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Сообщить о проблеме с переводом
To install unzip and overwrite the 4 files with same name in your 'TOE'\data folder. Beta 3 includes Beta 2 changes so you can directly install on clean RC14.
Download: https://www.moddb.com/mods/might-mag...fix-rc14-beta3
Changes:
Fixed Runemages and Flamekeepers using wrong skillwheels and witch hut tables
-Fixed glitching LAN menu
-Fixed Thralsai attack animation and missing fx
-Fixed Faiz having no start skill
-Fixed skull of netherworld not being a pocket artifact
-Fixed all reported txt issues with heroes
-Fixed destructive perks floating the wrong text
-new attempt to balance Conjure Phoenix, now it has Magical Immunity, nerfed initiative to lower creeping potential, nerfed A+D to make it more vulnerable to normal creature attacks, buffed DMG to compensate for attack and ini loss. Lowered mana cost to 44.
-balanced Resurrection and Raise dead (slightly higher cost and slightly lower gain)
-celestial shield costs more mana
-buffed edge of balance +4 -1
-nerfed occultism mastery levels, no longer gives SP to destructive casters and less to others, the perks are good enough.
-Gem stars with adv enlightenment
-Giovanni starts with adv dark
-Sandro starts with necromancy
-deirdre starts with occultism
I test play using one faction on map. Play through til win, trying to explore everything. Afterwards, I edit what i think needs editing, and return to play through map again, newest version, using a different faction to start with, and play through exploring everything til I win. Done this 2-3 times now, every time, everything on map worked the way I wanted! Each play through lasts few months (IRL) or about 20-30 months (game clock) til I finish and conquer map. Finished last play through not even a week ago. Few days in editor, I save, I return to play the latest version! Suddenly, many buildings and structures I had placed on map don't work! They not visible. Not seen!
Any chance the 5.5 messed up my map editor or my game, even though still shows version 3.1??
I have never seen this behaviour. Try out on a clean game installation. Another culprit for in-game misbehavior is having maps in <<game folder>>/MAPS that have badly written scripts.
Badly written scripts influence all maps. Make sure you have only the map you are about to play in MAPs folder.
RC14 Beta 4 update is now live! No campaigns are included yet so we advise anyone who plays them to stay on RC13a!
Download link: https://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc14-beta-4
Installation guide: https://www.facebook.com/notes/might-magic-heroes-55/installation-and-upgrade-guide/1100405733403622
Changes in this release:
- 1-unit-stack splitting
- Enriched creaturepedia - now all upgrades can be seen
- Graphic overhaul - better performance and more warmer palete.
- Fixed script bugs with hero Benedikt when present on a map
- Fixed Vidomina and Darkstorm being the wrong class internally
- Fixed attempts of the game to give chieftains weakness spell
- Fixed swarming gate possibly not computing properly
- Fixed multiplayer Gotai having 2 specs
- Fixed some minor issues with skill development and starting skills of heroes
Find about all of the changes here: https://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-the-work-continues-rc14-beta-4
This mod is what makes Heroes 5 one of the best heroes experiences along with 3 with HOTA.
RC14 Beta 4 Manual goes to Unity and is available for download right now!
changes -> https://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-new-manual-for-rc14-beta-4
download link -> https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-reference-manual-rc14-beta-4
RC14 Beta 5b is now available for download!
Major changes:
- Larger Standard Battlefields, new battlefields and obstacles (also includes balance changes to certain units)
- 8 Secondary Skills is now permanent and not optional on all exe files, no hassle in multiplayer
- New Hero Inventory & Skills UI
- New Artificer Info Screen
- Artifact Backpack scroll button skips entire page = easier late game management.
- Updated mapmixer can now set teams, to replace the buggish feature in the editor
- Graphics Update part 2 (lava, mountains, trees, some resources and castle ...)
WARNING: RC14 Beta 5 still does not contains campaigns. If you want to play campaigns use RC13a.
In-depth change overview: https://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-larger-battlefields-beta-5
Download: https://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc14-beta-5b
Installation guide: https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-installation-upgrade
Skillwheel for RC14 Beta 5 is now available!
Download: https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-reference-manual-rc14-beta-5b
Issues fixed since RC14B4:
Artifact Pane: Forged creature artifacts are reporting wrong values and/or behaving weird
Artifact pane: Sets filter: Cornucopia and the Legion appear twice
Hero pane: Blood rage skill icons are misplaced.
Creature pane: when description pane is empty - scrollbar should not be present.
Minor fixes and improvements
Changes:
Added 1800x1200 option to cover high resolution screens
Known issues:
Malustsar, Kaspar, Sephinroth, Alastor have wrong starting primary skill values (in game and in the manual). Will be fixed with the next release.
Best regards,
The MMH55 Team
We have 3 announcements to make!
1. MMH55 RC14 Beta 6 maintenance release, which remediates Beta 5 issues, is now available.
Such a fast release would not be possible without community's swift input and feedback.
- Download: https://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc14-beta-6
- How to install or upgrade: https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-installation-upgrade
- Release notes: https://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-bug-and-balance-fixes-maps-rc14-beta-6
- External manual - https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-reference-manual-rc14-beta-6
2. H55 compatible maps project - available as a sub channel on our discord server. Currently contains 19 maps. IfIf you have favourite maps and/or campaigns, send your requests on #mapmaking-armg channel.
- Discord server: https://discord.com/invite/G7jadyp
3. Reshade settings package for MMH55 that offers 'next-gen' graphics in Heroes 5 and much better performance with Adaptive sharpening, MXAO and SMAA. Credit goes to @ThGryphn.
- Package download: https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh55-sharpening-mxao-and-smaa-reshade
Merry Christmas and Happy New Year!
Wishing you the very best!
The MMH55 team
I mean I can beat an AI on the easiest setting if I tryhard but for the most part I want to take it slow and play huge maps against multiple AIs. Maybe I'm complete ♥♥♥♥ at the game and I'm way less familiar with Homm5 than with 3&4 but I think there should be options for us ♥♥♥♥ players as well. Also I like to play HoMM3 with a friend a lot and I want to introduce him to Homm5 as well, but with this hardass AI we're gonna get nowhere in the game, so my question would be, if there is anything planned to for some easier difficulty options?
Also it would be nice if the difficulty setting UI would be a bit clearer, choosing casual AI as a starting bonus seems a bit weird.
Also the whole town management/town portal UI could use some rework.
That being said. I really like 5.5 and the features are great. Its just a shame that with the current prowess of the AI 3.1 has to remain my go-to version for the majority of the more relaxed style games I like to play.
You can further nerf the AI by editting MMH55-Settings.pak file
Inside there is an option that regards AI cheating you can set to 0.
Here is a guide on how to configure the file -> https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-customizing-town-management
Regarding "Casual Mode" there is an issue with it that when you quit and load from save it is no longer working. /Currently unfixable/.
Another thing is to make the AI mode to "Defensive" instead of "casual mode" .
This way it will never go offensive on you but instead it will protect his territory only so battle will take commence only when you invade it at your own convenient time.
To sum it up, we completely understand what you want but Heroes 5 is very hard to mod so changes take time (if possible at all) as we dont have the code of the game.
May be if we get an allowance (and the code) from Ubisoft or Nival we can speed up this progress but we dont know who to speak from the team to get this permission. :(
Thank you for the love and have a great holidays!
The MMH55 Team
I'll try to turn off the cheats and see how it goes.
Anyways I appreacheate your work and will surely check out every upcoming release.