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The masters will help keep the Golems alive, but will also attack from range when not repairing. The sheer numbers will make him a target for other range attacks, so I wanna keep him alive longer than possible, and protected. Hence the health and defense. Sense he is one of the first to move beginning of fight, he'll fire off before Golems ever get damage, so i added attack as well to make him more effective in the fight. Protecting the Masters from spells, the Magnetic Golem starts off by the Master's side, with the archmage the other side.
The Carefull Bull Am of Prcg was also the best value atm. It only cost me 15 wood/ore, 25 Cry, and 5 Gems. With Health and Def, i tried other options for 3rd, and they all had other res including sulfer and murc for all three... pretty steep!
Master Gremlin - HP, deff, initiative/morale.
Obsidian Gargoyle - HP, speed, initiative/deff.
Magnetic G. - HP, deff, attack/speed.
Archmage - initiative, morale, HP/deff.
Djinn Visier - initiative, morale, deff/speed/HP.
Rakshastra Kshatra - attack, deff/initiative/speed/morale.
Storm Titan - initiative, morale, attack/deff/luck/speed.