Heroes of Might & Magic V: Tribes of the East

Heroes of Might & Magic V: Tribes of the East

dredknight Sep 14, 2015 @ 10:46am
[MOD] Might & Magic: Heroes 5.5
Hello Everyone,

I would like to introduce you to one of the greatest mods for heroes V!
The goal of MMH5.5 is to combine the majority of great futures of H5TOE, H3SOD, H3WOG, H4 Equilibris and Kings Bounty the Legend series into one 3-dimensional game to create an all-in-one TBS experience.

The mod offers:
- 30 new adventure map objects, treasure vaults and dungeons has unique interiors with larger battlefields! Armies and rewards will never be exactly the same again no matter how often you play a map!
- Advanced RMG - The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It places all 30 new adventure objects and previously excluded adventure objects. The resistance is much stronger and various with 480 additional mixed neutral stack templates. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes
- New Artifact Framework - Currently 34 new artifacts are added including 6 new ultimate items. The effective amount of artifacts in the game will now be the same as H3SOD. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3.
- MMH5.5 Class/Skill/Spell System - MH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. Improved experience levels allow the player to fill more slots and level up to 40.
- MMH5.5 Game Functions - MH5.5 can use the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time.

Official mod page -> https://www.moddb.com/mods/might-magic-heroes-55

official forum page -> http://heroescommunity.com/viewthread.php3?TID=41303

You can follow the progress, check guides or just ask questions on our official Facebook page -> https://www.facebook.com/mightandmagicheroes5.5

Join our discord channel to find an opponent or start a discussion -> https://discord.gg/G7jadyp

How to install the mod? check this guide -> https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-installation-upgrade

Multiplayer setip -> https://www.moddb.com/mods/might-magic-heroes-55/tutorials/mmh55-preventing-issues-in-multiplayer

Best regards,
Dredknight
Last edited by dredknight; Dec 19, 2020 @ 3:27am
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Showing 1-15 of 311 comments
Akumala Sep 22, 2015 @ 7:15am 
Wow, thats absolutely amazing!
HOMMV is my favourite strategy game, maybe even my favourite game of all time, and its amazing to see it being improved by fans!

Cant wait to try the mod!

Thank you SO much, and keep up the awesome work!
Last edited by Akumala; Sep 22, 2015 @ 7:16am
dredknight Sep 29, 2015 @ 12:59am 
You are welcome :). Thanks for the kind words!
BoromiR Oct 8, 2015 @ 8:47pm 
amazing.
/uninstalls crap h7
dredknight Oct 9, 2015 @ 3:06am 
:D :D :D
dredknight Nov 30, 2015 @ 10:43am 
Version RC3 released!!!

NEW FEATURES

-Large extension of the Advanced RMG, 3 new templates series, 14 new templates, RMG generates 2 different obelisk quests with new battlefields and boss battles. Various landscape and graphics enhancements.

-Optional Balanced Town/Dwelling Conversion gameplay. The new town conversion gameplay will be very competitive and not easy like H6, Check Separate thread!
(It is recommended to switch off this function if you want to play campaigns/single player scenario's, it is mainly intended for RMG/Multiplayer maps and scenario's specifically balanced for it.)

-Large Update of HDTex pack with various enhancements. Big thanks to xuxo for many textures/resource models and new unique artifact container!

-New Rage Button for providing rage level info in combat screen.

-Balanced Knowledge primary Skill (Issue since HOMM1), Knowledge will affect the effectiveness of many artifacts in the game (Strength of Resurrections/Amount of Reinforcements/Amounts of Resources). Current solution fits well in the lore of Ashan since knowledge was already connected to the use of artifacts (Academy).

-Reorganized necromancy and necro-leadership to solve current discontent from the players with those skills. (screenshots were shown)

-Improved Retribution,Know Your Enemy,Nature Wrath,Secrets of Destruction,Plague Tent.

-Removed blackscreen from hotseat.

-Fixed most reported bugs.
Akumala Nov 30, 2015 @ 11:59am 
Absolutely awesome, cant wait to try the new version!!!
dredknight Jan 1, 2016 @ 10:11am 
RC4 and RC5a version released!

