considering the Tri Crossbow requires 3 quarrels per shot it makes it impossible to maintain. You could dump hard into Defense + Melee to make a weak fighter, but you would have to be some ascended level masochist. The black pit alone seems insurmountable. Though foci can make up the difference between leather and plate.

Skill Point Spread - Ranged or Melee 4, Defense, 4, Crit 4, Resist 4

Wizard/Warlock - Viable - Glass Cannons, cloth usually has very high resist though which makes it tolerable for the toughest mobs (ones that cast). The ability to summon help can be exceptionally helpful, and lore is not terrible. Access to wands heavily suggests a fully ranged build, even though the warlock technically has a slightly better skill in melee in weapon selection.

Skill spread really depends on what you want to do the one I am personally going to be doing for Warlock is.

Ranged + 5, Violet + 3, Crit + 4, Defense + 4 with an emphasis on the spellbooks, Eicher, Tormanen, Bynum and Roppolo.

Crusader - The easiest aside from hero - Red Magic is Great, Can use most Weapons, Can use Chain Mail. Super useful and fairy straight forward. Get Liber Dramis and smash your way through the game. Might be the strongest class in the game aside from hero. Legend Longsword, Mystic Hauberk, and Arcane Scutum is great, You can even swap the scutum for an iron foci in the early game.

Melee + 4, Red Magic + 3, Defense + 4, Resist + 5

Paladin - Bonk Stick Fun - Blue magic is reallllly strong, and having more of it doesn't hurt. Only limited to blunt weapons there are some fairly good maces, and access to plate and shields helps a ton. Once you get (i cant remember the name.. sonic or magnetic hammer? Its a one handed mace) legends armor and an arcane scutum your pretty much good to go for the game.

Melee + 4, Blue + 3, Crit + 4, Resist + 5

Havent played with Bard or Ranger yet, though I suspect bard is basically rogue with spells and ranger is strong due to access to the magical longbow and green magic is very strong.

Things I am still trying to figure out:

How much lore is required to unlock the gold tower word and read the book in Trestan for the raider hideout? Is there alternative methods to read those books?

How to get more stat bonus crystals now that they were wisely patched out of the bazaar :) dragon farming maybe?
Last edited by Zeluvius; May 4, 2021 @ 11:07am
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Adamantyr  [developer] May 4, 2021 @ 10:59am 
FWIW, the Rogue can use bows.
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