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Сообщить о проблеме с переводом
True. The skill itself is hardcoded. We would really want to make it as it was in Heroes IV.
I believe some values may be tweaked a bit but it is the same as far as it goes.
A tip, on MMH55 Advanced RMG map all creatures are hostile without a chance to join.
The only creatures that may join are the one spawned from the "Week of *creature*" event.
Cheers!
P.S.
If you are interested in dropping some feedback you can do it here as well -> http://heroescommunity.com/viewthread.php3?TID=41303
Yesterday we rolled a new addon that helps install NCF and configure fan made creatures with just few clicks.
More about it here -> http://www.moddb.com/mods/heroes-v-new-creature-framework/news/announcing-the-ncf-configuration-utility-alpha-release
I just installed Your mod to "fix" the issues of the 2.01 Patch Steam forced upon me, including things like partly missing UI or missing Creature-abilities.
After succesfully installing, I saw that I had to play Freyas Campaign (again) to play the Dwarves, so I switched to Custom maps instead to test the mod, only to see, that all of the 5.5 maps have a fixed Faction for the player. While i can play my beloved Dwarves in one Map, there is no map for Necros or Inferno.
So my Question:
Is there a possibility to switch factions in this maps?
And, even more "urgent":
Can i - somehow - open all the Campaigns in the Campaign-mode, So I could start with wulfstan?
Best regards and Thx for refreshing one of my favorite games of all time
Tharnic
p.s.: plz ignore mistakes. English is not my first language and it seems i need a new keyboard because all the time letters are missing. Hope i found most of these.
Thanks for the good words :)!
First the mod should only be installed overt Tribes of the East version 3.01 otherwise it will not work properly or not work at all. If you have done that lets go to the other questions.
Second, the mod gives you the opportunity to play all 3 campaigns (Vanilla, Hammers of Fate and Tribes of the East) from a single exe file. Just go to single player -> campaign and you will see the icons above the menu that represent each of the campaign chapters.
Third, when you talk about changing factions do you talk about campaigns or just standard maps?
For scenario the answer is - I don't know.
For custom multiplayer maps you can generate such maps on your own from Utility.exe -> single player -> custom game -> Generate a map. Just remember to select the "Random towns" tickbox so all players will be able to select towns of their own.
Remember that maps are generated from MMH55_Utility_64.exe while the game should be played from MMH55_64.exe
Cheers!
To clear up one missunderstanding:
I have the Steamversion of "HoMM V complete". This of course includes HoF ond ToE in their latest patched versions - which is 3.1 (or 3.01) for ToE and 2.1 (or 2.01) for HoF, which is buggy as hell.
Unfortunatly, Ubi never bothered to repatch HoF.
I just had the urge to play the dwarves again, so i replayed Freyas campaign, ignoring the UI-bugs, but stopped as soon as I saw the first buggy artifact (mission 4), looking for a way to fix HoF.
When i found your mod, allowing me to start the Campaigns of HoF with ToE, I found my fix - but Your mod doesnt recognizes my previously played campaign-missions. I guess, because it is looking in the ToE saveordner. I will try to copy my saves and post the outcome here.
I guess, your answer about the faction change means, that the premade maps included in the mod dont have "random towns", so i cant play them with the faction I like. I will try a random-map, maybe the mapmaker You included will generate a decend one (i have some bad experiences with randomly generated Strategiemaps).
Our RMG is actually Advanced RMG (thus the name is ARMG). It is light years ahead of what ToTe can offer. Also it makes the maps balanced for Multiplayer as well as it adds many new objects to spice up the game.
You can read more about it here -> http://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-the-advanced-rmg
You can join the ARMG discussion here -> http://heroescommunity.com/viewthread.php3?TID=41341
or just the mod general discussion here -> http://heroescommunity.com/viewthread.php3?TID=41303
http://www.maps4heroes.com/heroes5/download/useSimpleFont.zip
Cheers
First, thx a lot Dredknight for this amazing patch. You changed our live ! ;)
We played only LAN game with 2 friends.
We didn't understand how to play with the new map : we create a game, we find the other player thanks to "Hamachi"and when we want to join the game, there is an error message. Only on the new map ! Cause of the script ?
And then, is it possible to fill the skilwheel in game ?
Thx for your help, and sorry again for my english.
Here is some helpful tips to aid your game:
- A new guide for how to generate map for LAN game -> https://www.facebook.com/notes/might-magic-heroes-55/how-to-generate-armg-map/1246782638765930/
- A guide for how both players to prepare their Heroes game for LAN
Rgarding your issue if the player who try to join the map sees a red text with the letters "RMG" this means that there are no scripts activated so the map is not LAN compatible.
Please follow the guides above and let me know what happens. Please provide the exact text of the error message in case it appears again.
i can't found this page https://www.facebook.com/notes/might-magic-heroes-55/how-to-generate-armg-map/1246782638765930/
I think i find your FB page, give me the date of the guide pls.
https://www.facebook.com/notes/might-magic-heroes-55/troubleshooting-multiplayer/745346445576221/
I wait for my friend and i tell u the issue. Thx for your reactivity !