Disney Speedstorm

Disney Speedstorm

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Athena May 28, 2023 @ 9:42am
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Evidence of manipulative AI
Alright my friends, this will be a lengthy one.

TL;DR: AI speed up or down based on your level and perceived player ability while their level remains the same. Avoid this game if you want your racing ability to matter.



Introduction:
More than a month ago I released a small experimental youtube video where I waited for 25 seconds at the start of the race and then try to catch up to the AI. Then I raced the same race from the start. The finish times were as if the AI waited for 25 seconds at the start of the race as well. Evidence of manipulation.

After that, I decided to go a bit bigger on it. Though halfway through editting my video I realized I was putting more effort into this than Gameloft had and I kinda binned it. So instead I'll quickly summarize my findings here since rubberbanding has been mentioned again in another thread.



Acquiring of data:
This time I wanted to grab something that I could measure. The average speed of each racer. Because we know the duration of the race and we can find out the track length, we can easily use that formula we all learned in early high school to find out the speed.

When I waited for 25 seconds at the start, I wouldn't use any items until I caught up with the 7th place racer so that I wouldn't sometimes get teleport and sometimes not. All of this just for clean data.
  • I did all the data capture in Season Chapter 4, Race 3.
  • The length of the track is 2.97Km according to Wiki. That means 5.94Km per race.
  • 10x - Waiting for 25 seconds at start at -1 recommended Level
  • 12x - Racing from the start at -1 recommended level
  • 11x - Waiting for 25 seconds at start at recommended Level
  • 10x - Racing from the start at recommended level
  • 11x - Waiting for 25 seconds at start at +1 recommended Level
  • 10x - Racing from the start at +1 recommended level
  • 3x - Waiting for 25 seconds at start +18 recommended level
  • 3x - Racing from the start at +18 recommended level
  • 4x - Racing from the start at -13 recommended level

I wrote down my times for all these races. I wrote down the tikmes of the fastest three AI's and the slowest AI. Then I averaged these all out to get to 1 average time per variable that I've described above. Then used that time to measure the average speed.



The results:
There is some really weird stuff going on with the AI and their speeds. Check it out.

Waiting at -1 Recommended Level
Time: Average Speed: Adjusted for 25 sec: Me: 2:39:20 134.2 Km/h 159.3 Km/h Fast AI: 2:25:47 143.8 Km/h Slow AI: 2:43:53 130.4 Km/h


Race at -1 Recommended Level
Time: Average Speed: Me: 2:16:05 157.1 Km/h Fast AI: 2:19:33 153.2 Km/h Slow AI: 2:31:27 141.2 Km/h


Waiting at Recommended Level
Time: Average Speed: Adjusted for 25 sec: Me: 2:37:24 135.9 Km/h 157.4 Km/h Fast AI: 2:27:48 144.7 Km/h Slow AI: 2:44:42 129.8 Km/h


Race at Recommended Level
Time: Average Speed: Me: 2:16:20 156.8 Km/h Fast AI: 2:18:40 154.2 Km/h Slow AI: 2:33:00 139.7 Km/h


Waiting at +1 Recommended Level
Time: Average Speed: Adjusted for 25 sec: Me: 2:39:30 134.1 Km/h 159.5 Fast AI: 2:31:24 141.2 Km/h Slow AI: 2:45:54 128.9 Km/h


Race at +1 Recommended Level
Time: Average Speed: Me: 2:16:07 157.1 Km/h Fast AI: 2:19:33 153.2 Km/h Slow AI: 2:32:13 140.4 Km/h


Waiting at +18 Recommended Level
Time: Average Speed: Adjusted for 25 sec: Me: 2:28:00 144.5 Km/h 148 Fast AI: 2:34:00 138.9 Km/h Slow AI: 2:51:00 125.1 Km/h


Race at +18 Recommended Level
Time: Average Speed: Me: 1:56:00 184.3 Km/h Fast AI: 2:03:30 173.2 Km/h Slow AI: 2:05:30 170.3 Km/h


