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Повідомити про проблему з перекладом
Yuo can see how much each hero has by opening the spell book and activating Town Government spell. On the first page you see that information.
The only way to gather dragon blood crystals is through hero skills/perks and artifacts.
Regarding the creature summoning I suggest to go and read the text on the Magic guild by right clicking on it. The hero level affects the summoning formula.
when I run the 64 bit it still says the 32 bit one the task manager. thats normal?
since I'm playing on hot-seat with 3 players 3 AI on impossible map with underground, my game can randomly crash in a match, right after autosave or just suddenly.
I'm asking because I have searched around the net and did found that your game can crash when running the 32 bit.
though right now im proned to do a fresh install again ^^
and thanks for this amazing mod you guys have done something incredibly, and please send my thanks to the rest of the team.
Save/load crashes are a mark of exe memory overflow. This can happen if you play very big map sizes.
Remove the underground or the map size or the number of AIs.
Unless we are allowed to put our hands on the original code there is nothing we can do about the memory constrain. Join our discord and check #department of Justice Channel for more info https://discord.gg/G7jadyp
A long overdue release which adds a lot of fixes, most notably the cursor flickering issue that appears occasionally when playing against AI.
Changelist
-FIXED RARE GAMEBREAKING ISSUE were cursor starts flickering endlessly and/or user interface becomes non-responsive and game cannot continue.
-Changed haven grass textures to be greener and closer to atmosphere of original game.
-Speed up movement of death knights, shadow mistresses when high speed is set in game settings.
-Speed up summoned hive attack animation when high speed is set in game settings.
-Stormcaller maxed ranged penalty set to 30% and 2% per titan, also modified description.
-Minor adjustments to costs of gargoyles, magi, centaurs, daughters, succubi, vampires and griffins
-Fixed guardian angel skill level limit not enforced.
-Fixed sylvan tier 3 not having enough shots without ammo cart.
-Fixed deleb having too much skills.
-Fixed bertrand not having weakness spell.
-Fixed fortress mage guild description.
-Fixed axe of mountain lords description.
-Fixed celestial shield description.
-Fixed Iron Lord/Maiden spec description.
-Fixed teleport assault description.
-Fixed call lightning description.
-added warning to installer game directory cannot be auto-detected.
MMH55 RC11 full release note -> https://www.moddb.com/mods/might-magic-heroes-55/news/mmh55-release-notes-rc11
MMH55 RC11 download link -> https://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc11
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I just bought the game so know nothing about it, never played it before and also just downloaded mod 5.5 for it. Liking the game so far but I've been looking around for economy based guides and i can't seem to find anything helping me know what buildings are necessary for a booming economy or what else I can do to make money.
Changes and fixes include:
added - spell pane - Spells that can be Empowered now include empowered damage and mana stats.
added - spell pane - The 8th spell slot now presents magic guild summoning and formulas for each creature.
added - spell pane - Adventure pane now includes "Town Management" skill variations.
added - town pane - Bloodrage skill description.
added - town pane - Magic guild creature summoning and dragon blood description.
changed - town pane - highlights are rearranged into more meaningful manner.
fixed - hero pane - Betrand moved from Knights to Renegade class.
fixed - hero pane - Betrand does not have Curse spell.
fixed - hero pane - Iron Lord/Maiden spec description.
fixed - hero pane - teleport assault description.
fixed - hero pane - Barbarian classes "Khan" and "Veteran" buttons hover now has subtext referring to having access to 13 skills.
fixed - global - Fonts issues for english and russian.
fixed - artifact pane - axe of mountain lords description.
fixed - artifact pane - mini artifacts values now present the current game values.
Before installation remove any previous versions.
Download link: https://www.moddb.com/mods/might-magic-heroes-55/downloads/mmh5-5-manual-rc11-setup
First of all - thank you for your work.
I want to ask about AI in 5.5. Quantomas mode was for 3.1, so you managed to adapt it to the new rules, new hero abilities and etc.? Can AI use town portal between all his towns? Thank you.
@Nechaef - The new system does not have ultimate skills. Some of the ultimates were also removed due to being overpowered (Necropolis, Fortress) others can be found as perks in certain primary skill groups.
- New templates, including Jebus and Diamond from Heroes 3
- Balance existing templates
- 30 new demo maps that will be included with the mod.
You can find more about it here.