New additions:
- Governance module (optional), details -> Details: http://heroescommunity.com/viewthread.php3?TID=41977
- Improved User Customization, Town Gate, Town Conversion and Governance can be switched on/off independantly and the player can change the amount of allowed town and dwelling conversions. Details -> http://heroescommunity.com/viewthread.php3?TID=41977&PID=1341072#focus
- Supply Contract Feature, weekly resource buildings can be 'flagged' and no longer need to be visited every week
-War Machine factories can supply a little bit of wood with this (Supply) feature

Changes:
-Simplified Town Gate requirements. You have to build up a network of Lvl 5 mage guilds, as you can only teleport to towns that have one. This means you will need more resources to build up all the guilds, but on the plus side you can even teleport lvl1 heroes.
- Improved recruitment perk, now also boosts the effectiveness of legion regalia artifacts.
- Changed Mentoring: now teaches 10% + gives 2 knowledge.
- Improved Advanced RMG Starting Zone composition, special resource mines are not always so close to the town
- In-game Manual Appendix showing outdated info
- In-game Manual and shatter descriptions showing wrong %
- Now Town Conversion also converts shipyards, some special buildings (not all) and the tear of Asha
- Deleb & Ylaya knowledge reduced.
- AI players and battle sites are better adjusted to gameplay after month 8
- Shatter skills reverted to ToTe (Mastery reduced: 11110 - 22211 - 22222)
- Armageddon loses much more damage if not cast on expert level
- Pariah no longer has extra requirements
- Vampirism Spell increase by 1% instead of 2% per SP
- Regeneration Spell increase by 10% per SP instead of 5% (at expert level)
- Seraphs: +2 Defense, exchange righteous might for regeneration spell
- Fortress T2 Dwelling Upg costs 10 wood instead of 10 Ore
- Corrected large amount of minor irregularities between creature power ratings and costs
- Improved lord of undead: replace effect - the hero earns 0.5 gold for every skeleton in his army
- Improved amulet of necromancy: 20% cost discount instead of 10%
- Improved orson zombie specialty, it also gives a few zombies every week
- Necromancy raise percentages: 10/15/20 (no impact on balance)
- Base Dark Energy 150 instead of 200
- Amplifier +5% Necromancy and +100 DE instead of +150
- Grail Building +10% Necromancy and +250 DE instead of +150 DE
- Vampires reverted back to ToTe (9A, 9D)
- Spectral Dragons +10HP
- Restructured some code to allow adjustment of custom maps to use H5.5 build in New Day Trigger with crash protection for scripted events.
- Corrected name for Spirit Link (Mark of Necromancer) Skill.

Fixed bugs :
- Some new feature were not working when a hero was garrisoned inside a town (turned out this issue was only 50% fixed in RC3, now it is 100% fixed)
- Summon elementals/reinforcements sometimes not working
- Fixed Pariah not available for Warlocks
- Engineers unable to learn Absolute Protection
- Stronghold unable to use Town gate
- Governors not resigning after dying
- Script engine crashing when game tries to show flying txt message
- Script engine crashing when AI tries to convert town
- Script engine crashing when overlord or warlock is in town garrison.
- Issues where mod becomes dysfunctional in campaign and scenario missions
- Fixed critical issue script engine crashing when using heroes with creature spec affecting growth in town buildings.

Download link: http://www.moddb.com/mods/might-magic-heroes-55/downloads/might-magic-heroes-55-rc5a

Also if you really like the mod please go to Moddb.com and rate our mod :)!
arcanist Jan 7, 2016 @ 7:36am 
Do you have to direct it anywhere specific for the Steam version, or does the "default" directory work?
BoromiR Jan 7, 2016 @ 4:30pm 
i had to manually specify steam hmm5 installation.
dredknight Jan 7, 2016 @ 11:36pm 
You have to specify it manually!
arcanist Jan 8, 2016 @ 12:46am 
Originally posted by BoromiRofGeo:
i had to manually specify steam hmm5 installation.
Originally posted by dredknight:
You have to specify it manually!
Okay, manually specify where? There's like a dozen folders inside the hmm5 steam folder. Does it go in one of those, or do I just dump it in the main folder and hope it knows what to do?
BoromiR Jan 8, 2016 @ 2:44am 
steam/steamapps/common/hmm5
just dump it there
arcanist Jan 13, 2016 @ 11:31am 
I think I did something wrong. The game crashes whenever I try and open any menu involving heroes (Inventory, level-up, and the tavern at least).
Rakso Jan 16, 2016 @ 11:28am 
i see progress:yay::steamhappy::steammocking: :O
Siddha Jan 17, 2016 @ 6:21pm 
I loaded this up today to play the campaigns and I am very impressed with it so far.
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