Race at -13 Recommended Level
Time: Average Speed: Me: 2:11:40 131.7 Km/h Fast AI: 1:50:40 193.2 Km/h Slow AI: 2:15:20 158.0 Km/h
All raw data can be found here:
https://docs.google.com/spreadsheets/d/1uuI7JQLcTcNa6ahI-B6KzZRHhUtEzhUqoUTcdmJvV0I/edit?usp=sharing


Kowalski, analysis:
Hyper-speed AI when I'm underleveled as f-
The most interesting thing I've noticed was my latest experiment. Here I was playing as a lvl 1 Mowgli, the AI suddenly went at 193.2 km/h. Which is something my lvl 32 Mike can't even get. Keep in mind that this race recommended level is 14. So just because I went with a lvl 1 racer, the game decides that winning should be 110% impossible. And breaks all the rules to make sure this happens.

If we take three data points for OUR average speed:
Level 1 = 131.7 Km/h
Level 14 = 156.8 Km/h
Level 32 = 184.3 Km/h

Now we can make a VERY ROUGH estimate of Km/h increase per level.

Lvl 1 to 14 = 1.93 Km/h Per Level Average
Lvl 14 to 32 = 1.72 Km/h Per Level Average

We can see a downward trend, but let's forget about that. Let's give the AI the benefit of the doubt that there is no downward trend. This will make the following the best case scenario. We know my lvl 32 speed, and now we see how much faster the fastest AI is. 193.2-184.3 = 8.9 Km/h Faster. 8.9 / 1.72 = 5.17.



Conclusions:
Cheating AI proven
So because I was a level 1 Mowgli doing fairly well. The game decides that the fastest AI should race at the speed of a Level 37 Racer just to make sure I don't win.


Rubberbanding made manifest
If I wait for 25 seconds at the start at around the recommended level of the race. The AI will drive per average 10 Km/h slower than when I race from the very start. Now we have to wonder, right? Are they slowing down for me? Or are they speeding up when I'm racing from the start?


The other side of rubberbanding
Who doesn't like the absolute thrill of having enemies on your ass the entire time even though you're absolutely outleveling this race? While the opponents levels remained the same. When I came back to the race while being +18 levels above the recommended level. Then suddenly the opponents went roughly 19Km/h faster too.

Which we can now calculate. The level 14 AI went the speed that's associated with a level 25 racer. Just because I'm higher level.


Perspective matters
If we only take the times where I raced from the start without the gimmicky waiting at the start. Then we can really tell the variety in average driving speeds. If we take my slowest driving speed (Level 14 Mike at 156.8 Km/h) and my fastest driving speed (Level 32 Mike at 184.3 Km/h) we can see the difference between them. That's a speed difference of 15%.

Now if we do the same with the AI speeds. The slowest AI speed (Level 13 Mike at 153.2 Km/h) and the fastest recorded AI speed (Lvl 1 Mowgli at 193.2 Km/h) we can tell that the difference between that speed is greater at 21% difference.

So why does the AI scale harder than the player depending on levels? It's not in the player's favor, I can tell you that.



Closing statements
I didn't want to go into -all- the results and go full data-analyst on it. Though I think that the evidence I've provided is more than enough to show that Gameloft designed their AI to be manipulative. To give a false sense of competition. To detract from the player's ability and skill in favor of racer level.

It's downright embarrassing. You may as well not play the game. Gameloft if you're listening, you didn't need to make the maps. Or the racers. Or all the assets you put into this. All you had to do was set up the leveling system and then have a big auto-resolve button. If you meet criteria, you get the reward for that race. If you don't, well, buy more upgrade tokens and try again.

It's obvious that this game is a mobile cashgrab. If you value your time, if you value actually playing a game and mastering it. Avoid this embarrassment at all costs. Because none of it matters. It's all smoke and mirrors.

