Hammerwatch II

Hammerwatch II

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Toshis8 Jun 21, 2023 @ 3:27am
Multiplayer character is not saved
Create a multiplayer character and play. Then in the main menu both multiplayer and single player load windows are empty.

Create single player character and play. Single player character appears only in single player load screen, not in multiplayer.
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Showing 1-8 of 8 comments
KellyFromSales  [developer] Jun 21, 2023 @ 3:44am 
Characters are tied to saves, so you need to load that particular save for that character to be present. This applies for both singleplayer and multiplayer (where characters are tied to the hosts save)

some examples, in multiplayer:
> if you join a game and have no character there, you can create one on joining.
> if you join and you have an existing character in that session, you load in as them.
> if you're host, you can load your save with your character, and all the others in case those people join back.

Unlike HOH, You cannot take a singleplayer character into a multiplayer game, nor can you take a character from one multiplayer game into another, or continue it in singleplayer.

Does this explain your issue? I'm guessing you weren't host and your character is in the hosts save?
Toshis8 Jun 21, 2023 @ 4:31am 
I was the host and played with friend. Today tried hosting mutltiplayer game and clicked start with only me in lobby. Game asked me to create new character, didnt give an option to choose my last character.

Let's say I played multiplayer and developed a character i like. Now I want to play that character alone but cant? Or, for example, have a great character in single player and i want to use it in multiplayer with a friend, but cant? Please make it possible, that would be very nice, if you can.

edit:
Now that i think about this, i am not sure who was the host, we were experimenting and each of us trying to host, not sure who ended up being a host.
Last edited by Toshis8; Jun 21, 2023 @ 4:37am
Toshis8 Jun 21, 2023 @ 4:34am 
I assume mixing characters brings problem with story progress, but maybe there is a way to find solution?
Runaan Jun 21, 2023 @ 4:41am 
With this system you might as well dissable public lobbys all together becuase it makes no sense to play public.
Stump Jun 22, 2023 @ 8:49am 
Originally posted by KellyFromSales:
Characters are tied to saves, so you need to load that particular save for that character to be present. This applies for both singleplayer and multiplayer (where characters are tied to the hosts save)

some examples, in multiplayer:
> if you join a game and have no character there, you can create one on joining.
> if you join and you have an existing character in that session, you load in as them.
> if you're host, you can load your save with your character, and all the others in case those people join back.

Unlike HOH, You cannot take a singleplayer character into a multiplayer game, nor can you take a character from one multiplayer game into another, or continue it in singleplayer.

Does this explain your issue? I'm guessing you weren't host and your character is in the hosts save?

Yeah, unfortunately it seems like this system will make playing with friends very difficult. If anything, a system like this would actually make a little more sense in a roguelike/lite game, ironically. Where progress is fleeting and you're really there for the moment-to-moment gameplay. But in a game like this where progress is persistent and long-term, it feels like the old system would be even more important to have here than in the previous installments, where players are really going to want to play their character, and not a new one every time they want to play with a new person, a different friend group, on their offtime, etc.

And I understand that there is likely issues with story/quest progress. But at the same time there are ways around it that aren't too elaborate. Either have the entire sessions quest progress tied only to the host. Or, have a system where if your character has a quest available, and they haven't done it yet, they can pick it up/recieve credit for it in the hosts session. And maybe in the latter case, just make it so that joining characters have to at least be at the same point in major story events as the host in order to join. That way it'll further encourage players who are further along to go back and help their friends who aren't quite there yet.
Last edited by Stump; Jun 22, 2023 @ 8:57am
DEATHSTROKE Dec 29, 2023 @ 5:28am 
this need to be fix !!! you should be able to use your characters in both single player and online mode.

started the other day in single play (playing on ps5), when to try out some online and had to make a new character for online mode. this is so lame. please fix
Thyraxx.void Dec 30, 2023 @ 8:31am 
Originally posted by DEATHSTROKE:
this need to be fix !!! you should be able to use your characters in both single player and online mode.

started the other day in single play (playing on ps5), when to try out some online and had to make a new character for online mode. this is so lame. please fix

For PC this has been in the game for quite a while now, for consoles it's being worked on from last thing I heard. Also didn't hear of an ETA.
DEATHSTROKE Dec 30, 2023 @ 9:21am 
Originally posted by Thyraxx.void:
Originally posted by DEATHSTROKE:
this need to be fix !!! you should be able to use your characters in both single player and online mode.

started the other day in single play (playing on ps5), when to try out some online and had to make a new character for online mode. this is so lame. please fix

For PC this has been in the game for quite a while now, for consoles it's being worked on from last thing I heard. Also didn't hear of an ETA.


k, good to know. Thanks
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