If this game was fair. Then the average speeds of the AI would be the same all the time. It wouldn't matter what level I was. The race as for recommended for level 14. AI racers would have a max speed, like players do. They would have a handling setting. They would have a boost setting. A combat value. (Whatever that means) All of these would be static. And go higher when the race is a higher level. And lower when the race is a lower level.

That simple.
Last edited by Athena; May 28, 2023 @ 9:45am
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Showing 1-13 of 13 comments
OriginOrange May 28, 2023 @ 10:54am 
Gameloft already admitted it In their Q&a. They need to realize we want a skillful game and scripted racing will always feel bad. If we are way over leveled for a race, we should be way ahead. I don't care if it makes an easy race, it's how it needs to be.

It's not even fun to use items in cpu races because stunning them is pointless.

Multiplayer racing is still fun
Last edited by OriginOrange; May 28, 2023 @ 10:55am
Xion May 28, 2023 @ 11:20am 
Originally posted by OriginOrange:
Gameloft already admitted it In their Q&a. They need to realize we want a skillful game and scripted racing will always feel bad. If we are way over leveled for a race, we should be way ahead. I don't care if it makes an easy race, it's how it needs to be.

It's not even fun to use items in cpu races because stunning them is pointless.

Multiplayer racing is still fun
Which Q&A did they discuss the rubber banding? I'm curios to read what they said.

Also, amazing work here. Pretty much proves what most people already know, but it's interesting af to get some actual numbers for it. Pretty much reaffirms my stance that i'm just straight up done with this game unless they fix the rubber banding.

EDIT: Found it. They said, and I quote:

"One of our goals with Disney Speedstorm is for players to have action-packed races from start to finish and our CPU Racers are programmed with this in mind"

So they're admitting that they're ignoring player skill / level / star rank and just giving CPU's free speed. And some people still argue that it's a bug...
Last edited by Xion; May 28, 2023 @ 11:26am
OriginOrange May 28, 2023 @ 11:27am 
Originally posted by Xion:
Originally posted by OriginOrange:
Gameloft already admitted it In their Q&a. They need to realize we want a skillful game and scripted racing will always feel bad. If we are way over leveled for a race, we should be way ahead. I don't care if it makes an easy race, it's how it needs to be.

It's not even fun to use items in cpu races because stunning them is pointless.

Multiplayer racing is still fun
Which Q&A did they discuss the rubber banding? I'm curios to read what they said.

Also, amazing work here. Pretty much proves what most people already know, but it's interesting af to get some actual numbers for it. Pretty much reaffirms my stance that i'm just straight up done with this game unless they fix the rubber banding.
well not the rubberbanding exactly, but they said they made the AI in a way to insure fun and exciting races every time. Pretty much read that as ai cheats to keep it "exciting". Also they know of the teleporting ai and said they are fixing it in the next update

https://twitter.com/SpeedstormGame/status/1661779159272632329?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet
Last edited by OriginOrange; May 28, 2023 @ 11:35am
RocklandRaiders May 28, 2023 @ 6:02pm 
Originally posted by Xion:
Originally posted by OriginOrange:
Gameloft already admitted it In their Q&a. They need to realize we want a skillful game and scripted racing will always feel bad. If we are way over leveled for a race, we should be way ahead. I don't care if it makes an easy race, it's how it needs to be.

It's not even fun to use items in cpu races because stunning them is pointless.

Multiplayer racing is still fun
Which Q&A did they discuss the rubber banding? I'm curios to read what they said.

Also, amazing work here. Pretty much proves what most people already know, but it's interesting af to get some actual numbers for it. Pretty much reaffirms my stance that i'm just straight up done with this game unless they fix the rubber banding.

EDIT: Found it. They said, and I quote:

"One of our goals with Disney Speedstorm is for players to have action-packed races from start to finish and our CPU Racers are programmed with this in mind"

So they're admitting that they're ignoring player skill / level / star rank and just giving CPU's free speed. And some people still argue that it's a bug...
I’m stating the rubber banding is a bug not the ai difficulty thats two different points dont mix them up.
Rubber banding is most likely latency and wifi maybe server hub and connection issues- we cant see ping so who knows how high racers are. Also in offline you need wifi connection to play, same as online and both have the rubber banding all over.

The ai difficulty yes it’s shocking, but not really that bad i can do all the missions i need just have to meet the req level and practice a bit.

I hope s2 chap 1 dont req level 25s i hope its level 10s and all is good, ill hate new players being left out for joining s2, and yes itll be easy for us day 1 players but thats needed.
Athena May 29, 2023 @ 2:49pm 
Sorry to keep beating a dead horse. Someone on Reddit made a post and I replied to it. Decided to put that on here as well since it's interesting.



Even over leveled, you'll still not win if you don't try, saying otherwise is silly.

First race: I tryharded. Played my best. Drifted. Used items. Bumped into enemies. The full package.
Time Average speed Me: 1:58:03 181,14 Km/h 2nd place: 2:06:33 168,98 Km/h 3rd place: 2:06:67 168,22 Km/h Last place: 2:29:87 142,13 Km/h


Second race: I'll faff about at the start for 40 seconds. Then I'll race to catch up WITHOUT using items until I've reached 7th place. Then it's fair game. Keep in mind that 40 seconds out of my normal time of 1:58 is playing deliberately worse by 33%. That's EXCLUDING my handicap for not using items until I've caught up.
Time Average speed Me: 2:47:06 127,97 Km/h 2nd place: 2:49:94 125,37 Km/h 3rd place: 2:52:75 124,33 Km/h Last place: 3:05:71 114,85 Km/h


Third race: I'll drive like my grandmother. No drifting. No boosting. No items. No bumping. Nothing. Just plain old need forward and left and right.
Time Average speed Me: 2:21:63 150,54 Km/h 2nd place: 2:23:37 148,90 Km/h 3rd place: 2:25:85 146,05 Km/h Last place: 2:39:26 134,13 Km/h

The receipts:
https://youtu.be/MzLTnHEmuqc

How much less effort can I show and still win? I can't be arsed to keep testing this out...


This community is full of armchair game devs that think the answers are so easy.

I'm not a carpenter either. But if I order a table, and I see the glue dripping down the sides and it wobbles when I nudge it around. I can tell that it's a poorly made product.
Last edited by Athena; May 29, 2023 @ 2:50pm
Little Strawberry May 30, 2023 @ 4:04pm 
You'll have to get used to rubber banding. It's prevalent in every modern racing game now that isn't a sim. Forza, 2K Drive, NFS, Mario Kart etc. They all have it. Tap the rear camera and you'll see them teleporting up to you in every game. Speedstorm is the same, with the added annoyance that it is always guaranteed on intersections because they want the cinematic shot of all racers merging into one lane.

I hate it, but this is just how racing games with RPG features will be because no dev is going to make adaptive difficulty AI for racing games that they can finetune without having to resort to cheating. They're happy if the bots can even stay in a lane. It also at least makes some sense, because your skill as a gamer should never overrule what it says on your character sheet for an RPG or otherwise including RPG mechanics is just entirely pointless and superflous *cough* besides for the addictive quality it provides *cough*.

Generally it will be rare across all game genre's to find games where the AI is not blatantly cheating, because of the paradigm shift that developers should not waste time on things the player can't see and understand, since you're not getting paid for results that can't be seen. For example a very common thing in strategy games is that the enemy AI just gets your income, so that at critical points it is an even matchup. Now they could write an AI that can actually adapt over time, but if players can't see it then it is not worth the money in the eye of a lot of product owners. And even if players know about it, it's not like the blatant cheating of the enemy AI has to be a detriment: ie. see the Resident Evil remake. Hell, they even do it in MMORPG's like World of Warcraft or Elder Scrolls Online, just completely feeding you false information while manipulating values to make things more "balanced". The problem with it in Speedstorm is that it is not balanced around some other modes, so you hopelessly get dogpiled when it teleports 5 racers next to you with bombs for days or how way too obvious it is when you see them teleport in front of you because the game thought you weren't looking because of how weird maps with frequent multiple paths are treated.
Last edited by Little Strawberry; May 30, 2023 @ 4:10pm
RocklandRaiders May 30, 2023 @ 4:50pm 
Originally posted by Little Strawberry:
You'll have to get used to rubber banding. It's prevalent in every modern racing game now that isn't a sim. Forza, 2K Drive, NFS, Mario Kart etc. They all have it. Tap the rear camera and you'll see them teleporting up to you in every game. Speedstorm is the same, with the added annoyance that it is always guaranteed on intersections because they want the cinematic shot of all racers merging into one lane.

I hate it, but this is just how racing games with RPG features will be because no dev is going to make adaptive difficulty AI for racing games that they can finetune without having to resort to cheating. They're happy if the bots can even stay in a lane. It also at least makes some sense, because your skill as a gamer should never overrule what it says on your character sheet for an RPG or otherwise including RPG mechanics is just entirely pointless and superflous *cough* besides for the addictive quality it provides *cough*.

Generally it will be rare across all game genre's to find games where the AI is not blatantly cheating, because of the paradigm shift that developers should not waste time on things the player can't see and understand, since you're not getting paid for results that can't be seen. For example a very common thing in strategy games is that the enemy AI just gets your income, so that at critical points it is an even matchup. Now they could write an AI that can actually adapt over time, but if players can't see it then it is not worth the money in the eye of a lot of product owners. And even if players know about it, it's not like the blatant cheating of the enemy AI has to be a detriment: ie. see the Resident Evil remake. Hell, they even do it in MMORPG's like World of Warcraft or Elder Scrolls Online, just completely feeding you false information while manipulating values to make things more "balanced". The problem with it in Speedstorm is that it is not balanced around some other modes, so you hopelessly get dogpiled when it teleports 5 racers next to you with bombs for days or how way too obvious it is when you see them teleport in front of you because the game thought you weren't looking because of how weird maps with frequent multiple paths are treated.
Within this there is a lot i found the following intresting:
1-developers should not waste time on things the player can't see and understand, since you're not getting paid for results that can't be seen.
As a business student and family who owns a business, results that we dont publish or want the public to see, we do use very closely it can break or make the business in some extent. For a game, the feedback from reviews and threads is what we players see, and the can make the business lose sales, however what we dont see is player numbers, share price if private, sales profits and certain other things inside the business that is not for public eyes. So i partly agree and disagree with the point devs or business should not focus and waste time on things players or public cant see and understand, as they do get paid for it and that information can make or break you as a business. Alongside that, if you as a player understand all the profits and behind doors things, then we’ll pursue that career you got skill that others dont have. One thing i love is balance sheets or profit loss charts, reading markets ect, all that i love but some look at it and get lost and struggle, its a skill and normal public may not understand it and see it but its vital to focus on- another thing to say that the comment is good but also why i dissagree with it.

What i agree with tho is dont waste time on things that are not vital or needing fixed. Say for example the devs think the xp system for the bp is good, but players hate it- some could argue dont waste time on that, put time into adding maps or racers, or maybe the ai is a issue for players but devs think its good- some argue dont waste time on this now focus on adding maps or racers.

I hope you get back and discuss cause the comment and post was good.
Athena May 31, 2023 @ 8:10am 
Originally posted by Little Strawberry:
*Snipping the long post*

I'm afraid that you hit the nail on the head on this one. You're right.

Normally I'm not much of a racing game type of person. Though when I saw my favourite Disney Princess, Mulan, in a go-kart blasting that annoying Donald Duck off to the side? That's when I decided to make an exception. So I'm afraid I don't have experience with this sort of programming and therefore I feel disappointed beyond measure.

I guess my expectations just didn't line up with the reality in a big way. Could be that my expectations were way off. Could be that the reality is just disappointing. Most likely, it's a bit of both.

You mention that other games have cheating AI too. Sure. I believe that within a heartbeat. They're just more well hidden perhaps? And they don't feel like they cheat for the sake of squeezing extra microtransactions out of me at a later date. Because this game is basically a Mario Kart gacha game with Disney stuff, the way the AI cheats feels... Predatory...

Perhaps 'predatory' is a bit of an overstatement fueled by my inherent frustration at this title and my immeasurable disappointment. Though if I can save as much as 1 person from feeling about this game the way I do by simply not getting it. Then I'm happy.

Now I understand that I'm not doing this for altruistic reasons. I don't want these kinds of games to exist. So I want them to fail as hard as possible. I've put in alot of energy in spreading the word around. Perhaps too much. Probably an amount that will make me seem petty. It is what it is. I'm done with this path.

Thank you for your post, it was a delightful read. Have an award.
Pudding on the Ritz May 31, 2023 @ 10:35am 
Originally posted by Athena:
Originally posted by Little Strawberry:
*Snipping the long post*

I'm afraid that you hit the nail on the head on this one. You're right.

Normally I'm not much of a racing game type of person. Though when I saw my favourite Disney Princess, Mulan, in a go-kart blasting that annoying Donald Duck off to the side? That's when I decided to make an exception. So I'm afraid I don't have experience with this sort of programming and therefore I feel disappointed beyond measure.

I guess my expectations just didn't line up with the reality in a big way. Could be that my expectations were way off. Could be that the reality is just disappointing. Most likely, it's a bit of both.

You mention that other games have cheating AI too. Sure. I believe that within a heartbeat. They're just more well hidden perhaps? And they don't feel like they cheat for the sake of squeezing extra microtransactions out of me at a later date. Because this game is basically a Mario Kart gacha game with Disney stuff, the way the AI cheats feels... Predatory...

Perhaps 'predatory' is a bit of an overstatement fueled by my inherent frustration at this title and my immeasurable disappointment. Though if I can save as much as 1 person from feeling about this game the way I do by simply not getting it. Then I'm happy.

Now I understand that I'm not doing this for altruistic reasons. I don't want these kinds of games to exist. So I want them to fail as hard as possible. I've put in alot of energy in spreading the word around. Perhaps too much. Probably an amount that will make me seem petty. It is what it is. I'm done with this path.

Thank you for your post, it was a delightful read. Have an award.

I'm a Disney Adult, but I took part int he Closed Beta, so I knew this would be a free-to-play game in the worst ways. I bought the $70 Founder's Pack for two reasons:

1) If I was somehow wrong about the game, or if it somehow got super popular, I didn't want to lock myself out of seasonal characters.

2) If I was right about the game, I would be able to help steer people away. Still money well-spent imo.

So far, it's weird. This game has terrible AI, currency distribution is terrible, and the gacha elements are terrible. So much is terrible, but the assets? The tracks, characters, music, and feel of racing? All great.

I still think people need to steer clear, though.

So far,
Gamer Mickey Jun 4, 2023 @ 7:10am 
The AI are rubber banding cheaters. I literally just finished a race where I was 3rd with about 10 feet to go until the finish line, got hit with a bomb by 2 different AI racers and came 5th. Barely got hit during the race until that point.

I'd say it's an intentional design by the developers so that you get fed up of the grind and spend money once the game goes free to play.
Lily Jun 4, 2023 @ 4:19pm 
the floating blue chat orb narrator literally said that they adjust it to how you are performing on like the 4th mission of mickey mouse... good job.
Gamer Mickey Jun 4, 2023 @ 4:36pm 
Originally posted by Lily:
the floating blue chat orb narrator literally said that they adjust it to how you are performing on like the 4th mission of mickey mouse... good job.

So by your logic, if anyone is doing well, that justifies the AI cheating.

Slow Clap
RocklandRaiders Jun 4, 2023 @ 5:39pm 
Originally posted by Pudding on the Ritz:
Originally posted by Athena:

I'm afraid that you hit the nail on the head on this one. You're right.

Normally I'm not much of a racing game type of person. Though when I saw my favourite Disney Princess, Mulan, in a go-kart blasting that annoying Donald Duck off to the side? That's when I decided to make an exception. So I'm afraid I don't have experience with this sort of programming and therefore I feel disappointed beyond measure.

I guess my expectations just didn't line up with the reality in a big way. Could be that my expectations were way off. Could be that the reality is just disappointing. Most likely, it's a bit of both.

You mention that other games have cheating AI too. Sure. I believe that within a heartbeat. They're just more well hidden perhaps? And they don't feel like they cheat for the sake of squeezing extra microtransactions out of me at a later date. Because this game is basically a Mario Kart gacha game with Disney stuff, the way the AI cheats feels... Predatory...

Perhaps 'predatory' is a bit of an overstatement fueled by my inherent frustration at this title and my immeasurable disappointment. Though if I can save as much as 1 person from feeling about this game the way I do by simply not getting it. Then I'm happy.

Now I understand that I'm not doing this for altruistic reasons. I don't want these kinds of games to exist. So I want them to fail as hard as possible. I've put in alot of energy in spreading the word around. Perhaps too much. Probably an amount that will make me seem petty. It is what it is. I'm done with this path.

Thank you for your post, it was a delightful read. Have an award.

I'm a Disney Adult, but I took part int he Closed Beta, so I knew this would be a free-to-play game in the worst ways. I bought the $70 Founder's Pack for two reasons:

1) If I was somehow wrong about the game, or if it somehow got super popular, I didn't want to lock myself out of seasonal characters.

2) If I was right about the game, I would be able to help steer people away. Still money well-spent imo.

So far, it's weird. This game has terrible AI, currency distribution is terrible, and the gacha elements are terrible. So much is terrible, but the assets? The tracks, characters, music, and feel of racing? All great.

I still think people need to steer clear, though.

So far,


Originally posted by Gamer Mickey:
The AI are rubber banding cheaters. I literally just finished a race where I was 3rd with about 10 feet to go until the finish line, got hit with a bomb by 2 different AI racers and came 5th. Barely got hit during the race until that point.

I'd say it's an intentional design by the developers so that you get fed up of the grind and spend money once the game goes free to play.
I gave up on ranked its so bad, they thought they helped us but made it a mess all over, the regulated mode changes are good, 5k points and 10 shards thats great however the ai is a crap show. Now for me, I’ve had trouble and pain with seasonal mode and online cause of ai, however i have managed to get bp finished and so far all rewards from regulated.

When ritz mentioned, the system in general is so bad beyond bad, but the assets tracks, design and the racers are really good. It’s a showcase they want you to pay to progress faster and enjoy the game, but they have to be careful cause who on earth is gonna spent money on every racer, itll be more like 1 main and 1 back up, itll create a mess of one tricks later on.

I hope s2 is good, however i think lots of on line of if good i stay if not im gone.
What we need to happen is this:
1- change currency progression, so its easier to get coins but also nicer system to use them- scrap boxes and go to something else
2- change ai, so its standard at each req level, not if your lower its so hard to win, but when your req level is equally as hard- make it so req level is easy and higher is simple
3- ranked rewards swap with regulated and do new rewards for each rank- so regulated mode will have something like 500k points and same system as now, but resets each season. Ranked should have rewards based upon ranks, so bronze icon, kart skin, racer skin and same for each rank
4- scrap the stupid locks and time locks, just open up the event tab for all season and increase rewards.
5- i know this dont help us whos played since day 1, but would make it nicer- but make a lifetime event where you get all base racers and 10 shards and items to get level 15, even wrenches for all racers to level 15
6- gl stop charging for shards and locking items and start charging for skins and kart skins and maybe icons and music tracks

Feel free to add things but those are key and would make the system beyond good, and also keep the beyond good assets.
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Date Posted: May 28, 2023 @ 9:42am
Posts: 13